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by Aurelio
11 Feb 2007, 12:26
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123825

I deleted the old prefs file. I haven't the crash anymore. So, it could be 3 things.
1)FSAA
2)Resolution
3)Shadows

I will continue the investigation├óÔé¼┬ª
by Aurelio
10 Feb 2007, 17:10
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123825

I'm back. I tried the last binary with update. I still have the crash. Nothing has appeared in the "infolog.txt". Here is a screenshot taken after the freeze: http://members.chello.be/sf15037/stuff/freezetime.jpg As you can see, I was just flying around. There was an advanced shipyard and ...
by Aurelio
01 Feb 2007, 14:39
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123825

:(
The test was too short. I had the "thing" again├óÔé¼┬ª

This time with DireStrights and XTA 8.1.

Each time, the bug appear later.

I'll post my prefs file.
edit:here, it is.
by Aurelio
01 Feb 2007, 12:51
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123825

You got it! :-)

There was something wrong in the prefs file! I wrote too fast. :oops: FSAAlevel AND FSAA was at 2 instead of 1 for the second. Isn't it a boolean?

At first try, everything seems ok.
by Aurelio
01 Feb 2007, 12:09
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123825

We have something different in our configs├óÔé¼┬ª hardware or software├óÔé¼┬ª The version of some frameworks? Maybe an other lib that need to be re-linked? Or is there any static path? I'm using RTS on my desktop. But I truly have the feeling that it's something graphic. Problem of resolution? I'm u...
by Aurelio
01 Feb 2007, 11:39
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123825

Yes.
by Aurelio
01 Feb 2007, 01:08
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123825

XTA v8.1 but I don't think, it's related.

For me, just waiting is enough for freezing├óÔé¼┬ª
by Aurelio
31 Jan 2007, 22:19
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123825

I had the freeze with each of them.
by Aurelio
31 Jan 2007, 15:01
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123825

Bad news├óÔé¼┬ª it crashed again. :/ Map: Bethezda The script was "Commanders". Everything seems fine and after 5 min, boom, usual symptoms. I never saw the x86 version, but there was no graphical artifacts. It freezed when I was building ships and hovercrafts, and I was driving the comman...
by Aurelio
23 Jan 2007, 16:06
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123825

I tried many things and nothing worked├óÔé¼┬ª :(

Maybe trying it with a debug build in Xcode?
Or activating a log to dump everything in real time?

I don't know.
by Aurelio
19 Jan 2007, 01:30
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123825

That was in windowed mode.
by Aurelio
19 Jan 2007, 00:15
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123825

By these freezes, force quit's not working? I can't understand why it wouldn't... No. Me too├óÔé¼┬ª And I'd need more info than after a few minutes etc, what you did's important the whole time (there might be AI problems by the sounds of things.. The first time, I just moved the mouse to move on th...
by Aurelio
18 Jan 2007, 23:34
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123825

I had this thing again├óÔé¼┬ª An other map with water (Bethezda), I could play for 4 min. And then, the game freeze and what I could do was moving the mouse, take a screenshot and turn off the sound.(Realy slowly) After that, I put it in sleep, and wake it up. But this time, the screen was blue, but...
by Aurelio
18 Jan 2007, 12:24
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123825

I just tested Atlantic maps, and I got the problem. This one was a true freeze. No log. I had the time to move on the map and move the commander. Maybe this is something with water, no? edit: 3 things: I had a crash loading a game with AA222 mods because of a not found file: "Error: sounds/butt...
by Aurelio
18 Jan 2007, 00:54
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123825

I retried and it's just a problem with the map. Bad choice├óÔé¼┬ª
Island in the Sun.

It happens when I first move on the map.
by Aurelio
18 Jan 2007, 00:01
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123825

1)You are talking about this multi-threaded version of OpenGL? All Intel Macs with 10.4.8 have it now. 2)I'll try to reproduce the bug. I just entered the game, I tried to move and boom! Everything was stopped and I had the color wheel cursor. I waited a lot, and it didn't moved. The bad thing, is t...
by Aurelio
17 Jan 2007, 18:16
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123825

Here is my feedback. 1) I have this message in the in-game console at beginning. You are missing an OpenGL extension needed to use shadowmaps(fragment_program_shadow) 2)Is there some recommended maps and mods? I tried XTA 8.1 and Island in the sun. The game hasn't crashed, but it seems to be in a lo...
by Aurelio
16 Jan 2007, 13:00
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123825

Perfect! It worked! I don't have much time now, I'll test everything tomorrow├óÔé¼┬ª But what did I do, typing those commands├óÔé¼┬ª? :oops: Does it maked some kind of aliases? And something else, after trying it, I don't have no more yellow button(genius effect) on my windows, isn't it a bug with S...
by Aurelio
16 Jan 2007, 12:38
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123825

laurent-ippolitis-power-mac-g5:~ laurentippoliti$ otool -L /Users/laurentippoliti/Desktop/SpringRTS.app/Contents/Frameworks/libIL.dylib /Users/laurentippoliti/Desktop/SpringRTS.app/Contents/Frameworks/libIL.dylib: /usr/local/lib/libIL.1.dylib (compatibility version 2.0.0, current version 2.0.0) /sw...
by Aurelio
16 Jan 2007, 12:30
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 123825

otool and? It need something else├óÔé¼┬ª $ otool Usage: otool [-fahlLDtdorSTMRIHvVcXm] <object file> ... -f print the fat headers -a print the archive header -h print the mach header -l print the load commands -L print shared libraries used -D print shared library id name -t print the text section (...

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