Any idea ?
Search found 585 matches
- 28 Jan 2015, 20:46
- Forum: Help & Bugs
- Topic: Spring rendering problem , another AMD win ?
- Replies: 2
- Views: 1062
- 04 Dec 2014, 09:46
- Forum: Help & Bugs
- Topic: Drivers Amd problems
- Replies: 2
- Views: 1125
- 31 Jul 2014, 18:39
- Forum: Help & Bugs
- Topic: Game crashes with error: "Access violation"
- Replies: 18
- Views: 5250
Re: Game crashes with error: "Access violation"
Try putting this in your springsettings.cfg :Sereiya wrote:Even safemode doesn't work, unfortunately.
Code: Select all
3DTrees = 0
AdvMapShading = 0
AdvUnitShading = 0
GroundDecals = 0
ReflectiveWater = 2
Shadows = 0
- 07 Jul 2014, 20:09
- Forum: Help & Bugs
- Topic: Current issues with 0.96 and a couple of others?
- Replies: 26
- Views: 4248
Re: Current issues with 0.96 and a couple of others?
Make sure you have this in your springsettings.cfg :
3DTrees = 0
AdvMapShading = 0
AdvUnitShading = 0
GroundDecals = 0
ReflectiveWater = 2
Shadows = 0
Any of those settings set to 1 makes spring crash with ATI. Safe mode does not work because it does not disable all of these.
3DTrees = 0
AdvMapShading = 0
AdvUnitShading = 0
GroundDecals = 0
ReflectiveWater = 2
Shadows = 0
Any of those settings set to 1 makes spring crash with ATI. Safe mode does not work because it does not disable all of these.
- 29 May 2014, 10:56
- Forum: Engine
- Topic: Engine Testing - 96.0.1-443-g9f44dbc (25. May 2014)
- Replies: 18
- Views: 3108
Re: Engine Testing - 96.0.1-443-g9f44dbc (25. May 2014)
Fixes the AMD/ATI crash for the settings :
3DTrees = 1
AdvMapShading = 1
AdvUnitShading = 1
ReflectiveWater = 4
GroundDecals = 1
Shadows = 1
Thanks
3DTrees = 1
AdvMapShading = 1
AdvUnitShading = 1
ReflectiveWater = 4
GroundDecals = 1
Shadows = 1
Thanks
- 04 May 2014, 12:31
- Forum: Help & Bugs
- Topic: [solved] Spring crashes after update to ATI driver 14.4
- Replies: 16
- Views: 4735
Re: Cannot Start Game Access Violation error message
I took time to test each of the params that lead to spring crash with my ATI. Safemode DOES NOT WORK with default springsettings. You just come here to provide wrong information without any source being arrogant as usual. You help nobody.jK wrote:it does
- 04 May 2014, 11:14
- Forum: Help & Bugs
- Topic: [solved] Spring crashes after update to ATI driver 14.4
- Replies: 16
- Views: 4735
Re: Cannot Start Game Access Violation error message
Safemode does not disable shadows and grounddecals which make the game crash with ATI.
- 04 May 2014, 09:18
- Forum: Help & Bugs
- Topic: [solved] Spring crashes after update to ATI driver 14.4
- Replies: 16
- Views: 4735
Re: Cannot Start Game Access Violation error message
Any of those settings make my Spring crash with AMD + Catalyst 14.4 : 3DTrees = 1 AdvMapShading = 1 AdvUnitShading = 1 ReflectiveWater = 4 GroundDecals = 1 Shadows = 1 Make sure you have this in your springsettings.cfg : 3DTrees = 0 AdvMapShading = 0 AdvUnitShading = 0 ReflectiveWater = 2 GroundDeca...
- 29 Apr 2014, 23:00
- Forum: Help & Bugs
- Topic: Spring 96.0: Start Game Crash, no Commanders
- Replies: 37
- Views: 6503
Re: Spring 96.0: Start Game Crash, no Commanders
You mean because shadows are not beautiful on sea I should not complain and point out they make my game crash on every map ?
I don't see your point.
I don't see your point.
- 29 Apr 2014, 21:37
- Forum: Help & Bugs
- Topic: Spring 96.0: Start Game Crash, no Commanders
- Replies: 37
- Views: 6503
Re: Spring 96.0: Start Game Crash, no Commanders
Settings that make my Spring crash with AMD + Catalyst 14.4
3DTrees = 1
AdvMapShading = 1
AdvUnitShading = 1
ReflectiveWater = 4
GroundDecals = 1
Shadows = 1
Game is ugly without shadows.
