er, what is that indescribably beefy tank, and where can I get one?
Search found 81 matches
- 10 Oct 2006, 18:23
- Forum: General Discussion
- Topic: lasers in new spring
- Replies: 22
- Views: 5998
- 23 Sep 2006, 05:13
- Forum: Help & Bugs
- Topic: game dies suddenly
- Replies: 3
- Views: 1069
these crashes seem to happen at random times (as you see, this recent one happened nearly 20 minutes in) They also don't always happen. Sitting around with emptyai for hours may still not produce useful data (but I will have a go at some point) -Gurkha edit: ok, tried it, I left it on overnight agai...
- 22 Sep 2006, 19:59
- Forum: Help & Bugs
- Topic: game dies suddenly
- Replies: 3
- Views: 1069
game dies suddenly
no error message, the process just stops and I find myself looking at SpringSP again. Doesn't seem to be any correlation between what's going on and the crash happening. Game settings were: map: Aquatic Divide V2 (but happens on others) mod: AA 2.11(F) (but happens on the (S) variant too AI: NTAI XE...
- 15 Sep 2006, 22:26
- Forum: General Discussion
- Topic: Soundtrack?
- Replies: 39
- Views: 5563
I think mindless meandering is good. As background music for a game you don't want the music to go anywhere because you don't want it to distract from the gameplay. It just needs to seamlessly blend from one piece to the next. They're both great, more please! Can they be focused on 'battle', 'buildi...
- 07 Sep 2006, 02:37
- Forum: Map Creation
- Topic: I've come a bit of a cropper
- Replies: 11
- Views: 2127
- 07 Sep 2006, 01:12
- Forum: Map Creation
- Topic: I've come a bit of a cropper
- Replies: 11
- Views: 2127
I've come a bit of a cropper
compiling a map. Basically, the height map doesn't seem to have been incorporated into the map (so the finished thing is all flat). The file I pointed mapconv at is definately the right map and I'm assuming that I must've pointed it right or with would have fallen over (it wouldn't have compiled wit...
- 07 Sep 2006, 00:50
- Forum: AI
- Topic: Idea with AI
- Replies: 8
- Views: 2542
an alternative solution to people leaving (forgive me if it does this already, I play exclusively against AI so it's not an issue). Something I've picked up to custom maps on warcraft3. When a player leaves, simply distribute their units (including structures) randomly between the other players - I ...
- 30 Aug 2006, 03:40
- Forum: General Discussion
- Topic: A new RTS game
- Replies: 20
- Views: 3566
If he just wants to make a new game with the spring engine for his own enjoyment without releasing it to the world, he doesn't need to release his sourcecode changes. As was said earlier, if you distribute binaries you have to distribute sourcecode (or links to it), so if you just keep the binaries ...
- 21 Aug 2006, 18:47
- Forum: Map Creation
- Topic: TexturesPack
- Replies: 18
- Views: 4239
ok, not a pack, but here's a grass texture (you may like to scale it down before using it - it looks a bit big) http://img201.imageshack.us/img201/2425/mudgrass1bsmallnk0.th.jpg (note this is smaller and lower quality than the file I have on my computer - imageshack won't host full res/quality (beca...
- 04 Apr 2006, 03:09
- Forum: Off Topic Discussion
- Topic: Next-Gen Systems: An in-depth look
- Replies: 49
- Views: 6918
- 04 Apr 2006, 03:06
- Forum: Off Topic Discussion
- Topic: DirectX 10 article
- Replies: 28
- Views: 4396
let's have a comment from an SY
Having consistent hardware means programmers can avoid spending development time on customizing games for cards that don't have all the necessary features or have odd implementations. Has that REALLY been a problem? it seems to me that you've coded up for every feature under the sun (which someone ...
- 15 Mar 2006, 19:10
- Forum: Off Topic Discussion
- Topic: The United States versus the United Kingdom
- Replies: 41
- Views: 7536
when it was first discovered it was called aluminum. This name spread. It was then decided to change it to aluminium to keep it in line with other metals, the rest of the world could handle the change, the USA could not. Scientifically in the USA it's called Aluminium as it is colloquially and scien...
- 14 Mar 2006, 23:25
- Forum: Off Topic Discussion
- Topic: The United States versus the United Kingdom
- Replies: 41
- Views: 7536
firstly, Americans do not build the best roads, Germans do. Most of the Autobahn system was built 60 years ago and is still working beautifully. On the matter of language, I'd say use the wikipedia's rule - use either style, just make sure to keep it constant in each article, and if you ever have re...
- 26 Feb 2006, 16:46
- Forum: Map Creation
- Topic: CorePyramid
- Replies: 7
- Views: 1839
CorePyramid
Is it yours aGorm? I've had it loafing about on my HD for a few weeks and finally played it on Friday, and nearly fell off my chair when I noticed that the pyramid is textured with my metal texture. I thought it had been totally forgotten about, consigned to the trashbin of history as it were, but i...
- 26 Dec 2005, 02:27
- Forum: General Discussion
- Topic: Making spring more public
- Replies: 4
- Views: 1487
already there:
http://osgaming.net/modules/videobb/ind ... egy&vid=26
old versions admittedly, I don't know how they got there though.
-Gurkha
http://osgaming.net/modules/videobb/ind ... egy&vid=26
old versions admittedly, I don't know how they got there though.
-Gurkha
- 26 Dec 2005, 02:22
- Forum: Off Topic Discussion
- Topic: Gun Control
- Replies: 42
- Views: 6124
oh yeah, I forgot exceptions for law enforcement too, so it's not comprehensive Law enforcement (and the military when used against the citizienry) are the one group of people for whom there should not be an exception. Disparity of weaponry makes it easy for a corrupt regime to supress a people, ev...
- 23 Nov 2005, 01:06
- Forum: Off Topic Discussion
- Topic: A small request
- Replies: 4
- Views: 1505
A small request
can someone at SY-land point tapsring.clan-sy.com to taspring.clan-sy.com? I find I typo more often that I get it right and having it redirect where I actually want to go would be an asbolute boon.
Has anyone asked this before? I didn't check because I'm lazy
-Gurkha
Has anyone asked this before? I didn't check because I'm lazy
-Gurkha
- 28 Oct 2005, 20:37
- Forum: Map Creation
- Topic: Map texture image formats.
- Replies: 23
- Views: 4701
- 17 Aug 2005, 02:14
- Forum: Art & Modelling
- Topic: Wallpaper by a TA fan (myself :D)
- Replies: 22
- Views: 8876
stunning. May I suggest, however, that you lose the water and replace it with more city with a main central square of some sort in the foreground with a pitched battle going on in the middle of it. Both sides could be carrying flags (arm and core, obviously) to identify them, and make it look kinda ...