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by Kickban
15 Jun 2005, 16:07
Forum: Map Creation
Topic: New map format
Replies: 85
Views: 11144

About layers, why not a layer for 'impassable' locations ? 2 colors -> passable, impassable. Can be used to prevent units to go where you don't want them to go, like in a buttom lake on high ground maps. Of course, planes would not be affected.
by Kickban
10 Jun 2005, 10:18
Forum: Engine
Topic: Goal!
Replies: 29
Views: 4940

I have a question... In your screenies, we can see that the host gave a name with spaces to the game. Are you sure central game server can handle this ? Because if not, we also need to modify the game server code, and don't think we can without the help of SY.... And spaces are a must have for game ...
by Kickban
07 Jun 2005, 15:37
Forum: General Discussion
Topic: "Wait - Go" orders
Replies: 13
Views: 1959

I really love this idea. Why we should use workaround if we have possibility to include a real solution ? This option is not really popular for now maybe because you need to take a workaround. And the idea will not be used only on specific situations. I can even find a way to use it in the first 3 m...
by Kickban
03 Jun 2005, 16:14
Forum: General Discussion
Topic: New Unit Suggestions
Replies: 24
Views: 3538

the teleporter is a good one i recon, there was one in one of C&Cs tho IIRC it was quite limited in some aspect which made it kinda a luxury more than a useful weapon. OMG ! This was called Chronosphere, and was not a luxury, but one of the most powerful weapon in game ! And it in C&C Redal...
by Kickban
03 Jun 2005, 10:30
Forum: Game Development
Topic: Adrenaline Rush Key (idea) ()
Replies: 44
Views: 10038

Mother : I second that. This thread is only flames about a simple idea. Don't know what happened, but everyone here need to take Prozac. Mongus : If it happen that your idea come in play one day, i'm willing to test it against you (you will discover what micromanagement of 300 units in 5 groups mean...
by Kickban
02 Jun 2005, 17:20
Forum: Game Development
Topic: Adrenaline Rush Key (idea) ()
Replies: 44
Views: 10038

Can someone explain me with this thread turn to flame ? Mongus is only exposing an idea (which i find not bad), and you all start bitting him... Maybe i missed a part of the discution, but for what i know, everyone here is free to give ideas and don't fall under a rain of fire. And for those don't s...
by Kickban
02 Jun 2005, 15:53
Forum: AI
Topic: the present scripted AI's
Replies: 7
Views: 2864

Fps is a way to mesure time inside the game. This mean 30 ticks per second, or 30 Hz, 30 recalculation per second.
This have nothing to do with graphic fps, which tell how many images per second you get.

TAS always at 30 ticks per second, and your computer determine how much graphic fps you get.
by Kickban
02 Jun 2005, 13:36
Forum: General Discussion
Topic: Wee Spring
Replies: 134
Views: 13030

Hi there. I love this idea, smaller units, bigger armies, and huge maps.
I will go take a look in sources tonigth, and will see if this can be done there (maybe it is just a formula to change.)
by Kickban
30 May 2005, 14:14
Forum: Help & Bugs
Topic: MapConv mysterious bombout
Replies: 13
Views: 2083

Jpeg is not a loseless format. The littles jpeg compressions errors (small squares, ripples, etc) will lead to ugly looking heigh map, with 'square stairs' everywhere (just look rigth now about the prb already existing with the heigh map resizing prbs, and aliased borders. It will be even worse if j...
by Kickban
30 May 2005, 14:06
Forum: Help & Bugs
Topic: LAN game with more than 2 players .. how?
Replies: 21
Views: 3595

1- Connect to the lobby 2 - Start a game 3 - Exit the game 4 - Now you should have a script.txt in your TAS folder 5 - Open it 6 - Make the needed modifications inside (like the number of side, or the ip of the host) 7 - run 'spring.exe script.txt' or drag and drop the script.txt icon on the spring....
by Kickban
26 May 2005, 10:35
Forum: General Discussion
Topic: Sound
Replies: 43
Views: 5047

You got my vote. I always play with maximum zoom out, and with some ambient music. This kind of scary, a silent war on Enigma music...
by Kickban
24 May 2005, 12:50
Forum: General Discussion
Topic: Does anyone find the projectile-hits-unit physics lame?
Replies: 6
Views: 1397

Yep, this is a nice feature, and i don't think it take much ressources. The fact is that the vehicules mvts look realistic for me, no big jump or any rolls on half the map (ever played Warhammer 40k dawn of war ?). Maybe a bit too realistic. I want to see pewees flying all over the map by a Krog hit...
by Kickban
18 May 2005, 13:35
Forum: General Discussion
Topic: Energy Sheilds
Replies: 19
Views: 2596

And in this universe, energy shields attract giants sandworms. Hum, gonna ride one of them today at the beach :p

I like the idea of a force shield (and giants sandworms).
by Kickban
18 May 2005, 13:27
Forum: Help & Bugs
Topic: MapHardness setting in SMD overrides water settings
Replies: 1
Views: 891

The tag MapHardness is only called 2 times in sources. When it is read from the SMD, and when baseStrength is calculated (baseStrength is used to calculate the size of the crater). baseStrength=-pow(strength,0.6f)*3/mapHardness; So in fact, it take strength, which must be the power of the weapond, c...
by Kickban
17 May 2005, 16:41
Forum: General Discussion
Topic: all i want to say is...
Replies: 1
Views: 675

Idem
by Kickban
17 May 2005, 16:39
Forum: Engine
Topic: Any additions to "Host Battle" dialog
Replies: 50
Views: 7755

I just found how to do map params override using the script.txt file. I coded the new scripts parts, but now i have a prb. How can i compile ? i'm new to C++ universe (i'm good at Delphi and Fortran), and don't know which dev software to use, which libraries i need to compile, etc... I tested VC++ B...
by Kickban
16 May 2005, 15:33
Forum: General Discussion
Topic: About handycap
Replies: 14
Views: 2291

Ok, for those whose didn't read the Dev Forum, i just want to point out how the handicaps works. This is only a float value which multiply ALL the output from ALL the units in game. If you want to disable handicap for only some units, i tell ya good luck, because this will need you to create a new e...
by Kickban
12 May 2005, 03:32
Forum: Engine
Topic: Any additions to "Host Battle" dialog
Replies: 50
Views: 7755

No limits :twisted: Let's us make hundred of planes, armies of thousand of peewees and launch a massive nuclear assault with billion of nuclear launchs :twisted: and see our computer crash because the graphic card have burned :P And about the handicap, will see if it can be lower than 0 or greater t...
by Kickban
11 May 2005, 14:49
Forum: Engine
Topic: Minimap rendering?
Replies: 2
Views: 1138

Yep, realtime render of the minimap is nice (seeing the explosions of a buzzsaw in realtime :p).
And the engine don't suffer from it on a Athlon 750 + GF4 MX (My broth computer), so i don't think we should change that.
by Kickban
10 May 2005, 17:29
Forum: Engine
Topic: Any additions to "Host Battle" dialog
Replies: 50
Views: 7755

@Alantai Firestar Yep, handicaps [TEAM0] { TeamLeader=x; AllyTeam=number; Color=number; Side=Arm/Core; Handicap=0-100; //Percent bonus on all resources collected ? } "Spring start.txt" in Documentation in sources. Gonna have a look to see if it work. EDIT: Just tested : Handicap = 0 , Sola...

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