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by coryrc
27 Jul 2005, 22:29
Forum: Engine
Topic: New RTS Settings ^.~ (It's not 3D perty, but it's perty)
Replies: 17
Views: 2537

deadram wrote:Kai for now just
#ifdef WIN32
// windows stuff
#else
// nix stuff
#endif

and

#ifndef <filenames>
#def <filename>
// stuff
#endif

Should get the file started tomorrow, but I'll be busy till the end of the week, so I dono when it'll be finished.
Yay! Thank you.
by coryrc
27 Jul 2005, 07:15
Forum: Engine
Topic: New RTS Settings ^.~ (It's not 3D perty, but it's perty)
Replies: 17
Views: 2537

I've taken a look at the source to the lobby, but unfortunatly don't know python. Most of it is inteligable though, but you must have a 51" screen with 2048x1536 resolution, and font size of 2 XD lol, don't worrie, I code the same way, about 1/4 of the line is seen, and 90% of it is big long n...
by coryrc
26 Jul 2005, 19:05
Forum: Engine
Topic: The Linux port needs a new lead developer
Replies: 10
Views: 2371

Dave wrote:And finally, a plea for myself
Dave, you don't have to ask, you just have to... do. Actions speak louder than words. Also would be nice if people could actually commit changes...
by coryrc
26 Jul 2005, 18:30
Forum: Engine
Topic: Small Client Upgrade ideas.
Replies: 9
Views: 2027

No, I mean for my platform independent lobby client, it might be a pain to get sound to work. Python doesn't have very good cross-platform audio playing API's. The API that is included only works for Linux actually. Most windows users would probably complain about this... Ummm, sound is easy. If an...
by coryrc
20 Jul 2005, 05:47
Forum: Engine
Topic: Port forwarding and SIP
Replies: 17
Views: 3092

10053r wrote:Here you go. Please build! I can;t wait to actually host games!
but you still wouldn't be able to change the ISP's NAT...
by coryrc
19 Jul 2005, 23:01
Forum: Engine
Topic: Port forwarding and SIP
Replies: 17
Views: 3092

Alantai Firestar wrote:I think coryrc is the one more involved with the networking side of things.
This still wouldn't solve the original poster's problem; however, it's still a good idea. I'll look into it.
by coryrc
17 Jul 2005, 09:10
Forum: Engine
Topic: New lobby communication implementation
Replies: 19
Views: 2694

Sorry to bugging you, but i'm really waiting for a cool battleroom like you are doing ;) Any news from the front? Okay, I have it planned out, but using that nasty portable-but-not-distributable number 2 coding language. Need to continue implementing. I'm taking my time to make sure that it is done...
by coryrc
10 Jul 2005, 16:08
Forum: Engine
Topic: LUA
Replies: 18
Views: 2509

Whoa, I love Python, but don't use it in-game for scripting the units or AI.
by coryrc
07 Jul 2005, 21:01
Forum: Engine
Topic: New lobby communication implementation
Replies: 19
Views: 2694

Speaking of that, you are talking about the battleroom communication and not the lobby now right? Yes. Anyway, it would be nice if the battleroom is designed to operate independently of the lobby, so that LAN games can be hosted just as easily as internet games. This is mostly the way the current l...
by coryrc
06 Jul 2005, 00:36
Forum: Engine
Topic: New lobby communication implementation
Replies: 19
Views: 2694

My question is whether or not it will work with both the Spring server, and the PW server. Or will it be its own protocol? [1] Will the default Spring server protocol need to be modified?[2] 1. I will be creating its own server first, then integrating into PW. It will need its own code mostly. 2. R...
by coryrc
05 Jul 2005, 21:21
Forum: Engine
Topic: New lobby communication implementation
Replies: 19
Views: 2694

A problem with not doing the lobby in C++ is that you will have to reimplement a lot of functionality from the spring codebase. Like Ace07 said, we can call C++ functions in Python almost as easily as in C++. Anyway, I'd be happy to help out with writing a C++ lobby if you want.. We need to add stu...
by coryrc
02 Jul 2005, 19:23
Forum: Engine
Topic: New lobby communication implementation
Replies: 19
Views: 2694

Souds very technical :wink: Will it allow me to play with two buddy's on a lan and one connecting via the internet? Usning a NAT router on his and my end? You should already, just change the script generated by the current client to match the internal IP. Please check the relevant thread for info o...
by coryrc
02 Jul 2005, 02:55
Forum: Engine
Topic: New lobby communication implementation
Replies: 19
Views: 2694

New lobby communication implementation

I've created a setup, in Python, that creates two "retarded"(1) trees and, essentially, syncs them between the client and server for the lobby. The host can change all settings via a tree-layout (just to get everything there right away). However, I made an error with the layout (see 1) tha...
by coryrc
25 Jun 2005, 11:04
Forum: Engine
Topic: Make a news for the GUI?
Replies: 5
Views: 1136

Re: Make a news for the GUI?

Torrasque wrote:(the GUI in-game)
Oh, sorry, gotcha.
by coryrc
24 Jun 2005, 21:31
Forum: Engine
Topic: Make a news for the GUI?
Replies: 5
Views: 1136

Re: Make a news for the GUI?

Torrasque wrote:(It's just so bad that the newGui is almost working but nobody is working on it)
Huh?
by coryrc
21 Jun 2005, 08:39
Forum: Engine
Topic: New lobby client "framework" is done
Replies: 74
Views: 10532

Ace07 wrote:So the idea with sizers is that every element should have them right? That way you can change their porportion in relation to the parent sizer right?
Err.... Only things containing things (typically, panels or sizers) need sizers.

http://www.wxwidgets.org/manuals/2.6.1/ ... rview.html
by coryrc
21 Jun 2005, 06:12
Forum: Engine
Topic: New lobby client "framework" is done
Replies: 74
Views: 10532

Ace07 wrote: (BTW, I need help with the sizer code....for some reason it doesn't work on some platforms...namely windows..) =X
Get boa-constructor and give it a try; it's really easy to play with sizers. (Might be with wxglade, too, haven't tried yet.) Remember, some is good, but more is better!
by coryrc
21 Jun 2005, 02:37
Forum: Engine
Topic: Spring and PW
Replies: 3
Views: 957

Re: Spring and PW

If anybody gives out the existing protocol, I'm willing to use it; I know we both asked for it.
by coryrc
21 Jun 2005, 01:58
Forum: Engine
Topic: New lobby client "framework" is done
Replies: 74
Views: 10532

I am hoping one of two things happens now. Coryrc gets back from where ever he is (he is probably on vacation or something), so that the netcode can get started right away. I need to still peck away at this GUI, because there is still a lot to be desired from the windows that branch off of the clie...
by coryrc
18 Jun 2005, 12:21
Forum: Engine
Topic: New lobby client "framework" is done
Replies: 74
Views: 10532

In case this wasn't clear to anyone, Python is being used mostly to build the network framework quickly for debugging and testing, before likely moving to C++.

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