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by shedeki
03 Apr 2010, 03:54
Forum: Lua Scripts
Topic: Unit Control ÔÇô Spring.SetUnitPosition/Spring.SetUnitVelocity
Replies: 5
Views: 895

Re: Unit Control ÔÇô Spring.SetUnitPosition/Spring.SetUnitVelocity

You know the speed the meteor goes at, you know the initial altitude, so the time it hits ground is only a division away. Perform a Spring.DestroyUnit(unitID,true,false) at this time. Or if you are afraid that the ground might get deformed by something else while meteor is travelling, just compare ...
by shedeki
01 Apr 2010, 17:37
Forum: Lua Scripts
Topic: Unit Control ÔÇô Spring.SetUnitPosition/Spring.SetUnitVelocity
Replies: 5
Views: 895

Re: Unit Control ÔÇô Spring.SetUnitPosition/Spring.SetUnitVelocity

Thanks a lot, Argh. Lua_MoveCtrl works fine. Spring.MoveCtrl.SetRotationVelocity adds a nice (albeit possibly unrealistic) spin. :) Right now the meteor passes right through the ground. Can I react to the meteor hitting the ground through LUA and create the explosion manually? Or is there a way to m...
by shedeki
01 Apr 2010, 04:37
Forum: Lua Scripts
Topic: Unit Control ÔÇô Spring.SetUnitPosition/Spring.SetUnitVelocity
Replies: 5
Views: 895

Unit Control ÔÇô Spring.SetUnitPosition/Spring.SetUnitVelocity

Following Jools' request I am trying to write a gadget that spawns a meteor and drops it onto the map. My meteor is a unit (\units\cometunit.lua) that belongs to gaia and is spawned using Spring.CreateUnit. Because that apparently ignored the Y-value I tried Spring.SetUnitPosition to put the meteor ...
by shedeki
28 Mar 2010, 21:54
Forum: Map Releases
Topic: New Map: Western FrontierV2
Replies: 20
Views: 3614

Re: New Map: Western Frontier

I like the basic layout of the map very much, while the textures do need more variation. And the sand/pebbles should not be that uniformly grey. ;) I love it! The layout looks absolutely great, Ill load it up right now. Edit: the smd params have a slight bug: CloudColor=1.5 1.5 1.5; SkyColor=0.4 1.2...
by shedeki
23 Mar 2010, 22:43
Forum: Map Creation
Topic: Detail texture splatting is ready!
Replies: 53
Views: 12806

Re: Detail texture splatting is ready!

Nice. The example SplatDistrTex contains blurred edges. Does that mean that by using shades of grey in the distribution image I can specify just how much of any detailtex is used for that pixel? Would R,G,B,A 255,255,255,255 result in all four detail textures being superimposed at full strength? The...
by shedeki
09 Jan 2008, 16:03
Forum: Help & Bugs
Topic: Minimap freezes pc
Replies: 5
Views: 736

Re: Minimap freezes pc

Scrolling and zooming are fine, no matter how quickly. Same goes for TAB.
by shedeki
09 Jan 2008, 10:01
Forum: Help & Bugs
Topic: Minimap freezes pc
Replies: 5
Views: 736

Re: Minimap freezes pc

Here goes the bluescreen (don't mind the german): Es wurde ein Problem festgestellt. Windows wurde heruntergefahren, damit der Comuter nicht besch├â┬ñdigt wird. Das Problem wurde m├â┬Âglicherweise von der folgenden Datei verursacht: igxprd32 Wenn Sie diese Fehlermeldung zum ersten Mal angezeigt beko...
by shedeki
09 Jan 2008, 00:58
Forum: Help & Bugs
Topic: Minimap freezes pc
Replies: 5
Views: 736

Re: Minimap freezes pc

yea, it probably is. will reproduce the bug n post the bluescreen info and infolog tomorrow.
by shedeki
08 Jan 2008, 22:25
Forum: Help & Bugs
Topic: Minimap freezes pc
Replies: 5
Views: 736

Minimap freezes pc

Heya, encountered a rather weired bug: When I move the mouse over the minimap ingame and turn the mouse wheel, the pc freezes. Not just the game, everything. After a while, some strange bluescreen pops up. System: Acer Laptop (TravelMate 5720), WinXP, Inter 2Core @2.00GHz, 1024MB RAM, Mobile Intel 9...
by shedeki
11 Mar 2007, 21:31
Forum: Map Releases
Topic: New Map - SheEp
Replies: 5
Views: 796

lower the heights - the texture map is good, but the heightmap needs work specifically how? i did want drastic obstacles, so units have to actually mind the heightmap but can also find very good cover. heights might be ok but the difference between flat land and mountains might need more contrast. ...
by shedeki
11 Mar 2007, 16:17
Forum: Map Releases
Topic: New Map - SheEp
Replies: 5
Views: 796

New Map - SheEp

hey, just released my first map, and, as it is a first, i'd LOVE to get some feedback on it :) http://img69.imageshack.us/img69/8761/sheepminimapfs1.jpg http://img261.imageshack.us/img261/6584/sheep01it5.th.jpg http://img410.imageshack.us/img410/4279/sheep04hj0.th.jpg click for download - enjoy
by shedeki
06 Mar 2007, 10:06
Forum: Map Creation
Topic: Textures replaces by red
Replies: 10
Views: 1209

The source files not sharing the same directory as MapConv.exe does not seem to be a problem. Just compiled another map, works fine.

So, the .smd is the base file, the .smf is guessed by the .smds name, and the .smt is listed inside the .smf... kinda strange, isn't it? :p
by shedeki
06 Mar 2007, 01:38
Forum: Map Creation
Topic: Textures replaces by red
Replies: 10
Views: 1209

... so obvious! To answer my first question, why everything is turned red: apparently Spring paints everything red, if it can't find the .smt file. So now, the real problem: If one is trying to be smart and uses a batch file that looks like this: mapconv.exe -i -l -x 250 -n -26 -m C:\_spring\sheer\_...
by shedeki
06 Mar 2007, 01:14
Forum: Map Creation
Topic: Textures replaces by red
Replies: 10
Views: 1209

OK, so it does say "Couldnt find tile file maps/maps\SheEr.smt" in infolog.txt :oops: . Still, that doesn't really make sense to me, as the .sd7 looks perfectly fine. Creating a "maps" folder and copying the map files uncompressed into that folder, does the trick. Too bad that's ...
by shedeki
05 Mar 2007, 20:39
Forum: Map Creation
Topic: Textures replaces by red
Replies: 10
Views: 1209

zorbawic wrote:did You rename the files after the compilation ? IIRC that might be the problem.
no
by shedeki
05 Mar 2007, 19:18
Forum: Map Creation
Topic: Textures replaces by red
Replies: 10
Views: 1209

Mine has 256MB, it's a GeForce 7900 GT. Tested it on different machines as well, same problem.

No ideas? Anyone?
by shedeki
05 Mar 2007, 14:02
Forum: Map Creation
Topic: Textures replaces by red
Replies: 10
Views: 1209

Textures replaces by red

Hey, my very first tries to compile a map worked wonderfully, but at some point, any map I would compile suddenly started to turn all reddish. Curiously the mini-map always works fine. The detail texture is also visible. Can all be seen on the screenshot. hxxp://img141.imageshack.us/my.php?image=scr...

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