3DTrees = 1
AdvMapShading = 1
AdvUnitShading = 1
ReflectiveWater = 4
GroundDecals = 1
Shadows = 1
Game is ugly without shadows.
- 29 Apr 2014, 21:29
- Forum: Help & Bugs
- Topic: ATI HD 7770 GOOD DRIVER BUT UPDATE OR DOWN DEPEND ON CONFIGF
- Replies: 2
- Views: 1646
Re: ATI HD 7770 GOOD DRIVER BUT UPDATE OR DOWN DEPEND ON CON
Settings that makes my Spring crash with AMD + Catalyst 14.4
3DTrees = 1
AdvMapShading = 1
AdvUnitShading = 1
ReflectiveWater = 4
GroundDecals = 1
Shadows = 1
Game is ugly without shadows.
3DTrees = 1
AdvMapShading = 1
AdvUnitShading = 1
ReflectiveWater = 4
GroundDecals = 1
Shadows = 1
Game is ugly without shadows.
- 10 May 2012, 07:17
- Forum: Off Topic Discussion
- Topic: Streaming music to and amplifier+speakers on an ubuntu box
- Replies: 5
- Views: 1495
- 28 Dec 2011, 22:30
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 218613
Re: BA model replacements
hmm... looks nice, especially with the teamplatters... But yea, a little difficult to distinguish, Imo rockos have too much teamcolor from upview . I agree. I think using a balanced mix of team color and material color helps to distinguish units. look at that badly photoshoped sample in the yellow ...
- 10 Aug 2011, 13:39
- Forum: Infrastructure Development
- Topic: optimization suggestions for springrts.com
- Replies: 35
- Views: 7313
Re: optimization suggestions for springrts.com
That's what I saidLicho wrote:Most databases allow non blocking backup or replication.
If not you can use shadow volume copy (in windows at least) to preserve current consistent disk state and copy it while allowing continuous operation.
- 10 Aug 2011, 11:51
- Forum: Infrastructure Development
- Topic: optimization suggestions for springrts.com
- Replies: 35
- Views: 7313
Re: optimization suggestions for springrts.com
I understand 100% CPU usage by a process penalizes the others. I'm not a linux user but I assume Linux has some fine process prioritization configuration. That should avoid 1 single process killing the others. Sorry for obviousness but why don't you focus on the hanging process ? An hanging process ...
- 10 Aug 2011, 09:51
- Forum: Infrastructure Development
- Topic: optimization suggestions for springrts.com
- Replies: 35
- Views: 7313
Re: optimization suggestions for springrts.com
Scalability is one way to improve performance.
What I say is paying for huge misused hardware is bad. I have the per cost/performance in mind and it doesn't seem to be the goal when I read one app per VM.
Am I the only one against virtualization for virtualization ?
What I say is paying for huge misused hardware is bad. I have the per cost/performance in mind and it doesn't seem to be the goal when I read one app per VM.
Am I the only one against virtualization for virtualization ?
- 10 Aug 2011, 09:08
- Forum: Infrastructure Development
- Topic: optimization suggestions for springrts.com
- Replies: 35
- Views: 7313
Re: optimization suggestions for springrts.com
There can be various reasons for that: * apps require incompatible library versions * you need different OS * you need same OS but different kernel * you need 32 bit and 64 bit software * it enables high(er) availability setups -- you can migrate a running VM from one hardware to another (to fix/up...
- 09 Aug 2011, 17:20
- Forum: Infrastructure Development
- Topic: optimization suggestions for springrts.com
- Replies: 35
- Views: 7313
Re: optimization suggestions for springrts.com
I heard "virtualization" several times here. I know licho uses it to run Windows applications on the linux server. But why on earth a virtual machine per application (web server, database, ...) should be better than all the apps on the same machine ? Operating systems are made to host mult...
- 07 Jul 2011, 19:09
- Forum: Lobby Clients & Server
- Topic: Weblobby
- Replies: 80
- Views: 31069
Re: New lobby client 'nounce
Lobby client in your browser
but you need to host a php server to launch spring
- 26 Jun 2011, 19:21
- Forum: Balanced Annihilation
- Topic: t1 veh factory change , Samson ??
- Replies: 29
- Views: 5934
Re: t1 veh factory change , Samson ??
Your point about samson is valid imho.