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by bobthedinosaur
26 Aug 2017, 02:29
Forum: General Discussion
Topic: What exactly do current game developers want?
Replies: 41
Views: 3686

Re: What exactly do current game developers want?

smoth wrote:mesh deformation and skeletal support where the bones can be treated like objects as far as scripting goes.



gundams dont have flesh :?:
by bobthedinosaur
30 Jun 2017, 07:39
Forum: Game Development
Topic: Unlimited Vertical range?
Replies: 3
Views: 525

Re: Unlimited Vertical range?

can you force the unit to auto target if you can give it a dummy 2nd weapon with a larger range?
by bobthedinosaur
30 Jun 2017, 07:37
Forum: Kernel Panic
Topic: Kernel Panic 4.7
Replies: 4
Views: 786

Re: Kernel Panic 4.7

still alive and kicking i see. excellent
by bobthedinosaur
30 Jun 2017, 07:34
Forum: Game Development Tutorials & Resources
Topic: Current release unit epxerience system?
Replies: 5
Views: 550

Current release unit epxerience system?

Back in the day spring had a similar unit experience system as seen in TA; ie: with kills a unit get tougher, maybe even more effective weapons? Anyways some versions of spring i remember some config settings for it, and then maybe it was turned off entirely and possibly scrapped? My question is the...
by bobthedinosaur
26 Sep 2016, 00:37
Forum: Game Development Tutorials & Resources
Topic: kamikazi aircraft?
Replies: 6
Views: 988

Re: kamikazi aircraft?

Yeah, that's what I was getting at... Put 2 weapons on it, one of them being one that is invisible and doesn't do anything, with a range slightly less than kamikaze range and boom, you have your kamikaze airplane that dives at ground targets. what if the aircraft already has other weapons (like air...
by bobthedinosaur
21 Sep 2016, 06:04
Forum: Game Development Tutorials & Resources
Topic: kamikazi aircraft?
Replies: 6
Views: 988

kamikazi aircraft?

Its been awhile.... I've been tinkering with some stuff but its all based on some old version of the game, like years ago old. Has any one for any game/ mod made a working kamikazi aircraft with lua magic or new engine crap? I remember there was a cruise missile that was an actual aircraft and that ...
by bobthedinosaur
21 Sep 2016, 06:00
Forum: Game Development
Topic: Pokemon RTS
Replies: 14
Views: 1742

Re: Pokemon RTS

call it digipoke RTS, and make up your own digital poket monsters with dragon balls and all that jazz. oh wait. dont call them dragon balls, might get sued for that too. call them mon balls.
by bobthedinosaur
31 Mar 2016, 06:35
Forum: Game Development
Topic: No limit tech tree?
Replies: 12
Views: 1626

Re: No limit tech tree?

Alright guys now aside from the technical aspect which I see is very open, so lets get back to design philosophy. Smoth expressed concern with an unbalanced OP in leveling. could there be a way to balance leveling? Smoth, are you implying that a sinle tech level game has the best balance system? Lev...
by bobthedinosaur
31 Mar 2016, 06:21
Forum: Game Development
Topic: Doubts in possible new game
Replies: 12
Views: 2059

Re: Doubts in possible new game

I also wanted to make a game like Civ but in RTS. A tech tree is no biggy. zwzsg made some awesome tech gadgets awhile back and you can make it building dependant and rather complex it is up to you. Unit types? TA already had 200+ and spring started off as a port from that game into a new engine, so...
by bobthedinosaur
13 Mar 2016, 02:51
Forum: Game Development
Topic: No limit tech tree?
Replies: 12
Views: 1626

Re: No limit tech tree?

you can control metal, energy cost, and build time also on the fly?
by bobthedinosaur
12 Mar 2016, 07:27
Forum: Game Development
Topic: No limit tech tree?
Replies: 12
Views: 1626

Re: No limit tech tree?

right. But if you are modifying the unitdef via lua rules to simulate upper tier units, would that affect all units with that unit def or only specific ones? for example player 1 and 3 both have the same race so if player 1 builder an upper tier version of on units that require modification would th...
by bobthedinosaur
12 Mar 2016, 06:45
Forum: Game Development
Topic: No limit tech tree?
Replies: 12
Views: 1626

Re: No limit tech tree?

Ah yes. The unitdef limit would indeed require an upper end. okay maybe instead of open it would have an upper limit, and since the cost increase exponentially than a practical tech level maximum could be calculated. Players wont be running up a tech tree for more than a couple hours. How long do so...
by bobthedinosaur
11 Mar 2016, 20:59
Forum: Game Development
Topic: No limit tech tree?
Replies: 12
Views: 1626

No limit tech tree?

I'm kind of floating around the idea of a little concept game that uses scripts to create tech levels that have no upward limit. The idea being that units in each higher tech level becoming exponentially more expensive, as they get more DPS, HP, range etc. While resource gathering units would also g...
by bobthedinosaur
11 Mar 2016, 20:51
Forum: Game Releases
Topic: Blood and Steel beta 03
Replies: 102
Views: 13862

Re: Blood and Steel beta 03

Try a 2009 Engine version. I dont think the AI worked very well so it will be kind of boring unless you find people to play with.
by bobthedinosaur
16 Jan 2016, 21:18
Forum: Art & Modelling
Topic: Random WIP 2016
Replies: 118
Views: 25277

Re: Random WIP 2016

wow. spikes those vehicles look pretty awesome.
by bobthedinosaur
31 Dec 2015, 09:39
Forum: MechCommander: Legacy
Topic: Texture Color Schemes
Replies: 8
Views: 2181

Re: Texture Color Schemes

could you have it so the factions have specific color but the team color controls the secondary color; so the variation that you have in those sets of 3 would be controlled via the players choice while the other 90% of the color is faction based?
by bobthedinosaur
31 Dec 2015, 09:35
Forum: MechCommander: Legacy
Topic: Upgrading Upgrades
Replies: 5
Views: 1078

Re: Upgrading Upgrades

keep it simple. if it works well you could play with levels but I'd suggest trying just 1.
by bobthedinosaur
28 Nov 2015, 20:29
Forum: News
Topic: More than 10 years of spring rts!
Replies: 18
Views: 4490

Re: More than 10 years of spring rts!

i remember the SY demo recorder in 3d, that was really wow back in the day.
by bobthedinosaur
28 Nov 2015, 20:04
Forum: Map Creation
Topic: What makes a good *a map?
Replies: 48
Views: 3496

Re: What makes a good *a map?

Pretty textures, balanced on at least 2 fold symmetry, large, multiple ramps and paths for routing?

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