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by BDCoolio
23 Feb 2007, 05:38
Forum: Game Releases
Topic: EE version 0.173 Final (no more stuffs)
Replies: 721
Views: 73362

The only units I'd prefer changed are the l2 and l3 con bots, with more yellow/black stripes. I think everything else looks great. I think the only reason to change other l2/3 units would be to maintain the uniform style, like tanks on the stealth flamer mech. In other words, yes, I think l1 URC was...
by BDCoolio
22 Feb 2007, 08:36
Forum: AI
Topic: Is there an AAI config for Gundam 1.1 Epic/Tiny yet? D8
Replies: 5
Views: 1091

Smoth has a config for epic com on his install guide page at the bottom:

http://cs.selu.edu/~ssmith/GUNDAM/howto.html

As for tiny com.... dunno - haven't seen one.
by BDCoolio
20 Feb 2007, 04:59
Forum: Game Releases
Topic: EE version 0.173 Final (no more stuffs)
Replies: 721
Views: 73362

I think the finest example of the current build pics is the l1 laser tank. NO ONE has any problem telling what that is. Perhaps adding a small firing effect to the other pics is the best way to go. The arty units don't need this, as they already appear with their cannons facing upwards, which clearl...
by BDCoolio
17 Feb 2007, 10:04
Forum: Game Releases
Topic: Gundam 1.1
Replies: 302
Views: 41366

Saktoth wrote:Kaboom. Fun. Also: We love you smoth and value your mod?

You're asking him if we value his mod? I would think you'd already know we do. :P
by BDCoolio
15 Feb 2007, 02:06
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 141020

While people may think the Krog is OP, considering it can't be transported anymore means you need to really think about whether it will actually be useful to you or not depending on how far it needs to travel. This can also lead to the strategic decision of whether or not to risk building a T3 fac c...
by BDCoolio
14 Feb 2007, 10:25
Forum: Off Topic Discussion
Topic: SUPREME COMMANDER DEMO UNITS GUIDE
Replies: 11
Views: 1156

That's true, and I don't mean to bag on Star Craft - but all that extra micro needed to use the special abilities on most units is exactly why I play TA-style RTS's instead. After all, what soldier would say to himself "gee, I have this weapon that is normally used to attack aircraft, but it ca...
by BDCoolio
13 Feb 2007, 21:40
Forum: Off Topic Discussion
Topic: SUPREME COMMANDER DEMO UNITS GUIDE
Replies: 11
Views: 1156

By that logic then, all XTA (and other mods) missile towers/K-bots/trucks etc that can shoot at both air and ground should require an on/off switch to control which targets they shoot at.

How does that sound?
by BDCoolio
13 Feb 2007, 06:13
Forum: Off Topic Discussion
Topic: SUPREME COMMANDER DEMO UNITS GUIDE
Replies: 11
Views: 1156

I wish you didn't have to toggle those dual-purpose AA weapons at all - they should just prioritize air targets when present and shoot at land targets the rest of the time. It's just pointless Starcraftian micro right now.
by BDCoolio
13 Feb 2007, 05:59
Forum: Game Releases
Topic: EE version 0.173 Final (no more stuffs)
Replies: 721
Views: 73362

[In regards to earlier posts]

Glad to be of service. :-)
by BDCoolio
12 Feb 2007, 05:36
Forum: Game Releases
Topic: EE version 0.173 Final (no more stuffs)
Replies: 721
Views: 73362

You might be able to explain away the rotors always spinning by saying they're just "idling", and it probably wouldn't look as weird as a chopper levitating without the rotors spinning. Maybe you could have a low speed rotation animation representing the rotors idling and switch to the hig...
by BDCoolio
10 Feb 2007, 03:14
Forum: Off Topic Discussion
Topic: Supreme Commander demo release ...
Replies: 121
Views: 13977

I don't know why anyone has a problem with SupCom's uber system requirements - just turn the speed down to -9 and it plays smooth as buttah. :P

Of course, it might take a few days to finish a game...
by BDCoolio
10 Feb 2007, 00:49
Forum: Off Topic Discussion
Topic: Supreme Commander demo release ...
Replies: 121
Views: 13977

Zoombie wrote:[How to use transports in SupCom.]
Thanks - those things were really pissing me off because I couldn't figure out how to use them. :-)
by BDCoolio
09 Feb 2007, 05:30
Forum: Game Releases
Topic: EE version 0.173 Final (no more stuffs)
Replies: 721
Views: 73362

And you're already testing .174, too? Wow. 8)
by BDCoolio
07 Feb 2007, 10:15
Forum: Feature Requests
Topic: Attacking Patrol
Replies: 10
Views: 771

ILMTitan wrote:@LordMatt if you use hold fire, then the units will stay on the path and keep moving, but they wont fire at targets of opportunity.
Hence the " :wink: "

:P
by BDCoolio
06 Feb 2007, 04:58
Forum: AI
Topic: QAI! V2.45! New (03/09/2007)
Replies: 97
Views: 18245

Re: QAI Is Back! V2.0!

QMan wrote:NanoTower support is currently disabled.
I take it that means no hub support too?
by BDCoolio
05 Feb 2007, 03:33
Forum: AI
Topic: KAI v0.2 Unnoficial
Replies: 95
Views: 20146

I've seen this multiple times as well. As far as EE goes, especially when playing as URC, KAI likes to build lots of plasma towers as it approaches your base, usually not even building mexes along the way. Then it gets its com killed off because it doesn't retreat fast enough when it comes under att...
by BDCoolio
04 Feb 2007, 09:48
Forum: Game Releases
Topic: EE version 0.173 Final (no more stuffs)
Replies: 721
Views: 73362

Yeah, you're right, I was just, well... Anyway, edit proceeding.... However, I usually do angle down the camera at least somewhat, but when building at least, I like the top-down view as it's easier to see spatial relationships between structures. I would love a camera that behaves like the OTA one ...
by BDCoolio
04 Feb 2007, 09:35
Forum: Game Releases
Topic: Experimental mutator v3 (split from BA thread, PART 2)
Replies: 98
Views: 13648

You make an excellent argument - and the colorful screen shots don't hurt either. :P
by BDCoolio
04 Feb 2007, 09:28
Forum: Game Releases
Topic: EE version 0.173 Final (no more stuffs)
Replies: 721
Views: 73362

Quite frankly, when using the overhead or FPS view in free look mode, the view should not move UP when I move the mouse DOWN (and vice versa). This bothers me - Spring isn't a flight simulator. Secondly, having a 'fancy' viewpoint has the same problem here as in the Homeworld series (specifically HW...
by BDCoolio
04 Feb 2007, 07:27
Forum: Ingame Community
Topic: Very surprising game.
Replies: 15
Views: 2860

That was some serious paint chip-eating, white-out huffing retarded fun. Like when 4 goliaths could have ended the game an hour earlier. Also a very nice example of rezzing to the max - not practical in BA. I like when the pink com got hit by arty - you can almost feel his pain as he staggers backwa...

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