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by Uberleechen
04 Mar 2007, 02:37
Forum: Game Development
Topic: Tech 6 (3) units guide:
Replies: 25
Views: 3146

But i maek dfens and suck up phailed gator assault then spaem moar gator = winrar.
by Uberleechen
27 Feb 2007, 10:38
Forum: Ingame Community
Topic: New ranking system design
Replies: 97
Views: 10205

But with the dualposted replay, if it's important (eg. there's time, not too many spam) disputed replays can be quickly viewed to ascertain who is correct.

This would, of course, lead to the issue of replay-falsification, but generally that would be too much work. [I hope...]
by Uberleechen
25 Feb 2007, 21:23
Forum: Ingame Community
Topic: tasclient.exe take a lot of RAM
Replies: 15
Views: 2084

Until it hits 200MB, I won't be complaining...and I'm on a three-year-old computer.
by Uberleechen
16 Feb 2007, 04:23
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 141253

Personally, since I'm an OTA convert, I'm feeling a bit of the physics are wrong with airbalance. Of course, it will be quite different, seeing as how this isn't an OTA-derivative, but rather an UberHack derivative. AA is different, at least partially because it's balanced to Comms-build-MTs and MTs...
by Uberleechen
15 Feb 2007, 02:12
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 141253

As for the speed, larger objects tend to move slower relative to their size because of scaling issues. Take, for example, the cockroach - it can run at the equivalent of 200mph if it were human size, but obviously no animal that large can actually move that fast. Hell no. You just got the logic tot...
by Uberleechen
09 Feb 2007, 11:21
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 141253

Something I find a little odd is the Core Storm vs Arm Rocko comparison. Both have the same range, same weapon/DPS. The Core Storm costs 85/879 vs. 97/944 but has 670 hp vs 650 hp. Both aim at essentially the same speed. The Arm Rocko is marginally faster. (ArmRocko: 1.74, CoreStorm: 1.65) If the lo...
by Uberleechen
09 Feb 2007, 10:35
Forum: Map Releases
Topic: New Map - Tropical
Replies: 89
Views: 22330

Huh. So this map actually isn't porcy at all. At least, it's not if you use Storms. There's just no feasible way of defending against massed rocket kbots that are immune to flash/gatorspam because they just stand in the water. Even if light kbots/tanks are used to attempt to assault the rocket kbots...
by Uberleechen
08 Feb 2007, 09:09
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 141253

Wait....so now I can't move my (Behemoths?) barely mobile gun platforms? Boo... Flashes are good...up to a point. Why outrun flashes when you can just kill them all before they reach you? I do agree, though, that the zipper needs buffing. It just doesn't do enough damage, as is. Perhaps it'd be alri...
by Uberleechen
07 Feb 2007, 17:20
Forum: Engine
Topic: New Weapon tdf tag
Replies: 33
Views: 4485

Doesn't commandfire=1 mean that things only shoot once per order to attack? (Eg. nukes)

If so, then bombers would not circle around to bomb the target you have designated (unless I'm just off my rocker. If so please feel free to denigrate me as you please.).
by Uberleechen
07 Feb 2007, 17:16
Forum: Game Releases
Topic: Experimental mutator v3 (split from BA thread, PART 2)
Replies: 98
Views: 13649

The Banisher effect is very nice. The Janus also. However, unless I'm just mentally scaling it wrong, it seems to imply that the Banisher has a more powerful, but lower AoE effect? If this is not true, perhaps the amount of white-out for the Janus should be lowered? The smoke, I would say, can go. O...
by Uberleechen
07 Feb 2007, 17:06
Forum: Ingame Community
Topic: Boirunners guide how NOT to play in Spring
Replies: 110
Views: 14181

()FLAGSHIPS ARE KINGS OF THE SEA Actually...this strat works. Adv shipyard->Adv consub->Millennium->Cruise missile ship->AA ship->Flagship has won me every game I've tried it on (Tropical). BUILD AN ARMY OF 30 FARKS Well, I'm not sure of the exact calculations, but I'm under the impression that the ...
by Uberleechen
07 Feb 2007, 16:51
Forum: Ingame Community
Topic: What is the maddiest strategu you ever tough about?
Replies: 27
Views: 5202

Better: Rush to airfield, build transport, move com to their factory. Put com down, destroy (or capture) factory, build a couple llts. Then chase down their com for mutual destruction. With luck, they won't have had time to build a second factory, or you'll get it when you get their com. In the mean...
by Uberleechen
07 Feb 2007, 01:06
Forum: Lua Scripts
Topic: Message Separator widget
Replies: 107
Views: 11396

Scollable message history +1
...And thanks for the awesome widget.
by Uberleechen
07 Feb 2007, 01:03
Forum: Ingame Community
Topic: [EEE]Drolito
Replies: 14
Views: 3244

I think the take-home message here is that maturity of communication is as important as maturity of in-game behavior.

Both are necessary to show any amount of respect, and without one, not many people will care about your complaints if someone violated the other.
by Uberleechen
06 Feb 2007, 00:54
Forum: Ingame Community
Topic: Boirunners guide how NOT to play in Spring
Replies: 110
Views: 14181

This really is scary.

I've had so many people focus their assault on, say, my AA structures when they could've just taken out my economy with half the effort.
by Uberleechen
05 Feb 2007, 08:19
Forum: Map Creation
Topic: >>...::::Map Release: InterContinental32x32::::.......
Replies: 68
Views: 8054

Um. Wow. I'll try it, then report back.
by Uberleechen
04 Feb 2007, 21:46
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 141253

Stealth fighters shouldn't be tested guarding the object though. In my experience, they work better patrolling along your front border, so they can chase the bombers from behind as they pass, and therefore get more shots into the rear of the bombers. Hm...perhaps I'll test that. Ten T2 bombers, Fusi...
by Uberleechen
02 Feb 2007, 06:52
Forum: Game Releases
Topic: EE version 0.173 Final (no more stuffs)
Replies: 721
Views: 73655

I pretty much exclusively do not scroll. Neither keyboard nor mouse scrolling. I just zoom out, then zoom in wherever I want to be, and take advantage of the awesome "zoom-in-to-mouse" feature. That feature alone makes Spring>>OTA for me. But yeah, a video would be great, if it's possible.
by Uberleechen
01 Feb 2007, 19:11
Forum: Map Creation
Topic: Feature Request For Features
Replies: 24
Views: 2633

...? Isn't reclaim time based on metal/energy value?

...eg. Fortress walls are hard to destroy, but reclaim quickly...?


I'm confused.
by Uberleechen
01 Feb 2007, 18:46
Forum: Game Releases
Topic: EE version 0.173 Final (no more stuffs)
Replies: 721
Views: 73655

I'd love to see a video, Fang. Try FRAPS, if your computer's up to the task. I, too, am guilty of the pure-overhead thing, although I angle it down a bit now. I also HATE rotation. I just can't stand it. I need vertical lines (say, of buildings) to stay vertical. I actually played homeworld all from...

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