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by SinbadEV
05 Feb 2015, 18:55
Forum: Help & Bugs
Topic: How do I save a game ?
Replies: 13
Views: 5297

Re: How do I save a game ?

Currently not possible, sorry! That's the useful answer... the slightly less useful answer is that it is technically possible for games to implement Lua based Save/Load mechanisms so it's possible that some versions of some games running on some versions of the SpringRTS engine might have Save/Load...
by SinbadEV
13 Jan 2015, 19:15
Forum: Lua Scripts
Topic: How to make units cooperate to prevent overkill? Zero-K
Replies: 4
Views: 2966

Re: How to make units cooperate to prevent overkill? Zero-K

What if it was one table for all currently known enemies and their "health balance" (and then yeah, a second table of "Controlled Units" assigned to) Let's say Enemy units E1 and E2 have 1000 HP and Controlled Ally units A1, A2 and A3 has an attack that reliably does at least 500...
by SinbadEV
24 Dec 2014, 22:32
Forum: Community Blog
Topic: #christmas
Replies: 8
Views: 5694

Re: #christmas

http://i.imgur.com/xX8wlmo

Hey... uhm... why can't I use the img tag?
by SinbadEV
24 Dec 2014, 15:17
Forum: Ingame Community
Topic: so that happens with new players in BA
Replies: 16
Views: 10388

Re: so that happens with new players in BA

Anarchid wrote:
hostility lvl settings like we allready have for rank.
That's called a ban :P
I think in some games they mute players who can't behave courteousness... imagine how awful it would be if we could temporarily suspend chat and vote-kick privileges for players who didn't know how to behave?
by SinbadEV
23 Dec 2014, 18:01
Forum: MechCommander: Legacy
Topic: Quick & Dirty MOBA Game Mode
Replies: 21
Views: 18307

Re: Quick & Dirty MOBA Game Mode

I don't know if there will be much room for any healing ability. repair drones I was thinking that could be a cool angle... have a owned but not directly controlled unit like the Courier in other MOBA that could be called to your Hero Mech to repair and change coolant or whatever... this unit would...
by SinbadEV
12 Dec 2014, 01:47
Forum: Engine
Topic: Alternatives to SDL
Replies: 15
Views: 8366

Re: Alternatives to SDL

I thought he meant "Other software that uses SDL 2" Quick internet search shows that Battle for Westnoth are also working towards SDL 2 in their development branch so maybe that would be a good test case: http://forums.wesnoth.org/viewtopic.php?f=5&t=40694 (as an Open Source SDL 2 migr...
by SinbadEV
12 Dec 2014, 00:17
Forum: Ingame Community
Topic: so that happens with new players in BA
Replies: 16
Views: 10388

Re: so that happens with new players in BA

I don't want to defend the actions taken in what I'm seeing here entirely, they weren't very polite or helpful... but I imagine this gerrr1 fellow who got kicked would likely have fared better if he'd responded in any way at all to the people trying to give him advice.
by SinbadEV
11 Dec 2014, 18:07
Forum: Engine
Topic: Alternatives to SDL
Replies: 15
Views: 8366

Re: Alternatives to SDL

benefit of having more scripts in SDL 2.0 is not that big That's because you speak English... if you don't include support for non-English characters you are telling %75 of the world they aren't welcome... not to mention inconveniencing all of those people who speak English as a second language. (N...
by SinbadEV
10 Dec 2014, 20:04
Forum: Off Topic Discussion
Topic: Seriously... About the Forum Avatars
Replies: 37
Views: 22416

Re: Seriously... About the Forum Avatars

knorke wrote:But nobody should be more likely to believe something simply because it was written by an old user with many posts.
Yeah... the only people who have been round longer than me are immigrants from tauniverse.com and I have no idea what I'm talking about most of the time.
by SinbadEV
10 Dec 2014, 18:00
Forum: Off Topic Discussion
Topic: Seriously... About the Forum Avatars
Replies: 37
Views: 22416

Re: Seriously... About the Forum Avatars

Since now we've gotten to the point of nit-picking... I have a few nits to pick too... you know... things we might as well fix if we are already fixing things: MislabeledOrPlaced480px.png Some "Author" doodads are under the "Message" header and some "Message" doodads ar...
by SinbadEV
09 Dec 2014, 19:06
Forum: Game Development
Topic: Movement
Replies: 13
Views: 6980

