Search

Search found 41 matches

by Spectre
20 Aug 2006, 18:36
Forum: General Discussion
Topic: People rename accounts, how to avoid them?
Replies: 44
Views: 4752

could someone upload the replay?
by Spectre
18 Jun 2006, 02:05
Forum: Game Development
Topic: The AA deflector shield discussion
Replies: 122
Views: 11116

by Spectre
09 Jun 2006, 15:21
Forum: Help & Bugs
Topic: Commander not appearing.
Replies: 10
Views: 1011

hmm are you using win98? ... IIRC those errors occur when using an outdated OS...
by Spectre
29 May 2006, 12:48
Forum: Engine
Topic: [patch] Quit and Resign options
Replies: 30
Views: 2478

I hate it when my enemy self-ds.... I want to kill his base even when he leaves...
by Spectre
29 May 2006, 12:10
Forum: General Discussion
Topic: Bandwith for Multiplayer
Replies: 26
Views: 3349

haha :] kBps*player^-1 = kBps / player

edit: I know but 3 clients * 1kBps = 24 kbps ..

24kbps<64kbps
by Spectre
29 May 2006, 12:05
Forum: General Discussion
Topic: Bandwith for Multiplayer
Replies: 26
Views: 3349

Hmm spring needs about 1kBps * player^-1. So 64k should be enough for an 2v2 on any map.
by Spectre
26 May 2006, 12:06
Forum: Map Releases
Topic: New map: Monopoly v1
Replies: 17
Views: 3018

Zoombie wrote:I don't think there should really be any metal in the middle. I mean Monoply is all about the sides. Why should this change, just cause its for TA Spring. It should all be about the hotel spots.
yep :]
by Spectre
20 May 2006, 04:30
Forum: AI
Topic: How did you choose your AI?
Replies: 36
Views: 5206

SAI is a crazy AI ;) It plays like me ( dumb but fast ) .. I´ll continue to work on it soon.
next:
- config files
- support for most mods
by Spectre
18 May 2006, 15:49
Forum: Help & Bugs
Topic: Patrolling & constructors, my pet peeve again
Replies: 20
Views: 1720

and please stop them from trying to fix moving units :| at least if the target is faster than the builder... ( scouts following tanks in EE are nice though :twisted: )
by Spectre
18 May 2006, 08:31
Forum: AI
Topic: Small problem when using EmptyAI.
Replies: 1
Views: 790

Hmm emptyAI.dll is not really empty.. it should be called spammerAI.dll .. :wink:

http://rapidshare.de/files/20738661/rea ... y.zip.html <- this one doesnt spam
by Spectre
17 May 2006, 08:47
Forum: AI
Topic: Multiplayer AI Problem
Replies: 8
Views: 1635

only 1 computer may run the AI... the others have to use a similar named emtpy dll file... you could try renaming emptyai.dll to ntai.dll on the clients...
by Spectre
26 Apr 2006, 17:53
Forum: Help & Bugs
Topic: Player list
Replies: 8
Views: 1174

.info
by Spectre
10 Apr 2006, 17:09
Forum: AI
Topic: AAI 0.60 released (win + linux version included)
Replies: 80
Views: 14692

watching SAI vs AAI on comet catcher is fun....

:twisted:
by Spectre
02 Apr 2006, 21:25
Forum: AI
Topic: SAI 0.15 - (with Source)
Replies: 35
Views: 5327

update: http://fileuniverse.com/?p=showitem&ID=2818

first debugged build under VS2005 :-)
Im too lazy for changelogs but it builds a nice fusion economy now :wink:
by Spectre
30 Mar 2006, 13:47
Forum: AI
Topic: SAI 0.15 - (with Source)
Replies: 35
Views: 5327

uh.. VS2005 works but as soon as I compile any AI in debug mode it crashes everytime GiveOrder() gets called plus on some very strange occasions... void CGlobalAI::Update() { int frame=cb->GetCurrentFrame(); if (frame==100) { string name="CORMEX"; const UnitDef *hallo=cb->GetUnitDef(name.c...
by Spectre
29 Mar 2006, 21:36
Forum: AI
Topic: SAI 0.15 - (with Source)
Replies: 35
Views: 5327

thanks for your help af.. I´ll try VS2005.
I started cleaning up the source.. 0.1 uses structs and the c++ strings already ;) but thanks for pointing out the mem leak..
by Spectre
29 Mar 2006, 18:56
Forum: AI
Topic: SAI 0.15 - (with Source)
Replies: 35
Views: 5327

hmm SAI is instable ( eh... changed something but forgot where... ) and I cant find the crashbug... could someone help me with getting Windbg to run? When I try to compile SAI with debug symbols the linker reports that "libcpmtd.lib" is missing... :| edit: eh.. those files are only missing...
by Spectre
27 Mar 2006, 20:35
Forum: AI
Topic: SAI 0.15 - (with Source)
Replies: 35
Views: 5327

update:
builds vehicle / air now... but still much work to be done.

http://rapidshare.de/files/16570869/SAI01.zip.html (FU didnt work .. strange)
by Spectre
19 Mar 2006, 15:00
Forum: AI
Topic: SAI 0.15 - (with Source)
Replies: 35
Views: 5327

I made it compatible with AA 1.44 now...
http://fileuniverse.com/?p=showitem&ID=2709

sometimes it beats OTAI and AAI on comet catcher remake in both AA 1.44 and XTA ;) (1on1)
by Spectre
16 Mar 2006, 13:38
Forum: AI
Topic: SAI 0.15 - (with Source)
Replies: 35
Views: 5327

heh I had the same problem.. but somehow I found it out by myself... I´ll post the source in 2-3 hours..
http://fileuniverse.com/?p=showitem&ID=2709 <- SAI 0.05 with source

Go to advanced search