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by merijn
14 Nov 2010, 20:24
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 133816

Re: Skirmish AI: E323AI 3.22.4

I am trying E323 with water (it seems to build water units now), however, it doesnt seem to build underwater mexes. using 3.22.4. Sometimes it manages to get a little metal by building underwater metalmakers and tidals. The underwater mex seems to be allright in the categorization file, so it is som...
by merijn
12 Sep 2010, 14:19
Forum: AI
Topic: all Rai AI is refusing to use Sea and only Air
Replies: 16
Views: 2610

Re: all Rai AI is refusing to use Sea and only Air

I just tested a game with RAI, AAI and E323 and all of them build ships. This is with the bots from the latest spring release. I started a online game tho, not single player...not sure if that could make a difference.
by merijn
17 Aug 2010, 00:41
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 133816

Re: Skirmish AI: E323AI 3.19.1

Yeah, we played with the dll you put up in that post, on the spring RC's several full games. But the behavior i described in my previous post was with the version included in the new spring release (and the replay screen says its 3.21.2 too). The only reason i remarked about this E323 loosing the ga...
by merijn
13 Aug 2010, 21:39
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 133816

Re: Skirmish AI: E323AI 3.19.1

Played several games, and no crash, so thats good ;) However, to test the new spring release, i set up an 1v1v1 between KAIK, RAI and E323. (BA7.14) Usually the outcome is that E323 wins and KAIK goes down first. This time KAIK went down first again, after being pestered by E323 and RAI. However, af...
by merijn
05 Aug 2010, 22:58
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.14
Replies: 94
Views: 14000

Re: Balanced Annihilation V7.14

The commander now has the same (plus) icon as all builders. Is this intentional? 7.14 on 82.1
by merijn
12 Apr 2010, 21:01
Forum: AI
Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
Replies: 322
Views: 58473

Re: KAIK 0.13 Unofficial (Spring 0.80.5*)

KAIk has been running pretty smoothly lately, except for a recent game where it got stuck. This happend because it build its first factory right next to a rock wall, blocking the factory exit. cons vehicles couldn't exit so after a few units the bot got stuck. maybe it should detect this situation a...
by merijn
11 Feb 2010, 20:13
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 133816

Re: Skirmish AI: E323AI 3.17.0

AndiNo, you use Spring 0.81.1.2
there is a Spring 0.81.1.3 availble. might or might not affect your issue, but latest is worth a try.
by merijn
19 Jan 2010, 18:45
Forum: News
Topic: Release candidate: Spring 0.81.0
Replies: 55
Views: 21578

Re: Release candidate: Spring 0.81.0

I think the content of hoijui's post should be move to the news article (and do so for each rc article). Or maybe link to an external faq page or something. Because right now, if you download the rc, you cannot test unless you find a server without check or find out about hoijui's pots, which both a...
by merijn
12 Jan 2010, 22:16
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 133816

Re: Skirmish AI: E323AI v3.13.1 - High Templar

fair enough and maybe in some future if we can use stacktraces again, crashes for other mods could be investigated too ;) anyway, played another game against 3.10.1 (BA) on sunday and again no crashes. It does tend to collect some clutter of units around its base near the end. but could be something...
by merijn
11 Jan 2010, 21:01
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 133816

Re: Skirmish AI: E323AI v3.13.1 - High Templar

Yeah i know, but it shows which version of the bot caused the crash. I played a several big games with a friend against 3.10.1 + KAIK + RAI. Didn't have a crash in any of those games. However, yesterday when trying to build a NOTA config for 3.10.1 it crashed during a match against RAI (i was spec)....
by merijn
11 Jan 2010, 19:41
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 133816

Re: Skirmish AI: E323AI v3.13.1 - High Templar

I set E323AI v3.13.1 against E323AI v3.10.1. in a BA 704 game. It crashed bacause of E323AI v3.13.1 inflog snippet: [ 67408] (0) Unknown [0x3D9390D9] [ 67408] (1) C:\games\TASpring\AI\Skirmish\E323AI\3.13.1\SkirmishAI.dll [0x3B9F4154] [ 67408] (2) C:\games\TASpring\AI\Skirmish\E323AI\3.13.1\Skirmish...
by merijn
10 Jan 2010, 23:07
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 133816

Re: Skirmish AI: E323AI v3.14.3 - High Templar

Ah thanks, i see thats a new feature. I still use 3.10.1 because its stable (or is there a newer version which does not crash?). Anyway, it generated the files as you said. NOTA is a bit different from BA/XTA so hope i can get it to work. Right now its doing something at least (when starting with co...
by merijn
10 Jan 2010, 17:29
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 133816

Re: Skirmish AI: E323AI v3.14.3 - High Templar

I'd like to create a config for NOTA, is there an easy way to get started with a list of all units in a mod?
by merijn
20 Apr 2009, 19:58
Forum: AI
Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
Replies: 322
Views: 58473

Re: KAIK 0.13 Unofficial (Spring 0.78.2.*)

I wanted to do some testing with KAIK and give some feedback on its behaviour in XTA, but it seems the replay functionality is broken for botgames. I assume it has to do with the new lua AI interface, because i get all kinds of illegal commands from the playet teams to the bot teams. Is there still ...
by merijn
13 Dec 2008, 15:14
Forum: AI
Topic: How to modify or config AIs ?
Replies: 6
Views: 1505

Re: How to modify or config AIs ?

well, the current release KIAK works just fine, or is that one broken for you too?
by merijn
12 Dec 2008, 22:13
Forum: AI
Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
Replies: 322
Views: 58473

Re: KAIK 0.13 Unofficial (Spring 0.77b5)

I tested that spring version, I let two KAIK's play against eachother on comet catcher redux playing mod XTA. They played normally. The only weird thing was that I (as a spectator) was put ingame on the same team as one of the bots (I could command his units and i was not spectating cause i couldn't...
by merijn
19 Nov 2008, 00:30
Forum: AI
Topic: Why The New Interface?
Replies: 51
Views: 5822

Re: Why The New Interface?

true true, but if you *don't* have a project, how can you attract volunteers ;-)
by merijn
19 Nov 2008, 00:08
Forum: AI
Topic: Why The New Interface?
Replies: 51
Views: 5822

Re: Why The New Interface?

wow, big discussion ;) If i understand correctly, Argh wants *anything* that can play his (or any) mod at all. To me it looks like he would be more helped with scripted missions with a very basic AI, purely to take care of handling the units. Maybe even the attacking could be more or less scripted (...
by merijn
06 Nov 2008, 18:59
Forum: AI
Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
Replies: 322
Views: 58473

Re: KAIK 0.13 Unofficial (Spring 0.77b5)

KAIK in trunk hasn't been changed since 2008-10-21, rev 6833 it seems. Are you really testing with trunk?

[edit]Oh, and the KAIK log doesn't log much, unless KAIK is compiled for debugging. I had about the same log for the game where KAIK worked.[/edit]
by merijn
04 Nov 2008, 23:43
Forum: AI
Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
Replies: 322
Views: 58473

Re: KAIK 0.13 Unofficial (Spring 0.77b5)

Tested again with:
Spring 0.77b5+ (R6977)
same map again

KAIK worked just fine for me.

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