Re: Movement

Does it have to do with the size of the pathing grid?
Pathing.png
Pathing.png (5.14 KiB) Viewed 6912 times
Looks stupid but makes sense with a grid.
PathingGrid.png
PathingGrid.png (5.03 KiB) Viewed 6911 times
by SinbadEV
09 Dec 2014, 03:55
Forum: Off Topic Discussion
Topic: Seriously... About the Forum Avatars
Replies: 37
Views: 22416

Re: Seriously... About the Forum Avatars

But as you can see here, if you make the img 142px wide, as you suggested, it results in a td that is 146px wide... wider than it began! You use the container because the image should not have set dimensions and should instead be sized using max-width and percentages in css. In this way, the image ...
by SinbadEV
08 Dec 2014, 20:51
Forum: General Discussion
Topic: Spring Tattoos. I CHALLENGE YOU TO GET THEM.
Replies: 16
Views: 8357

Re: Spring Tattoos. I CHALLENGE YOU TO GET THEM.

PauloMorfeo wrote:Good thing for him he didn't tattoo something Blizzard or Games Workshop. They'd manage to rip off his skin.
Just need to get that guy from The Merchant of Venice to defend him.
by SinbadEV
08 Dec 2014, 13:23
Forum: Off Topic Discussion
Topic: Seriously... About the Forum Avatars
Replies: 37
Views: 22416

Re: Seriously... About the Forum Avatars

Edit: For the sake of arguing for no reason, you are wrong good sir! :-) http://i.imgur.com/mgHzC0y.png You are hovering the td, not the img tag I see the same (except off by one pixel for some reason because AF's Avatar is only 79px tall) when I hover that node: http://springrts.com/phpbb/download...
by SinbadEV
07 Dec 2014, 18:15
Forum: General Discussion
Topic: Spring Tattoos. I CHALLENGE YOU TO GET THEM.
Replies: 16
Views: 8357

Re: Spring Tattoos. I CHALLENGE YOU TO GET THEM.

The following statement is true.
The previous statement is false.
by SinbadEV
07 Dec 2014, 18:08
Forum: Off Topic Discussion
Topic: Non-Spring Random WIP
Replies: 243
Views: 86837

Re: Non-Spring Random WIP

Working through the Haxeflixel tutorial to see if it would be something worth playing with... decided to make my own graphics so here are some sprite sheets I made (they are vaguely inspired by acii happy face, k and a)
player.png
player.png (315 Bytes) Viewed 3383 times
enemy-0.png
enemy-0.png (660 Bytes) Viewed 3383 times
enemy-1.png
enemy-1.png (748 Bytes) Viewed 3383 times
by SinbadEV
04 Dec 2014, 13:06
Forum: Off Topic Discussion
Topic: Seriously... About the Forum Avatars
Replies: 37
Views: 22416

Re: Seriously... About the Forum Avatars

Technically the actual number would be 142x142, It looks like it's 142 but it's actually 138 because the img is in a td which is in a tr which is in a table with 2px of "border-spacing". The other thing you said is just "the css you would use to accomplish this feat" which is to...
by SinbadEV
04 Dec 2014, 05:09
Forum: Off Topic Discussion
Topic: Seriously... About the Forum Avatars
Replies: 37
Views: 22416

Seriously... About the Forum Avatars

I know people bring this up on a semi-regular basis but the 80x80/10KB avatars look smaller than ever with the updates to the forum and site. With the new layout you could bump it up to 138 Width without any effect on the layout. You can even keep 80 Height if you really don't want posts getting tal...
by SinbadEV
04 Dec 2014, 04:39
Forum: Off Topic Discussion
Topic: Total Annihilation 2 is alive
Replies: 78
Views: 66504

Re: Total Annihilation 2 is alive

There's this weird demographic called "whales"... you see... there are "normal" people who pay nothing ever for freemium type stuff... rich kids who pay maybe up to $20 before getting wise... there are the "collectors" who pay a decent amount to complete their collectio...
by SinbadEV
03 Dec 2014, 17:42
Forum: Off Topic Discussion
Topic: Interesting Discussion of Procedural Mapped Sphere Tiling
Replies: 0
Views: 2392

Interesting Discussion of Procedural Mapped Sphere Tiling

http://experilous.com/1/blog/post/proce ... generation
Image

I know this will be relevant to people's interests... it's an interesting approach, particularly the non-uniform tiling and plate-tectonics simulation bits.

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