Search found 37 matches
- 26 Jul 2005, 16:54
- Forum: Help & Bugs
- Topic: LAN game with more than 2 players .. how?
- Replies: 21
- Views: 3597
Thanks. I managed to get it working last night after I posted but it is still really good to have this script posted for everyone. A LAN server for the battleroom would be nice to help get these games going. LAN play has worked flawlessly so far for my friends, but I have to modify the scripts mysel...
- 26 Jul 2005, 00:25
- Forum: Help & Bugs
- Topic: LAN game with more than 2 players .. how?
- Replies: 21
- Views: 3597
- 11 May 2005, 18:52
- Forum: General Discussion
- Topic: What can we do about the hosting problem?
- Replies: 13
- Views: 2093
- 11 May 2005, 16:20
- Forum: AI
- Topic: Global AI Interface
- Replies: 213
- Views: 50267
Both of you should calm down (its just a comercial...) An translating ideas into algorithms is not as hard as it sounds. You just have to use a bit of logical thinking, and make it in a way a computer would understand. you hardly even need to know how to program. then once you know what you want it...
- 10 May 2005, 20:59
- Forum: AI
- Topic: Global AI Interface
- Replies: 213
- Views: 50267
Ideas are meaningless unless they can be translated into algorithms to be implemented. The second stage is far, far more difficult than the first, which is why I've tended to suggest ideas leaning toward the simple. If you want a super smart AI who understands the map you are going to either need to...
- 10 May 2005, 18:49
- Forum: AI
- Topic: Global AI Interface
- Replies: 213
- Views: 50267
From both sides of the issue I can understand the problems, however, we want to remain closed source until it's complete, because otherwise someone is going to yell at us about it being buggy if they attempt to implement it before we finish. That's all there is to it. At least when it comes to mine...
- 09 May 2005, 23:50
- Forum: AI
- Topic: Global AI Interface
- Replies: 213
- Views: 50267
I will not join a closed up project for Spring. If I contribute to Spring it will be in these forums this year, and next year I may take some tasks to code in the Summer. Spring is not mature enough to fork or split tasks into private entities, any of which could fall apart at any given time. Skille...
- 05 May 2005, 21:15
- Forum: General Discussion
- Topic: Spring:Total War
- Replies: 43
- Views: 8279
probly. I sent an Email to my long time most favoret magasine Pc Gamer (whooooo!). They put TA as the 35th best game of ALL TIME. Its an honer to even be ON the list in the first place, let alone 35 out of fifty. So i hope they get the mail and try out the game PC Gamer's reader poll actually rated...
- 05 May 2005, 21:10
- Forum: AI
- Topic: Global AI Interface
- Replies: 213
- Views: 50267
- 05 May 2005, 18:21
- Forum: AI
- Topic: Global AI Interface
- Replies: 213
- Views: 50267
- 05 May 2005, 15:24
- Forum: General Discussion
- Topic: Should LOS be increased?
- Replies: 43
- Views: 5297
- 05 May 2005, 11:43
- Forum: AI
- Topic: Global AI Interface
- Replies: 213
- Views: 50267
I'm not sure if it would really make it less flexible, it's more like giving it a default to start from. For example, when I load up your map Flooded Desert if I play on the right of the map with an enemy on the left, I know I have a land based chokepoint near the center to defend, with the threat o...
- 05 May 2005, 05:13
- Forum: AI
- Topic: Global AI Interface
- Replies: 213
- Views: 50267
- 04 May 2005, 12:25
- Forum: General Discussion
- Topic: A suggestion for a more TA like interface...
- Replies: 34
- Views: 7790
I like the controls. I also have no problem with someone else playing with a left click interface, but unless the SY team already has a left click interface on their to-do, I wouldn't want them to add that work due to this thread. There are other more important things to spend their resources on. Ma...
- 04 May 2005, 12:20
- Forum: Game Development
- Topic: Balance to OTA
- Replies: 22
- Views: 6374
- 04 May 2005, 12:17
- Forum: Off Topic Discussion
- Topic: Proof Alantai Firestar isn't such a problem
- Replies: 18
- Views: 3774
- 04 May 2005, 12:13
- Forum: Help & Bugs
- Topic: "team zero" connection bug
- Replies: 8
- Views: 2198
Oh, sorry I forgot to add this. In regard to reproducing the bug, throw some people behind a linksys router with DMZ on. If that doesn't cause it, try putting another router between the linksys and the PC, set as a dhcp client. My best guess after the routers would be something about the nforce3 pla...
- 04 May 2005, 12:10
- Forum: Help & Bugs
- Topic: "team zero" connection bug
- Replies: 8
- Views: 2198
It's cool, this stuff takes time. I've spent 3 to 7 days on dinky school programming assignments before, sometimes spending a whole day on a problem before I realize there is a misspelled word in a far-off function...kill me. If I didn't have a desperate need to learn calculus 1-2 ASAP I would try t...
- 04 May 2005, 11:36
- Forum: General Discussion
- Topic: Wall auto-build feature please?
- Replies: 7
- Views: 1581
Yet another people asking for something already implemented because he failed to read the readme. Shift+Drag mouse Create a line of buildings Shift+Ctrl+Drag Create an axis aligned line of buildings Shift+Ctrl+Click unit Build a ring of buildings around existing unit Shift+Alt+Drag Build a box of b...
- 04 May 2005, 06:33
- Forum: General Discussion
- Topic: In TA when commander was kill it ended the game ...
- Replies: 31
- Views: 5371