Search found 18 matches
- 21 Apr 2006, 14:08
- Forum: Game Development
- Topic: AA 1.44 air (and more) balancing.
- Replies: 9
- Views: 1215
It isn't really taking a whole lot of effort, I've changed most of the aircraft's maxdamage tags aleady, and have changed the price of the long-range missile towers. Scouts are cheaper, faster and fly higher aswell, so It isn't a big deal. The files are less than 1MB and are selected just like any o...
- 21 Apr 2006, 13:07
- Forum: Game Development
- Topic: AA 1.44 air (and more) balancing.
- Replies: 9
- Views: 1215
AA 1.44 air (and more) balancing.
Okay, let's start from the top. This mutation is to try to make aircraft more realistic, in my opinion anyway. Changes on the drawing board: Damage boosts to all aircraft, increase will be proportional to the HP drop. Increase the range of all fighter's missiles so they are JUST inside an MT's range...
- 16 Apr 2006, 19:03
- Forum: Game Releases
- Topic: Expand & Exterminate .155 Released!
- Replies: 817
- Views: 82167
SCHWEET!
If I was feeling more like myself today, I would make a post about how awesome this mod looks, and that I wish GD and URC were already done so I could get my grubby little paws on the beta. But, seeing as I am feeling like sticking to making useful comments, such as "Could I please help test th...
- 06 Apr 2006, 21:00
- Forum: Game Development
- Topic: Gobbob 0.1 Mod
- Replies: 14
- Views: 1670
If you want me...
I will probably be logged in as GTL most of the time on the Spring lobby, if you need/want to contact me, I'll be more likely to be there than within an hour to be checking my PM's within an hour. Unless it is any time until 5:00 PM GMT on a weekday, then PM me. Bloody school...
- 06 Apr 2006, 17:46
- Forum: Game Development
- Topic: Gobbob 0.1 Mod
- Replies: 14
- Views: 1670
Meh...
GCSE's are pretty harsh, especially when you've got homework piled up in front of you every night, between my maths and 3 science classes and revision for our tests and coursework, spare time is precious and little. Also, neither of us have even made as much as a single unit for TA or Spring ever be...
- 06 Apr 2006, 00:41
- Forum: Game Development
- Topic: Gobbob 0.1 Mod
- Replies: 14
- Views: 1670
Hmmm...
Obviously the guy who had the idea for this mod isn't that bothered about it, it seems I am the only one who is checking here :cry: . Meh, he never was a worker anyway. About the fly swarm, would it be possible to make a unit/creature made of little black blobs (flies) that buzz around, as one unit/...
- 05 Apr 2006, 21:36
- Forum: Game Development
- Topic: Gobbob 0.1 Mod
- Replies: 14
- Views: 1670
Good point...
As for models, we are only doing REALLY low-poly creatures for now, but with (hopefully) some damn-near real looking textures (maybe the term "skin" would be more appropriate :wink: ). But we are right in the middle of the highest-stress part of our school education now, and haven't really...
- 05 Apr 2006, 20:24
- Forum: Game Development
- Topic: Gobbob 0.1 Mod
- Replies: 14
- Views: 1670
Oooookaaaayyyy...
Here we go... TGA: Sheep (sorry Argh): Imagine peewees, but, if possible, with an extractor radius and one light fido-style gun strapped to its back. Electric eel: Water based energy generator. Can stun, but has to use some energy to do so. Can't remember any more, I was doing them in the middle of ...
- 05 Apr 2006, 20:13
- Forum: Game Development
- Topic: Gobbob 0.1 Mod
- Replies: 14
- Views: 1670
Funnily enough...
I guess you could say it's a bit ambitious for 2 15 year olds to try and make a mod with their own models etc., but Gobbob and I are working together on this one, and he obviously hasn't elaborated very much on what the mod is based on. Basically, so far we have 2 teams, one of which revolves entire...
- 22 Mar 2006, 19:32
- Forum: Help & Bugs
- Topic: GL_ARB_texture error?
- Replies: 16
- Views: 2759
Hmmm...
I had the exact same problem when I first tried Spring. I use an N-Vidia GeForce FX 5200 Ultra, and all I had to do was upgrade to the latest N-Vidia ForceWare drivers to solve the problem. I'm not sure if you need the same set as I did, and I cant remember the URL, but when I find it I will be sure...
- 22 Mar 2006, 19:25
- Forum: Help & Bugs
- Topic: Error opening files for writing when updating to .70b3
- Replies: 3
- Views: 804
Thanks
Didn't occur to me to close the lobby as it patched...
Damn, I could've saved myself so long if only I had thought about it...
Thanks.
Damn, I could've saved myself so long if only I had thought about it...
Thanks.
- 21 Mar 2006, 19:33
- Forum: Help & Bugs
- Topic: Error opening files for writing when updating to .70b3
- Replies: 3
- Views: 804
Never mind
I decided it would be easier to just download the full installer and start anew.
This thread may now be killed off for good.
This thread may now be killed off for good.
- 21 Mar 2006, 19:08
- Forum: Help & Bugs
- Topic: Error opening files for writing when updating to .70b3
- Replies: 3
- Views: 804
Error opening files for writing when updating to .70b3
I have just downloaded the latest patch from my place of worship (FU) and when updating I get several errors with opening files to update Spring. The first error is "zlibwapi.dll", then after hitting "Ignore" it goes on for a bit and can't open "MSVCP71.dll", instantly ...
- 19 Mar 2006, 13:57
- Forum: Argh's Projects
- Topic: NanoBlobs 0.41 + NTAI 8.0.
- Replies: 206
- Views: 27914
Sheep
Are the sheep meant to chain explode if they're in blocks? I find it takes forever to make them any other way than blocks but as soon as something hits them the whole field is gone...
*ponders the possibility of DT or walls*
Edit - Sorry, was thinking of v.02
*ponders the possibility of DT or walls*
Edit - Sorry, was thinking of v.02
- 29 Dec 2005, 01:40
- Forum: General Discussion
- Topic: Joystick control for FPS mode.
- Replies: 8
- Views: 1458
Physics
The leaving ground bit would be cool, but we'd need a new physics engine for it, it seems that the curent one doesn't support momentum that accurately. Yet. And let's be honest, how many of the FPS changes ARE necessary? This is for if any of the SY's, or a modder, gets bored and wants to go scripti...
- 28 Dec 2005, 16:38
- Forum: General Discussion
- Topic: Joystick control for FPS mode.
- Replies: 8
- Views: 1458
Joystick control for FPS mode.
Now this is just an idea, might not be do-able, but who knows... You're flying an aircraft, now I will say one thing before I go further, I can't make it better, all I am capable of is ideas With that out of the way... Wouldn't it be cool to have the option of using a joystick to fly that hawk, full...
- 07 May 2005, 11:57
- Forum: Help & Bugs
- Topic: Read this before you report a problem
- Replies: 11
- Views: 2773
- 02 May 2005, 14:13
- Forum: Help & Bugs
- Topic: Read this before you report a problem
- Replies: 11
- Views: 2773