I have never seen Det start air on cc.
Plus,it was a joke.
Search found 357 matches
- 21 Jan 2008, 15:19
- Forum: General Discussion
- Topic: Thanks to CA
- Replies: 74
- Views: 10939
- 21 Jan 2008, 15:01
- Forum: Off Topic Discussion
- Topic: Top 5 best (free) open source games (Guess who's on there!)
- Replies: 42
- Views: 4141
Re: Top 5 best (free) open source games (Guess who's on there!)
If spring was user friendly it wuld have deserved being on a top 5 list.
- 21 Jan 2008, 14:56
- Forum: Off Topic Discussion
- Topic: Top 5 best (free) open source games (Guess who's on there!)
- Replies: 42
- Views: 4141
Re: Top 5 best (free) open source games (Guess who's on there!)
We are there but spring got a shitty description.If i didnt know it i wouldnt download it after reading that.
- 10 Jan 2008, 23:21
- Forum: Map Creation
- Topic: Brand new mapping tools
- Replies: 14
- Views: 3469
Re: Brand new mapping tools
anyway to make an editor where ou can just stretch the hightmap in real time .
Make hills and ...basiclly like photoshop only 3d.
Make hills and ...basiclly like photoshop only 3d.
- 10 Jan 2008, 23:19
- Forum: Game Releases
- Topic: Balanced Annihilation V6.0
- Replies: 313
- Views: 37383
Re: Balanced Annihilation V6.0
lol i hope they are still more cost effective than t1 planes..
- 10 Jan 2008, 20:08
- Forum: Game Releases
- Topic: Balanced Annihilation V6.0
- Replies: 313
- Views: 37383
Re: Balanced Annihilation V6.0
"Maybe sleska will clarify"
pffffuaahahaha
pffffuaahahaha
- 10 Jan 2008, 17:55
- Forum: Game Releases
- Topic: Fibre v13
- Replies: 155
- Views: 34468
Re: Fibre v6
What????? Have you ever actually played fibre? I dont try to force anything. Even on 8x8 maps when you play 2v2 transmittors cant be managed. YOu just lose cause you dont have time to spam buildings and givig your 15 plants orders. YOu have no idea what you are talking about. Try playing versus me o...
- 10 Jan 2008, 17:42
- Forum: General Discussion
- Topic: Thanks to CA
- Replies: 74
- Views: 10939
Re: Thanks to CA
That is the thing. There are always things to add unless you say,ok we have a goal, we are going to reach it and have a finished product. Than start work on version 2 With huge changes and so on. But you cant just keep developing it endlessly without releasing some stable balanced version with some ...
- 10 Jan 2008, 09:47
- Forum: Game Releases
- Topic: Fibre v13
- Replies: 155
- Views: 34468
Re: Fibre v6
KDR. Are you going to change the transmittors system?on bigger maps its impossible to control it all..when you have 20-30 nodes... Plus maybe make building have a transportation option that takes some time and costs money instead of haveing to build a special building and than giving it a command to...
- 09 Jan 2008, 23:19
- Forum: Map Creation
- Topic: Map of Europe
- Replies: 36
- Views: 3481
Re: Map of Europe
I think you should write in french ill understand more.
- 09 Jan 2008, 23:18
- Forum: Map Creation
- Topic: Altair Crossing
- Replies: 9
- Views: 1361
Re: Altair Crossing
True.Dont correct.
- 09 Jan 2008, 21:43
- Forum: Map Creation
- Topic: Skybox Query
- Replies: 19
- Views: 2818
Re: Skybox Query
Would be much cooler if the map wouldnt have edges or have a continuation....in general to make the solid colored background into somthing nice.
- 09 Jan 2008, 15:51
- Forum: Art & Modelling
- Topic: Core Weasel +1
- Replies: 118
- Views: 12612
Re: Core Weasel +1
Didnt people think the gator/raider textures were too dark?
these dont look much brighter.
these dont look much brighter.
- 09 Jan 2008, 15:42
- Forum: Game Releases
- Topic: Balanced Annihilation V6.0
- Replies: 313
- Views: 37383
Re: Balanced Annihilation V6.0
I just use you jokery to make empheziz.
- 09 Jan 2008, 15:37
- Forum: Map Creation
- Topic: a new map suggestion and request
- Replies: 0
- Views: 2507
a new map suggestion and request
a map request and idea: A 1v1 map,about 14x14. pipz start in 2 oposite corners. behind each starting position there is a fairly big hill that startes from the edges of the map and has a shape of a Crescent Moon. it acts as sort of a craddle for the starting position and cannot be climbed on(those hi...
- 09 Jan 2008, 15:33
- Forum: Map Creation
- Topic: 1v1 bigger maps.
- Replies: 23
- Views: 2940
Re: 1v1 bigger maps.
http://img120.imageshack.us/img120/2866/mappg3.jpg
a very very rough and initial scatch.
a very very rough and initial scatch.
- 09 Jan 2008, 15:00
- Forum: Map Creation
- Topic: 1v1 bigger maps.
- Replies: 23
- Views: 2940
Re: 1v1 bigger maps.
Check this out. A 1v1 map,about 14x14. pipz start in 2 oposite corners. behind each starting position there is a fairly big hill that startes from the edges of the map and has a shape of a Crescent Moon. it acts as sort of a craddle for the starting position and cannot be climbed on(those hills shou...
- 09 Jan 2008, 14:20
- Forum: Game Releases
- Topic: Balanced Annihilation V6.0
- Replies: 313
- Views: 37383
Re: Balanced Annihilation V6.0
No.Its because cost vs cost corvettes lose or are the same as hovers. Plus hovers go onland they dont get owned by subs or torpedoes or dstroyer class torpedoes. Nerf them. Better yet buff all sea cause hovers vs stumpies cost vs cost is much better...stumpies own them..so land should be secured vs ...
- 09 Jan 2008, 13:51
- Forum: Game Releases
- Topic: Balanced Annihilation V6.0
- Replies: 313
- Views: 37383
Re: Balanced Annihilation V6.0
hovers are unbalanced pressur line.accept it.
We need a hover nerf.
Nerf hover !
We need a hover nerf.
Nerf hover !
- 09 Jan 2008, 09:08
- Forum: Map Creation
- Topic: Map of Europe
- Replies: 36
- Views: 3481
Re: Map of Europe
Arent you french?so why do you feel the need to put the us versus the European Union? Compare France and the USA. Plus The us did not win the war versus hitler. The only reason Us troops landed on normandy was to stop the red army from taking all of europe. Brits won in africa russians in europe. US...