Search found 2698 matches
- 10 Oct 2020, 08:44
- Forum: Off Topic Discussion
- Topic: Pro and anti Discord
- Replies: 33
- Views: 13715
Re: Pro and anti Discord
discord is slack? ugg no thanks
- 09 Oct 2020, 03:43
- Forum: Off Topic Discussion
- Topic: POI 1 - A thought experiment/ game
- Replies: 1
- Views: 4210
- 09 Oct 2020, 03:22
- Forum: News
- Topic: Happy 14 years of Spring!
- Replies: 2
- Views: 14640
Re: Happy 14 years of Spring!
we missed happy 15. where is everybody?
- 09 Oct 2020, 03:19
- Forum: Art & Modelling
- Topic: Random WIP 2018 / 19 / 20
- Replies: 160
- Views: 76771
Re: Random WIP 2018 / 19 / 20
do you have a bunch of pre-built lego pieces you are suing for the drones?
- 09 Oct 2020, 03:17
- Forum: Map Releases
- Topic: Pentos
- Replies: 2
- Views: 2374
Re: Pentos
nice colors.
glad to see quality maps still being made
glad to see quality maps still being made
- 26 Aug 2017, 02:29
- Forum: General Discussion
- Topic: What exactly do current game developers want?
- Replies: 41
- Views: 16648
Re: What exactly do current game developers want?
smoth wrote:mesh deformation and skeletal support where the bones can be treated like objects as far as scripting goes.
gundams dont have flesh

- 30 Jun 2017, 07:39
- Forum: Game Development
- Topic: Unlimited Vertical range?
- Replies: 3
- Views: 2222
Re: Unlimited Vertical range?
can you force the unit to auto target if you can give it a dummy 2nd weapon with a larger range?
- 30 Jun 2017, 07:37
- Forum: Kernel Panic
- Topic: Kernel Panic 4.7
- Replies: 5
- Views: 8844
Re: Kernel Panic 4.7
still alive and kicking i see. excellent
- 30 Jun 2017, 07:34
- Forum: Game Development Tutorials & Resources
- Topic: Current release unit epxerience system?
- Replies: 5
- Views: 6677
Current release unit epxerience system?
Back in the day spring had a similar unit experience system as seen in TA; ie: with kills a unit get tougher, maybe even more effective weapons? Anyways some versions of spring i remember some config settings for it, and then maybe it was turned off entirely and possibly scrapped? My question is the...
- 26 Sep 2016, 00:37
- Forum: Game Development Tutorials & Resources
- Topic: kamikazi aircraft?
- Replies: 6
- Views: 7447
Re: kamikazi aircraft?
Yeah, that's what I was getting at... Put 2 weapons on it, one of them being one that is invisible and doesn't do anything, with a range slightly less than kamikaze range and boom, you have your kamikaze airplane that dives at ground targets. what if the aircraft already has other weapons (like air...
- 21 Sep 2016, 06:04
- Forum: Game Development Tutorials & Resources
- Topic: kamikazi aircraft?
- Replies: 6
- Views: 7447
kamikazi aircraft?
Its been awhile.... I've been tinkering with some stuff but its all based on some old version of the game, like years ago old. Has any one for any game/ mod made a working kamikazi aircraft with lua magic or new engine crap? I remember there was a cruise missile that was an actual aircraft and that ...
- 21 Sep 2016, 06:00
- Forum: Game Development
- Topic: Pokemon RTS
- Replies: 14
- Views: 6284
Re: Pokemon RTS
call it digipoke RTS, and make up your own digital poket monsters with dragon balls and all that jazz. oh wait. dont call them dragon balls, might get sued for that too. call them mon balls.
- 05 Apr 2016, 07:53
- Forum: Ingame Community
- Topic: DSD map is only map played logging in 2-3 weeks now
- Replies: 8
- Views: 5543
- 31 Mar 2016, 06:35
- Forum: Game Development
- Topic: No limit tech tree?
- Replies: 12
- Views: 6017
Re: No limit tech tree?
Alright guys now aside from the technical aspect which I see is very open, so lets get back to design philosophy. Smoth expressed concern with an unbalanced OP in leveling. could there be a way to balance leveling? Smoth, are you implying that a sinle tech level game has the best balance system? Lev...
- 31 Mar 2016, 06:21
- Forum: Game Development
- Topic: Doubts in possible new game
- Replies: 12
- Views: 6420
Re: Doubts in possible new game
I also wanted to make a game like Civ but in RTS. A tech tree is no biggy. zwzsg made some awesome tech gadgets awhile back and you can make it building dependant and rather complex it is up to you. Unit types? TA already had 200+ and spring started off as a port from that game into a new engine, so...
- 13 Mar 2016, 02:51
- Forum: Game Development
- Topic: No limit tech tree?
- Replies: 12
- Views: 6017
Re: No limit tech tree?
you can control metal, energy cost, and build time also on the fly?
- 12 Mar 2016, 07:27
- Forum: Game Development
- Topic: No limit tech tree?
- Replies: 12
- Views: 6017
Re: No limit tech tree?
right. But if you are modifying the unitdef via lua rules to simulate upper tier units, would that affect all units with that unit def or only specific ones? for example player 1 and 3 both have the same race so if player 1 builder an upper tier version of on units that require modification would th...
- 12 Mar 2016, 06:45
- Forum: Game Development
- Topic: No limit tech tree?
- Replies: 12
- Views: 6017
Re: No limit tech tree?
Ah yes. The unitdef limit would indeed require an upper end. okay maybe instead of open it would have an upper limit, and since the cost increase exponentially than a practical tech level maximum could be calculated. Players wont be running up a tech tree for more than a couple hours. How long do so...
- 11 Mar 2016, 20:59
- Forum: Game Development
- Topic: No limit tech tree?
- Replies: 12
- Views: 6017
No limit tech tree?
I'm kind of floating around the idea of a little concept game that uses scripts to create tech levels that have no upward limit. The idea being that units in each higher tech level becoming exponentially more expensive, as they get more DPS, HP, range etc. While resource gathering units would also g...
- 11 Mar 2016, 20:51
- Forum: Game Releases
- Topic: Blood and Steel beta 03
- Replies: 102
- Views: 45806
Re: Blood and Steel beta 03
Try a 2009 Engine version. I dont think the AI worked very well so it will be kind of boring unless you find people to play with.