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by Yeha
24 Jan 2007, 17:49
Forum: Dedicated Developer Discussion
Topic: For New Releases...
Replies: 1
Views: 1717

I apologize for not keeping everyone better informed about this release. The primary reason to rush this one out was to fix the most annoying bugs from b2 (construction unit lockup and factory cancelling).

Next version will probably be a major one and should be announced ahead of release.
by Yeha
22 Jan 2007, 01:11
Forum: News
Topic: Bugfix release, 0.74b3
Replies: 25
Views: 20430

Bugfix release, 0.74b3

Version 0.74b3 is available for download. This version fixes some bugs but also contains a few new options which can be found in the changelog.

Download it from our download section.
by Yeha
29 Dec 2006, 22:35
Forum: News
Topic: Bugfix release, 0.74b2
Replies: 24
Views: 17233

Bugfix release, 0.74b2

A new version of spring is released.

If you are using the TASClient lobby it will automaticly be offered to you, if not you can grab updated installers in our download section as usual.

Changelog can be viewed here
by Yeha
27 Nov 2006, 22:41
Forum: Engine
Topic: 0.74 testing
Replies: 68
Views: 11554

0.74 is now released, thanks for all the testing :)
by Yeha
27 Nov 2006, 22:27
Forum: News
Topic: New version, 0.74b1
Replies: 44
Views: 26296

New version, 0.74b1

A new version of Spring is ready for download. Some of the new things in this version are improved GUI, Linux and Windows multiplayer games can now work, and of course a lot of bugfixes. Full changelog can be viewed here New in this release is also a TA content free installer using the mod nanoblobs...
by Yeha
25 Nov 2006, 03:26
Forum: Engine
Topic: 0.74 testing
Replies: 68
Views: 11554

0.74 testing

Spring 0.74 should be released soon, but to make sure there are no serious bugs or issues before release there is a test installer availble for download. 0.74 test installer can be downloaded from here: http://taspring.clan-sy.com/temp/spring_0.74b1rc.exe There is allso a test server up for the tasc...
by Yeha
18 Nov 2006, 05:09
Forum: Engine
Topic: CSimpleParticleSystem(tests, sample code when it works)
Replies: 55
Views: 10250

That would be something like this: [InitialExplosion] //this is the explosion that get called when the event happens { [DelaySpawner] { [properties] { delay=10 explosionGenerator=custom:A; } } [DelaySpawner] { [properties] { delay=20 explosionGenerator=custom:B; } } [DelaySpawner] { [properties] { d...
by Yeha
18 Nov 2006, 04:51
Forum: Engine
Topic: CSimpleParticleSystem(tests, sample code when it works)
Replies: 55
Views: 10250

Gravity is fixed. DelaySpawner is an explosion type that spawns a new explosiongenerator after a specified time, used like any other explosion types like this. [DelaySpawner] { [properties] { delay=30; explosionGenerator=custom:NewExplosionGenerator; } water=1; air=1; ground=1; count=1; } This will ...
by Yeha
17 Nov 2006, 18:52
Forum: Engine
Topic: CSimpleParticleSystem(tests, sample code when it works)
Replies: 55
Views: 10250

SimpleParticleSpawner is availble in the svn now, it has identical propertiers to SimpleParticleSystem but the particles are world sorted. Be aware that it is a little slower though.
by Yeha
16 Nov 2006, 21:23
Forum: Engine
Topic: ExplosionSphere, ExplosionSpike
Replies: 29
Views: 4572

Those are effects that has been used by the standard explosions, this was just a bind to the explosiongenerator so they can be used by custom explosions. This is how they look by themself: http://taspring.clan-sy.com/temp/sphereexp.png [properties] { ttl=40; alpha=0.5; expansionSpeed=10; color=0.8,0...
by Yeha
13 Nov 2006, 14:14
Forum: Engine
Topic: Spring's "economy", GET/SET MAX_SPEED
Replies: 79
Views: 13018

For example, Targeting Centers used to be major costs, in OTA. This came along with a very large benefit, so it was worth it. But if your opponent blew up enough of your Energy production, you needed to shut it down asap to avoid stalling your entire economy. In the spring system (and i think in ot...
by Yeha
11 Nov 2006, 05:33
Forum: Engine
Topic: Spring's "economy", GET/SET MAX_SPEED
Replies: 79
Views: 13018

The spring economy doesn't work like a powergrid, it works with a stockpile of resources, this is by design and not a bug. If a unit cant drain its requested amount it won't do so and leave the resource pool untouched and the action will fail. This is true for units with energyuse too, which isn't a...
by Yeha
11 Nov 2006, 04:54
Forum: Engine
Topic: CSimpleParticleSystem(tests, sample code when it works)
Replies: 55
Views: 10250

You are correct that the systems aren't internally z-sorted, this is for speed reasons and for most purposes it isn't vissible. I'll see if i can add in an option for z ordering for those events that need it though. Delayspawner spawn a completely new explosion generator, so it will have its new int...
by Yeha
08 Nov 2006, 03:29
Forum: Engine
Topic: Spring's "economy", GET/SET MAX_SPEED
Replies: 79
Views: 13018

There is no reseting of resources bellow zero, a unit can either pull its requested amount of resources or it won't. If a unit cant pull the requested amount of resources whatever action requested it will fail (unit wont be able to fire, cloak, build, etc) There is however no priority either, a unit...
by Yeha
04 Nov 2006, 02:27
Forum: Engine
Topic: UnitRestricted Test
Replies: 10
Views: 2035

Think i found the bug with the Wolf, should be fixed in svn now.
by Yeha
03 Nov 2006, 20:45
Forum: Engine
Topic: CSimpleParticleSystem(tests, sample code when it works)
Replies: 55
Views: 10250

Argh: A float 3 in explosiongenerator needs to be separated by commas, your emitVector should look like this: emitVector=0,1,0;. The colormap however should be separated by spaces, i should probably change so they use the same separator, i guess its a little confusing currently. And please do contin...
by Yeha
03 Nov 2006, 04:10
Forum: Engine
Topic: CSimpleParticleSystem(tests, sample code when it works)
Replies: 55
Views: 10250

This is how it currently works; The emitVector describes a direction for the top of a sphere, with no rotation the particles are emmited in this direction. With an added rotation of 45 degree from emitRot the particles will be emitted along a thin circle on the sphere, 45 degrees from the emitVector...
by Yeha
01 Nov 2006, 19:29
Forum: General Discussion
Topic: Where to send crash files?
Replies: 20
Views: 3606

You can mail crachreports to taspringcrash@clan-sy.com.
Edit: correct adress now.
by Yeha
31 Oct 2006, 19:00
Forum: Engine
Topic: Muahahahaha...
Replies: 10
Views: 2533

There is a short description of the variables here: http://taspring.clan-sy.com/wiki/Simpleparticlesystem The airdrag is a multiplier, so a value of 1 is nothing applied at all. The SimpleParticleSystem is intended for explosions and other effects where everything get spawned at once, the plan was t...
by Yeha
31 Oct 2006, 18:35
Forum: Engine
Topic: UnitRestricted Test
Replies: 10
Views: 2035

The counting does begin at 1, UnitRestricted=0 mean that you cannot build any of that unit. Sounds like there could be some bug with it do you have any datafile i could test with to reproduce the problem? You can queue units even if the max number of unit is met. This can be usefull with factories f...

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