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by DZHIBRISH
21 Jan 2008, 15:19
Forum: General Discussion
Topic: Thanks to CA
Replies: 74
Views: 10939

Re: Thanks to CA

I have never seen Det start air on cc.
Plus,it was a joke.
by DZHIBRISH
21 Jan 2008, 15:01
Forum: Off Topic Discussion
Topic: Top 5 best (free) open source games (Guess who's on there!)
Replies: 42
Views: 4141

Re: Top 5 best (free) open source games (Guess who's on there!)

If spring was user friendly it wuld have deserved being on a top 5 list.
by DZHIBRISH
21 Jan 2008, 14:56
Forum: Off Topic Discussion
Topic: Top 5 best (free) open source games (Guess who's on there!)
Replies: 42
Views: 4141

Re: Top 5 best (free) open source games (Guess who's on there!)

We are there but spring got a shitty description.If i didnt know it i wouldnt download it after reading that.
by DZHIBRISH
10 Jan 2008, 23:21
Forum: Map Creation
Topic: Brand new mapping tools
Replies: 14
Views: 3469

Re: Brand new mapping tools

anyway to make an editor where ou can just stretch the hightmap in real time .
Make hills and ...basiclly like photoshop only 3d.
by DZHIBRISH
10 Jan 2008, 23:19
Forum: Game Releases
Topic: Balanced Annihilation V6.0
Replies: 313
Views: 37383

Re: Balanced Annihilation V6.0

lol i hope they are still more cost effective than t1 planes..
by DZHIBRISH
10 Jan 2008, 20:08
Forum: Game Releases
Topic: Balanced Annihilation V6.0
Replies: 313
Views: 37383

Re: Balanced Annihilation V6.0

"Maybe sleska will clarify"
pffffuaahahaha
by DZHIBRISH
10 Jan 2008, 17:55
Forum: Game Releases
Topic: Fibre v13
Replies: 155
Views: 34468

Re: Fibre v6

What????? Have you ever actually played fibre? I dont try to force anything. Even on 8x8 maps when you play 2v2 transmittors cant be managed. YOu just lose cause you dont have time to spam buildings and givig your 15 plants orders. YOu have no idea what you are talking about. Try playing versus me o...
by DZHIBRISH
10 Jan 2008, 17:42
Forum: General Discussion
Topic: Thanks to CA
Replies: 74
Views: 10939

Re: Thanks to CA

That is the thing. There are always things to add unless you say,ok we have a goal, we are going to reach it and have a finished product. Than start work on version 2 With huge changes and so on. But you cant just keep developing it endlessly without releasing some stable balanced version with some ...
by DZHIBRISH
10 Jan 2008, 09:47
Forum: Game Releases
Topic: Fibre v13
Replies: 155
Views: 34468

Re: Fibre v6

KDR. Are you going to change the transmittors system?on bigger maps its impossible to control it all..when you have 20-30 nodes... Plus maybe make building have a transportation option that takes some time and costs money instead of haveing to build a special building and than giving it a command to...
by DZHIBRISH
09 Jan 2008, 23:19
Forum: Map Creation
Topic: Map of Europe
Replies: 36
Views: 3481

Re: Map of Europe

I think you should write in french ill understand more.
by DZHIBRISH
09 Jan 2008, 23:18
Forum: Map Creation
Topic: Altair Crossing
Replies: 9
Views: 1361

Re: Altair Crossing

True.Dont correct.
by DZHIBRISH
09 Jan 2008, 21:43
Forum: Map Creation
Topic: Skybox Query
Replies: 19
Views: 2818

Re: Skybox Query

Would be much cooler if the map wouldnt have edges or have a continuation....in general to make the solid colored background into somthing nice.
by DZHIBRISH
09 Jan 2008, 15:51
Forum: Art & Modelling
Topic: Core Weasel +1
Replies: 118
Views: 12612

Re: Core Weasel +1

Didnt people think the gator/raider textures were too dark?
these dont look much brighter.
by DZHIBRISH
09 Jan 2008, 15:42
Forum: Game Releases
Topic: Balanced Annihilation V6.0
Replies: 313
Views: 37383

Re: Balanced Annihilation V6.0

I just use you jokery to make empheziz.
by DZHIBRISH
09 Jan 2008, 15:37
Forum: Map Creation
Topic: a new map suggestion and request
Replies: 0
Views: 2507

a new map suggestion and request

a map request and idea: A 1v1 map,about 14x14. pipz start in 2 oposite corners. behind each starting position there is a fairly big hill that startes from the edges of the map and has a shape of a Crescent Moon. it acts as sort of a craddle for the starting position and cannot be climbed on(those hi...
by DZHIBRISH
09 Jan 2008, 15:33
Forum: Map Creation
Topic: 1v1 bigger maps.
Replies: 23
Views: 2940

Re: 1v1 bigger maps.

http://img120.imageshack.us/img120/2866/mappg3.jpg
a very very rough and initial scatch.
by DZHIBRISH
09 Jan 2008, 15:00
Forum: Map Creation
Topic: 1v1 bigger maps.
Replies: 23
Views: 2940

Re: 1v1 bigger maps.

Check this out. A 1v1 map,about 14x14. pipz start in 2 oposite corners. behind each starting position there is a fairly big hill that startes from the edges of the map and has a shape of a Crescent Moon. it acts as sort of a craddle for the starting position and cannot be climbed on(those hills shou...
by DZHIBRISH
09 Jan 2008, 14:20
Forum: Game Releases
Topic: Balanced Annihilation V6.0
Replies: 313
Views: 37383

Re: Balanced Annihilation V6.0

No.Its because cost vs cost corvettes lose or are the same as hovers. Plus hovers go onland they dont get owned by subs or torpedoes or dstroyer class torpedoes. Nerf them. Better yet buff all sea cause hovers vs stumpies cost vs cost is much better...stumpies own them..so land should be secured vs ...
by DZHIBRISH
09 Jan 2008, 13:51
Forum: Game Releases
Topic: Balanced Annihilation V6.0
Replies: 313
Views: 37383

Re: Balanced Annihilation V6.0

hovers are unbalanced pressur line.accept it.
We need a hover nerf.
Nerf hover !
by DZHIBRISH
09 Jan 2008, 09:08
Forum: Map Creation
Topic: Map of Europe
Replies: 36
Views: 3481

Re: Map of Europe

Arent you french?so why do you feel the need to put the us versus the European Union? Compare France and the USA. Plus The us did not win the war versus hitler. The only reason Us troops landed on normandy was to stop the red army from taking all of europe. Brits won in africa russians in europe. US...

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