Try to reduce the number of the polygons.You can use it in another place.
I love the battleship hull!
Search found 471 matches
- 16 Apr 2012, 15:23
- Forum: Art & Modelling
- Topic: Carrier Model
- Replies: 27
- Views: 8060
- 19 Mar 2010, 13:43
- Forum: Game Development
- Topic: Thinking Out Loud
- Replies: 39
- Views: 9560
Re: Thinking Out Loud
Impossible to forget it!!!!!:mrgreen:
vonGratz
vonGratz
- 10 Mar 2010, 22:14
- Forum: Game Development
- Topic: Thinking Out Loud
- Replies: 39
- Views: 9560
Re: Thinking Out Loud
IMHO re-scale needs a compromise with good sense and Spring limitations, not would be necessary a full scale modification. Of course nothing like OTA ships .smaller than some mobile land units. About maps I totally agreed with Simbad because Spring dont have , for while, maps suitable for huge air/n...
- 10 Mar 2010, 19:46
- Forum: Game Development
- Topic: Thinking Out Loud
- Replies: 39
- Views: 9560
Re: Thinking Out Loud
There was a naval warfare game being developed, but I haven't heard anything about it for a long time. I think that is my BattleFleet, firstly launched as TA-BattleFleet, but trough the time with so several modifications that Ive resolved start a new from the scratch.I still dont give up, but Im in...
- 14 Aug 2009, 23:26
- Forum: Art & Modelling
- Topic: Wolfegame Logo
- Replies: 47
- Views: 8400
Re: Wolfegame Logo
+1 for Rattle wolf
- 10 Jun 2009, 00:56
- Forum: Art & Modelling
- Topic: TA Excess: Good looking 3do models *lots of images*
- Replies: 33
- Views: 9543
Re: TA Excess: Good looking 3do models *lots of images*
Not sure if this has been posted before. I know VonGratz already knows about this. http://www.tauniverse.com/forum/showthread.php?s=c3bb1b6932b3909a121af04c4cb0b9cf&t=35991&page=26 In my opinion, some of the best 3do model sets we'll ever see. . :lol: :lol: :lol: YES, Im a fan, and I think ...
- 24 May 2009, 02:03
- Forum: Game Releases
- Topic: [ Tech Wars ] Open Beta Release v1.09
- Replies: 57
- Views: 19490
Re: [ Tech Wars ] Open Beta Release v1.09
Can i hope you ALL delete NOW all mods taking stuffs from TA without asking before ? Following this line, practically NONE will be delected :lol: :lol: :lol: , because its one of the rules Spring and TA community accept, respect, and utilizes, also being a way to avoid conflicts like this, and, au ...
- 24 May 2009, 01:35
- Forum: Game Releases
- Topic: [ Tech Wars ] Open Beta Release v1.09
- Replies: 57
- Views: 19490
Re: [ Tech Wars ] Open Beta Release v1.09
At least with Spring someone will actually see your models... BUT RIGHT, YOU'RE FUCKING RIGHT, HE SHOULDN'T HAVE STOLEN THE MODELS IN THE FIRST PLACE. DUMBASS. In my case, the ~ 900 to 1000 downloads of TA-BattleFleet from FileUniverse + the old Spring files site (Its a good underdog mod :lol: :lol...
- 21 May 2009, 13:43
- Forum: Art & Modelling
- Topic: BattleFleet's WIP
- Replies: 77
- Views: 12610
Re: BattleFleet's WIP
Thanks
- 21 May 2009, 01:59
- Forum: Game Releases
- Topic: [ Tech Wars ] Open Beta Release v1.09
- Replies: 57
- Views: 19490
Re: [ Tech Wars ] Open Beta Release v1.09
From Beta releases of course, as written above...monkerl wrote: I really don't know, how Lemmi obtained the models of a mod not yet released without the modellers knowledge, but thats another issue.
.
- 20 May 2009, 10:43
- Forum: Art & Modelling
- Topic: Zpock 4 legged animation
- Replies: 10
- Views: 2783
Re: Zpock 4 legged animation
Did you have noted the head movement?
- 20 May 2009, 03:37
- Forum: Art & Modelling
- Topic: BattleFleet's WIP
- Replies: 77
- Views: 12610
Re: BattleFleet's WIP
Did it means good scale in that pieces ?neddiedrow wrote:All depends on how you organize the UV map.
- 20 May 2009, 02:37
- Forum: Art & Modelling
- Topic: BattleFleet's WIP
- Replies: 77
- Views: 12610
Re: BattleFleet's WIP
A question:
Did the UVMapping texturization is good for large areas as the parts of the deck of this carrier for example?
Or it need to be subdivided?
Did the UVMapping texturization is good for large areas as the parts of the deck of this carrier for example?
Or it need to be subdivided?
- 19 May 2009, 02:36
- Forum: Art & Modelling
- Topic: BattleFleet's WIP
- Replies: 77
- Views: 12610
Re: BattleFleet's WIP
Really I dont known it until now, but you answered my next question before I do it as Ive read something and have this doubt
This forum is amazing
Thanks
This forum is amazing
Thanks
- 18 May 2009, 22:04
- Forum: Art & Modelling
- Topic: BattleFleet's WIP
- Replies: 77
- Views: 12610
Re: BattleFleet's WIP
Hoi,
I think that I understood Without loose any angle (one or two not necessary )
Better?
I think that I understood Without loose any angle (one or two not necessary )
Better?
- 18 May 2009, 19:49
- Forum: Art & Modelling
- Topic: BattleFleet's WIP
- Replies: 77
- Views: 12610
Re: BattleFleet's WIP
No way Smoth , 3do texes never more !!!!! To texture a carrier with 3dos would be an insanity and also the distortion could kill the entirely work.
Im learning UVMapping....
Until this week the score was 10 UVMapping x 0 myself, but finally I made a goal
Im learning UVMapping....
Until this week the score was 10 UVMapping x 0 myself, but finally I made a goal
- 18 May 2009, 19:38
- Forum: Art & Modelling
- Topic: BattleFleet's WIP
- Replies: 77
- Views: 12610
Re: BattleFleet's WIP
Yes!I will upload and will PM to you.
Thanks
vonGratz
Thanks
vonGratz
- 18 May 2009, 19:14
- Forum: Art & Modelling
- Topic: BattleFleet's WIP
- Replies: 77
- Views: 12610
Re: BattleFleet's WIP
Yes, I have a trouble here, particularly in the plane is very necessary to reduce half of the polygons without miss the shape.I think the texes will simplify the needs for forms also.
- 18 May 2009, 18:47
- Forum: Art & Modelling
- Topic: CORE T2 vehicle plant WIP
- Replies: 45
- Views: 7781
Re: CORE T2 vehicle plant WIP
+1MidKnight wrote:YES!
I love the rising cylinders! keep them!
Very creative.
- 18 May 2009, 18:41
- Forum: Art & Modelling
- Topic: BattleFleet's WIP
- Replies: 77
- Views: 12610
Re: BattleFleet's WIP
A mini-sub submarine carrier for the Atlanteans
and also a new fighter
and also a new fighter