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by NightfallGemini
02 Jun 2008, 06:09
Forum: AI
Topic: RAI v0.601
Replies: 260
Views: 67642

Re: RAI v0.553

RAI seems to build only turrets with the current CA builds. it says something about undefined unit lists.
by NightfallGemini
14 Feb 2008, 09:37
Forum: General Discussion
Topic: FPS mode help for a Spring lover?
Replies: 47
Views: 4919

Re: FPS mode help for a Spring lover?

the thing I have to wonder is, what kind of an exploit could be done with FPS mode? I mean, let's face it, when gunships are raiding your base the last thing you're going to think about is taking your com and taking potshots with the d-gun. you're going to get him out of there or just surrender if t...
by NightfallGemini
14 Feb 2008, 05:50
Forum: General Discussion
Topic: remove reliance on map/mod hosts (Aka Unknown files)
Replies: 65
Views: 3641

Re: remove reliance on map/mod hosts (Aka Unknown files)

anyone have a way of getting in touch with the current UF webmaster?
by NightfallGemini
07 Feb 2008, 07:38
Forum: General Discussion
Topic: what the hell D:
Replies: 6
Views: 791

Re: what the hell D:

it used to load maps so quickly. x: what happened? From the new spring version or from something else? I know that when I tried to put OTA sounds from the archive into BA it loads much more longer than normally(on Unit Def... and Weapon Def...)! I actually meant the loading process that takes place...
by NightfallGemini
07 Feb 2008, 07:07
Forum: AI
Topic: RAI v0.601
Replies: 260
Views: 67642

Re: RAI v0.552

Do you mean that RAI is crashing or is the mod crashing, but only when an RAI is in the game. Is the RAI dll anywhere in the stack trace? If it isn't then I probably cant help you since I'm not too clear on how that is possible. Though I'm not saying that it's impossible. unbuildable units shouldn'...
by NightfallGemini
07 Feb 2008, 07:04
Forum: General Discussion
Topic: what the hell D:
Replies: 6
Views: 791

what the hell D:

it used to load maps so quickly. x: what happened?
by NightfallGemini
16 Sep 2007, 12:13
Forum: Game Development
Topic: Battletech
Replies: 627
Views: 102486

very nice texture work on the atlas. :B
by NightfallGemini
28 Aug 2007, 20:31
Forum: Game Development
Topic: Nethack (Roguelike) mod?
Replies: 23
Views: 6644

if anything it'd have to work like the warcraft 3 hero system. it's the only real way I can think of it working in an RTS engine.
by NightfallGemini
07 Aug 2007, 11:14
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 409636

did centurions get nerfed at all this release? they ARE pretty uber especially when FPS'd. their mininuke explosion makes it so that if it gets popped, you can allah ackbar the whole thing unless flak kills it a second time.

also, fuel applies to cents too, right?
by NightfallGemini
03 Aug 2007, 04:38
Forum: Lua Scripts
Topic: Request: Units Assigned to Gaia, Mapping, Etc. (long)
Replies: 6
Views: 1223

I'm working on a Gaia feature that spawns camps of 1944 units for Annihilation based mods, they'll always spawn out of LOS with units and a building and supply dumps (not on water or unbuildable slopes) and attack the player that discoveres them first (with very scaled down damage) leaving corpses ...
by NightfallGemini
03 Aug 2007, 04:31
Forum: AI
Topic: RAI v0.601
Replies: 260
Views: 67642

is this still alive? :x
by NightfallGemini
21 Jul 2007, 03:31
Forum: Lua Scripts
Topic: Lua FPS huds
Replies: 25
Views: 5038

since at the time the SVN was what we now know as the current release, if one has the images, will this work?


if so, can we get the cockpit images? =P
by NightfallGemini
19 Jul 2007, 22:40
Forum: General Discussion
Topic: How do you stop LUA that cheats?
Replies: 171
Views: 22129

hey guys let's make an open source engine where you can make any script you like as long as it doesn't crash oh but only along these guidelines where the scripts can't "cheat" (read: take away stupid shit that gets away from actually playing the game) and blah blah blaaaaaaaa-- http://img6...
by NightfallGemini
19 Jul 2007, 06:57
Forum: AI
Topic: RAI v0.601
Replies: 260
Views: 67642

Reth wrote:Yes, but probably not for another 1 or 2 weeks.

<3<3<3<3

seriously, it's the only AI I've used since it came out. ;_;
by NightfallGemini
18 Jul 2007, 12:44
Forum: AI
Topic: RAI v0.601
Replies: 260
Views: 67642

D: will there be a new release of RAI for the new client?
by NightfallGemini
10 Jul 2007, 02:22
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 409636

Hurray! Look'n forward to some good ol' NOTA combat. But is there any way the core "WTFBQQ" big airship get cannons rather then bombs? I want to be able to shoot the flak spam under my ship with out Hit or miss, the distrance is great so it can be TOO acruate vurses moving targets. My per...
by NightfallGemini
03 Jul 2007, 19:56
Forum: General Discussion
Topic: Ingame Keyboard - Key explainations
Replies: 26
Views: 3156

I've seen keyboard layout things that just show the key plus an explanation of what the key or combination of keys does. I think it'd be alot nicer than just a keyboard pic with lines going everywhere. Not bashing it, but it's just that V2 looked so cluttered that it might be overwhelming for people...
by NightfallGemini
30 Jun 2007, 22:12
Forum: Game Development
Topic: New Mod/Conversion: GEAR COMMANDER
Replies: 405
Views: 57414

I might sound dumb here. XD I think it'd be nice for him to make a statement *here* about the mod. It seems like since all his statements about Spring have been on a Supcom forum, which, from what I've seen, sparks up this kind of "rivalry" between the Spring community and the Supcom commu...
by NightfallGemini
31 May 2007, 20:59
Forum: Lua Scripts
Topic: Can LUA make the game act somewhat like Hostile Waters?
Replies: 5
Views: 1401

Re: Can LUA make the game act somewhat like Hostile Waters?

I'm really sorry I've never played Hostile Waters: Antaeus Rising. I heard only good about it however and intend to check it out some time. Could you explain more what you mean by "soul chip" attached to unit or it doesn't have AI? Because I think it could be done without even LUA, just m...
by NightfallGemini
31 May 2007, 00:05
Forum: Feature Requests
Topic: N/S/E/W hotkeys, and LUA widget key
Replies: 15
Views: 1472

zwzsg wrote:I meant numlock indeed. Verr.Num. stands for Verrouillage Num├â┬®rique, which is the French for Numeric Lock. For one moment I failed to see the "Verr" contraction is french only.

ahhh, 'k. o:


also, in which state does numlock have to be for the NSEW keys to work? on or off? o:

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