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by KingRaptor
22 Jul 2018, 02:24
Forum: Help & Bugs
Topic: Rapid doesn't seem to be updating anymore
Replies: 2
Views: 1677

Re: Rapid doesn't seem to be updating anymore

ZK rapid also appears to not be picking up our newest stable.
by KingRaptor
28 May 2016, 10:14
Forum: Lua Scripts
Topic: Chili Visual Novel
Replies: 1
Views: 2021

Chili Visual Novel

Draw anime babes, make anime babes move around and talk, etc. Might be useful for people doing missions or even a singleplayer campaign (though it's not really recommended for the latter at present). http://i.imgur.com/mbfj4Py.jpg Github Currently supports most of the basics: adding text, images and...
by KingRaptor
07 Nov 2015, 12:39
Forum: Lua Scripts
Topic: What does Spring.SetUnitMaxRange() do exactly?
Replies: 10
Views: 2463

What does Spring.SetUnitMaxRange() do exactly?

My initial assumption was that you can use it to force a unit with long-ranged weapons to close in to a shorter range when having an Attack order. e.g. unit has three weapons, longest ranged one has 600 range, so it normally tries to close to 600 range and then stops but with Spring.SetUnitMaxRange(...
by KingRaptor
29 Sep 2015, 13:01
Forum: Feature Requests
Topic: Save/Load revisited
Replies: 13
Views: 5410

Re: Save/Load revisited

2) The player still isn't assigned to the right team on game load (even though startscript.0 lists the correct player name). Trying to work around by moving all players with Spring.AssignPlayerToTeam() doesn't work either. does the player0's name in script.txt match the name in springsettings.cfg ?...
by KingRaptor
27 Sep 2015, 13:38
Forum: Feature Requests
Topic: Save/Load revisited
Replies: 13
Views: 5410

Re: Save/Load revisited

*bump* Thanks to GoogleFrog's work, the ZK implementation of save/load is almost fully functional. But I've had two major issues I still can't solve: 1) gadget:Load() is called after gadget:GamePreload(). Currently I know of no other way to detect whether this is a loaded savegame, which means I can...
by KingRaptor
30 Aug 2015, 08:17
Forum: Ludum Dare
Topic: Ludum Dare 33
Replies: 108
Views: 44836

Re: Ludum Dare 33

Nice :)

It took me a while to figure out haste is needed to unlock cloak/teleport (actually I pretty much discovered it by accident).
(I'd draw connecting lines manually on the tech window using the gl functions)
by KingRaptor
25 Jul 2015, 11:47
Forum: Map Creation
Topic: Anyone know who made the map "Matterhorn" ?
Replies: 13
Views: 2696

Anyone know who made the map "Matterhorn" ?

http://zero-k.info/Maps/Detail/10027

I'm asking because a guy emailed me to ask if he could use the heightmap in a Terragen render.
Search here and on springfiles doesn't turn up anything.
by KingRaptor
12 Jun 2015, 13:11
Forum: General Discussion
Topic: Spring/LD presentation
Replies: 23
Views: 5770

Re: Spring/LD presentation

What's really unfortunate is that despite being told this talk would include non-programming stuff as well, they seem to have misrepresented it and in the end no girls showed up which was disappointing for me as well. :( Is this an "equal gender representation" thing, or a "the profe...
by KingRaptor
30 May 2015, 17:43
Forum: General Discussion
Topic: Spring/LD presentation
Replies: 23
Views: 5770

Re: Spring/LD presentation

Posting my old project for gajop: Galaxy Angel: Starcrossed Lovers is a hybrid VN/RTT (visual novel/real-time tactics) game with a bishoujo anime style, serving as a concept demonstrator for the combination of the Ren'Py and Spring engines. It was originally created as a planned fan sequel for the G...
by KingRaptor
25 May 2015, 14:17
Forum: General Discussion
Topic: Spring/LD presentation
Replies: 23
Views: 5770

Re: Spring/LD presentation

Mmm, highlighting Spring's (unofficial, at that) Ren'Py compatibility might be more relevant if we had a single quarter-completed project that used the capability. To my knowledge there is currently exactly one actual Spring game that uses Ren'Py (mine), it's like 4% done, and uses someone else's IP...
by KingRaptor
18 Mar 2015, 12:53
Forum: General Discussion
Topic: Google Code To Close
Replies: 65
Views: 21659

Re: Google Code To Close

Does the CLI let you easily decide which of the 1,000 modified files you currently have in working dir should go into the next commit? That's the big thing I'm concerned about. @topic: SpringPy also needs moving to github, but I'm way too lazy atm. I'll probably put it off till the second or third d...
by KingRaptor
12 Feb 2015, 13:30
Forum: General Discussion
Topic: About moderator policy
Replies: 63
Views: 14170

Re: About moderator policy

Permabanning can be a useful tool under certain circumstances (when the user in question is persistently damaging and demonstrates an inability or unwillingness to change). Though I'm not sure why smoth needs ban. He posts while in ignorance of the topic sometimes, but that's not considered a punish...
by KingRaptor
30 Jan 2015, 05:35
Forum: Off Topic Discussion
Topic: X-com: Enemy Within with Long War is crack itsself
Replies: 5
Views: 21488

Re: X-com: Enemy Within with Long War is crack itsself

> giant chryssalid
PASS

Description certainly looks interesting, I might try it sometime.
by KingRaptor
27 Jan 2015, 02:09
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 86525

Re: ZK lobby server split is a disaster?

BlitzTank is [Fx]Drone
by KingRaptor
13 Jan 2015, 05:45
Forum: Off Topic Discussion
Topic: Steam tried to install me a game without my permission
Replies: 32
Views: 12477

Re: Steam tried to install me a game without my permission

I like your snark Picasso (especially the bit about the PR people), but can anyone think of how Valve or game studios stand to actually gain anything from forcibly installing games that the user hasn't paid a dime for? Even if they don't blow up at the companies in question, the most you've done is ...
by KingRaptor
29 Dec 2014, 10:18
Forum: General Discussion
Topic: Nightwatch vpn/proxy detection
Replies: 22
Views: 10828

Re: Nightwatch vpn/proxy detection

The attack type I'm concerned with here is one or more accounts sending a PM to everyone in lobby simultaneously (or talking in every channel, although that hasn't happened yet to my knowledge). Can the current anti-spam catch spam if it's spread out across multiple accounts?
by KingRaptor
28 Dec 2014, 04:32
Forum: General Discussion
Topic: Nightwatch vpn/proxy detection
Replies: 22
Views: 10828

Re: Nightwatch vpn/proxy detection

I'd be happy to see VPN blocking gone when it takes more than two minutes (currently it's like 15 seconds) to make a smurf account and get into lobby, and the process is not automatable. Alternatively, even if the smurf does get into lobby, there should be methods to prevent damage: - quite reliably...
by KingRaptor
19 Dec 2014, 13:00
Forum: Off Topic Discussion
Topic: Steam tried to install me a game without my permission
Replies: 32
Views: 12477

Re: Steam tried to install me a game without my permission

Sanctum 2 is Early Access? It doesn't say that on the Steam page (what the page does say is that it was released in March 2013). And no, Picasso, it's not F2P.

Something weird is going on here...
by KingRaptor
16 Dec 2014, 14:50
Forum: Help & Bugs
Topic: Can't connect to official server (says: You've been kicked)
Replies: 3
Views: 1504

Re: Can't connect to official server (says: You've been kick

Your IP doesn't resolve to any blocked entity that I can see. But in any case, you have an exception now.

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