Search found 62 matches
- 15 Jun 2005, 16:07
- Forum: Map Creation
- Topic: New map format
- Replies: 85
- Views: 11156
I have a question... In your screenies, we can see that the host gave a name with spaces to the game. Are you sure central game server can handle this ? Because if not, we also need to modify the game server code, and don't think we can without the help of SY.... And spaces are a must have for game ...
- 07 Jun 2005, 15:37
- Forum: General Discussion
- Topic: "Wait - Go" orders
- Replies: 13
- Views: 1959
I really love this idea. Why we should use workaround if we have possibility to include a real solution ? This option is not really popular for now maybe because you need to take a workaround. And the idea will not be used only on specific situations. I can even find a way to use it in the first 3 m...
- 03 Jun 2005, 16:14
- Forum: General Discussion
- Topic: New Unit Suggestions
- Replies: 24
- Views: 3538
- 03 Jun 2005, 10:30
- Forum: Game Development
- Topic: Adrenaline Rush Key (idea) ()
- Replies: 44
- Views: 10039
Mother : I second that. This thread is only flames about a simple idea. Don't know what happened, but everyone here need to take Prozac. Mongus : If it happen that your idea come in play one day, i'm willing to test it against you (you will discover what micromanagement of 300 units in 5 groups mean...
- 02 Jun 2005, 17:20
- Forum: Game Development
- Topic: Adrenaline Rush Key (idea) ()
- Replies: 44
- Views: 10039
Can someone explain me with this thread turn to flame ? Mongus is only exposing an idea (which i find not bad), and you all start bitting him... Maybe i missed a part of the discution, but for what i know, everyone here is free to give ideas and don't fall under a rain of fire. And for those don't s...
- 02 Jun 2005, 15:53
- Forum: AI
- Topic: the present scripted AI's
- Replies: 7
- Views: 2868
- 02 Jun 2005, 13:36
- Forum: General Discussion
- Topic: Wee Spring
- Replies: 134
- Views: 13042
- 30 May 2005, 14:14
- Forum: Help & Bugs
- Topic: MapConv mysterious bombout
- Replies: 13
- Views: 2083
Jpeg is not a loseless format. The littles jpeg compressions errors (small squares, ripples, etc) will lead to ugly looking heigh map, with 'square stairs' everywhere (just look rigth now about the prb already existing with the heigh map resizing prbs, and aliased borders. It will be even worse if j...
- 30 May 2005, 14:06
- Forum: Help & Bugs
- Topic: LAN game with more than 2 players .. how?
- Replies: 21
- Views: 3595
1- Connect to the lobby 2 - Start a game 3 - Exit the game 4 - Now you should have a script.txt in your TAS folder 5 - Open it 6 - Make the needed modifications inside (like the number of side, or the ip of the host) 7 - run 'spring.exe script.txt' or drag and drop the script.txt icon on the spring....
- 26 May 2005, 10:35
- Forum: General Discussion
- Topic: Sound
- Replies: 43
- Views: 5047
- 24 May 2005, 12:50
- Forum: General Discussion
- Topic: Does anyone find the projectile-hits-unit physics lame?
- Replies: 6
- Views: 1397
Yep, this is a nice feature, and i don't think it take much ressources. The fact is that the vehicules mvts look realistic for me, no big jump or any rolls on half the map (ever played Warhammer 40k dawn of war ?). Maybe a bit too realistic. I want to see pewees flying all over the map by a Krog hit...
- 18 May 2005, 13:35
- Forum: General Discussion
- Topic: Energy Sheilds
- Replies: 19
- Views: 2596
- 18 May 2005, 13:27
- Forum: Help & Bugs
- Topic: MapHardness setting in SMD overrides water settings
- Replies: 1
- Views: 892
The tag MapHardness is only called 2 times in sources. When it is read from the SMD, and when baseStrength is calculated (baseStrength is used to calculate the size of the crater). baseStrength=-pow(strength,0.6f)*3/mapHardness; So in fact, it take strength, which must be the power of the weapond, c...
- 17 May 2005, 16:41
- Forum: General Discussion
- Topic: all i want to say is...
- Replies: 1
- Views: 676
- 17 May 2005, 16:39
- Forum: Engine
- Topic: Any additions to "Host Battle" dialog
- Replies: 50
- Views: 7761
I just found how to do map params override using the script.txt file. I coded the new scripts parts, but now i have a prb. How can i compile ? i'm new to C++ universe (i'm good at Delphi and Fortran), and don't know which dev software to use, which libraries i need to compile, etc... I tested VC++ B...
- 16 May 2005, 15:33
- Forum: General Discussion
- Topic: About handycap
- Replies: 14
- Views: 2291
Ok, for those whose didn't read the Dev Forum, i just want to point out how the handicaps works. This is only a float value which multiply ALL the output from ALL the units in game. If you want to disable handicap for only some units, i tell ya good luck, because this will need you to create a new e...
- 12 May 2005, 03:32
- Forum: Engine
- Topic: Any additions to "Host Battle" dialog
- Replies: 50
- Views: 7761
No limits :twisted: Let's us make hundred of planes, armies of thousand of peewees and launch a massive nuclear assault with billion of nuclear launchs :twisted: and see our computer crash because the graphic card have burned :P And about the handicap, will see if it can be lower than 0 or greater t...
- 11 May 2005, 14:49
- Forum: Engine
- Topic: Minimap rendering?
- Replies: 2
- Views: 1138
- 10 May 2005, 17:29
- Forum: Engine
- Topic: Any additions to "Host Battle" dialog
- Replies: 50
- Views: 7761