level of grey of sea shore= - 255 * (value after -n in the mapconv commandline) / ((value after -x in the mapconv commandline) - (value after -n in the mapconv commandline))
Search found 58 matches
- 31 May 2005, 11:16
- Forum: Map Creation
- Topic: I had to!! @.@;; Don't hate me.
- Replies: 17
- Views: 3214
- 26 May 2005, 10:40
- Forum: Map Creation
- Topic: Terragen rendering colormap
- Replies: 32
- Views: 5667
- 25 May 2005, 16:54
- Forum: Map Creation
- Topic: Terragen rendering colormap
- Replies: 32
- Views: 5667
OK doom lets check a few things. 1. Post a copy of the .bat you last described. 2. Mapconv came packed with several files: geoevent.bmp nvdxt.exe texconv.exe and of course mapconv.exe Did you unzip all of these files and are they all in the same directory? 3. Are all or your map textures in the same...
- 25 May 2005, 05:22
- Forum: Map Creation
- Topic: Terragen rendering colormap
- Replies: 32
- Views: 5667
And instead of the vertical flip, just issue a -i order. Forgot about that, thanks. Doom, try putting the full pathnames in, i.e. c:\games\taspring\maptools\mapconv.exe ...etc... c:\games\taspring\maptools\texture.bmp ...etc... Dunno what mapconv will do with the full paths, so if it has a spit try...
- 24 May 2005, 15:49
- Forum: Map Creation
- Topic: Flooded Desert Styley maps
- Replies: 15
- Views: 2949
- 24 May 2005, 14:42
- Forum: Map Releases
- Topic: NEW MAP - Volcano Island
- Replies: 11
- Views: 2752
- 24 May 2005, 14:34
- Forum: Map Creation
- Topic: Terragen rendering colormap
- Replies: 32
- Views: 5667
mapconv -l -c 0.5 -x 300 -n -50 -o mapname.sm2 -m metalmap.bmp -a heightmal.bmp -t texture.bmp Only this line, no @. Then copy .smd and .sm2 files into your maps folder. Doomweaver: Is 8-bit all I need? Seems a bit limited... 256 distinct levels not enough for you? With the lowpass filter '-l' you d...
- 24 May 2005, 14:21
- Forum: Map Creation
- Topic: Flooded Desert Styley maps
- Replies: 15
- Views: 2949
- 24 May 2005, 12:02
- Forum: Map Releases
- Topic: NEW MAP - Volcano Island
- Replies: 11
- Views: 2752
OK I offer what I can. Haven't been able to play test but the bases seem even with a nice place to build (too small for a long game?). Trees look good without blocking too much, and the crater looks good too. As for something constructive... I noticed these ripples in the ground.. couldn't make out ...
- 24 May 2005, 11:27
- Forum: Map Creation
- Topic: Flooded Desert Styley maps
- Replies: 15
- Views: 2949
- 24 May 2005, 11:24
- Forum: Map Creation
- Topic: Terragen rendering colormap
- Replies: 32
- Views: 5667
- 24 May 2005, 07:10
- Forum: Map Creation
- Topic: Map file sizes
- Replies: 28
- Views: 5361
- 24 May 2005, 06:58
- Forum: Map Creation
- Topic: Flooded Desert Styley maps
- Replies: 15
- Views: 2949
- 24 May 2005, 06:57
- Forum: Map Releases
- Topic: HUGE MAP... "bigIcey"
- Replies: 44
- Views: 7700
Warlord Zsinj: SavageBT, those are minor issues, and the next Spring update won't be a long way off. Will you really go back and redo your maps once that update comes out? Why not make maps the way you want them today? Don't hold back your imagination because of bug limitations. These are limitatio...
- 24 May 2005, 06:34
- Forum: Map Creation
- Topic: Terragen rendering colormap
- Replies: 32
- Views: 5667
Yeah unregistered Terragen was a problem for me too... 960x960, urgh. You could try overlaying a high res detail texture over that, I believe spring has a couple that tile in the bitmaps folder... No photoshop/etc is going to be a problem however you do your map. I'm a little confused on your first ...
- 23 May 2005, 12:56
- Forum: Map Releases
- Topic: HUGE MAP... "bigIcey"
- Replies: 44
- Views: 7700
I think you'll find that most people's 1st/2nd map uses massive height differences but they quickly realise this is impractical in the current version of spring for several reasons. I know they have been posted in various places but i'll recap for you. Spring seems to igore terrain angles when pathi...
- 23 May 2005, 12:33
- Forum: Map Releases
- Topic: Mirage
- Replies: 11
- Views: 2538
- 23 May 2005, 12:26
- Forum: Map Creation
- Topic: Terragen rendering colormap
- Replies: 32
- Views: 5667
Erm, to get a perfect terragen rendering go t camera properties and tick the 'orthographic' box, set camera position to the centre and some height, and target to centre and below the camera, doesnt matter how high. i.e. for a 256x256 set camera position to x=128, y=128, z=1; and set target position ...
- 23 May 2005, 07:06
- Forum: Map Releases
- Topic: New Map: Painted River
- Replies: 14
- Views: 4261
- 23 May 2005, 04:53
- Forum: Map Creation
- Topic: Map file sizes
- Replies: 28
- Views: 5361