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by SatiatedGakidou
02 Jun 2005, 05:54
Forum: General Discussion
Topic: Wee Spring
Replies: 134
Views: 12971

Well, I think that the best option would be to modify the engine to rescale the units with respect to the maps when loading the unit models; there shouldn't be any need to clone the units exactly with the exception of smaller sizes. However, while resizing the unit models would probably be (relative...
by SatiatedGakidou
05 May 2005, 00:33
Forum: General Discussion
Topic: Default Mod
Replies: 40
Views: 7500

I agree with Zwzsg's idea of having multiple mods come with TASpring. Here is what I would suggest: -Original TA (For the purists; absolutely nothing changed unless it must be to get it to work in the Spring engine.) -Switeck's TA Bugfix (Holds very true to the original game, wouldn't even require a...
by SatiatedGakidou
05 May 2005, 00:11
Forum: Game Development
Topic: Balance to OTA
Replies: 22
Views: 6349

I like alot of what is done with Uberhack, and it is probably the closest to OTA of the big three mods I've seen (XTA, AA and UH), but it still changes too much from OTA. Honestly, I think that OTA for TASpring should keep functioning in such a way that players used to OTA will not be suprised by th...
by SatiatedGakidou
04 May 2005, 07:21
Forum: General Discussion
Topic: Default Mod
Replies: 40
Views: 7500

Having played XTA in multiplayer and not fully understanding how different the balance was from OTA, I have to say that OTA is probably the best choice for a default mod. New players will probably come expecting the good old style TA play, and when they find out that two Goliath tanks can easily dem...
by SatiatedGakidou
03 May 2005, 21:13
Forum: Engine
Topic: Firing on and over one's own units
Replies: 5
Views: 1628

Firing on and over one's own units

I'm sure this has already been brought up, although I can't find the relevant thread to post in. Would it be possible to include an option for firing at one's own units? Currently units won't accept the order to attack units under your control, and when in controlling mode, you can't even aim direct...

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