Search found 225 matches
- 19 Oct 2008, 18:49
- Forum: Help & Bugs
- Topic: OTA Content - I have it, spring thinks I don't
- Replies: 3
- Views: 884
Re: OTA Content - I have it, spring thinks I don't
Sorry for Double post, but I seem to have fixed it, except with one mod, the Chicken mod, which works in test mode, but not TASClient... weird.
- 18 Oct 2008, 09:07
- Forum: Help & Bugs
- Topic: OTA Content - I have it, spring thinks I don't
- Replies: 3
- Views: 884
Re: OTA Content - I have it, spring thinks I don't
I have exactly the one from the link you've gave me, I've downloaded it multiple times and replaced, same result, I've unzipped that folder (3 files inside)
- 18 Oct 2008, 08:52
- Forum: Help & Bugs
- Topic: OTA Content - I have it, spring thinks I don't
- Replies: 3
- Views: 884
OTA Content - I have it, spring thinks I don't
Well the title says it all, I have my OTA Content files in base directory, so I really don't know whats wrong here, May I point out I have the OTA (As in the one with only top down view, the game from the 90s, not the "mod"), could this help in anyway?
- 12 Oct 2008, 13:56
- Forum: Off Topic Discussion
- Topic: Image; rock, paper scissors....
- Replies: 782
- Views: 84747
- 17 Apr 2008, 16:36
- Forum: Game Releases
- Topic: Operation Polaris 0.5
- Replies: 57
- Views: 12559
Re: Operation Polaris 0.5
Barracks is 1000 metal, most defenses are around 500, the engineer is 900, the PBR (only sea unit currently in the game) is 4000, light infantry are 100, medium 200, Special forces 500, gatling 900, the tank is 10000, the wheeled armoureds vehicle are 5000 and afvs are 1000ish many maps give you rou...
- 27 Jan 2008, 08:24
- Forum: Game Releases
- Topic: Balanced Annihilation V6.0
- Replies: 313
- Views: 37523
Re: Balanced Annihilation V6.0
Yeah sleska avatar (A stoned smilely) dosn't reflect his angry almost trollish troubled character
- 19 Jan 2008, 14:20
- Forum: Game Development Tutorials & Resources
- Topic: Mod Question Repository... Questions come in, answers go out
- Replies: 1167
- Views: 159722
Re: Mod Question Repository... Questions come in, answers go out
Yeah when they try to target something behind another unit, they go a bit mad, but other wise fine (targeterror was turned off)
- 18 Jan 2008, 17:37
- Forum: Game Development Tutorials & Resources
- Topic: Mod Question Repository... Questions come in, answers go out
- Replies: 1167
- Views: 159722
Re: Mod Question Repository... Questions come in, answers go out
Is there a way... to make a beam that fires constantly (like the beamer turret) to keep firing when sweep to another target?
- 14 Jan 2008, 08:47
- Forum: News
- Topic: Spring 0.75b2 bugfix release
- Replies: 41
- Views: 37617
Re: Spring 0.75b2 bugfix release
lol the updater claims I don't have 0.76b1
- 14 Jan 2008, 08:39
- Forum: News
- Topic: Spring 0.76b1 release
- Replies: 86
- Views: 39292
Re: Spring 0.76b1 release
It should give you a stacktrace you could post here or on mantis. ok heres the whole dam thing SDL: 1.2.10 GL: 2.1.1 GL: NVIDIA Corporation GL: GeForce FX 5500/AGP/SSE2 GLEW: 1.4.0 Using script GlobalAI test (TestGlobalAI.dll) Map: Supreme Battlefield.smf Mod: "TA Mental 0.998" from TA_Me...
- 13 Jan 2008, 18:17
- Forum: News
- Topic: Spring 0.76b1 release
- Replies: 86
- Views: 39292
Re: Spring 0.76b1 release
The latest release has forced me to hunt out every bug in SIDEDATE.tdf and Weapons.tdf, I've done that, (Infolog was very helpful) and then I tell it to load up then it crashes and gives no reason -.-
- 11 Jan 2008, 08:41
- Forum: Art & Modelling
- Topic: S:44 Dump
- Replies: 820
- Views: 76346
Re: S:44 Dump
YES YES MOAR EYEKANDEH! SUM ONE MAKE A LANDKREUZER! http://david.australianinfront.com.au/Interesting/landkreuzer.jpg Dude, all it would take would be for one A-26 to swoop in, fire 20 rockets at it, drop a few 50kg or 100kg bombs on it, and then pepper the fleeing crew with 8-12 .50cal machineguns...
- 29 Dec 2007, 13:48
- Forum: Game Development
- Topic: Unit Fly Level (Fly Height)
- Replies: 8
- Views: 1531
Re: Unit Fly Level (Fly Height)
When you say, they don't attack the point, this usually because the target is out of range (A AA turret won't attack with a 200 range weapon vs a 500 altitude aircraft) so it won't bother, if its in close range, it will dive too attack
- 21 Dec 2007, 10:30
- Forum: Game Development Tutorials & Resources
- Topic: Mod Question Repository... Questions come in, answers go out
- Replies: 1167
- Views: 159722
- 16 Dec 2007, 13:21
- Forum: General Discussion
- Topic: Bunkers?
- Replies: 27
- Views: 3230
- 16 Dec 2007, 12:55
- Forum: Game Development Tutorials & Resources
- Topic: Mod Question Repository... Questions come in, answers go out
- Replies: 1167
- Views: 159722
- 01 Dec 2007, 10:21
- Forum: General Discussion
- Topic: Is the [TS] drama over?
- Replies: 1
- Views: 741
Is the [TS] drama over?
Seriously
- 30 Nov 2007, 20:49
- Forum: General Discussion
- Topic: Immaturity and attacks on games (ruining games)
- Replies: 106
- Views: 13974
oh look sefidel, lord spawn (retarded spawn), abokasee , lolloside (farleshadow) just ruined another game by all combombing me but i knew they were about to combomb because it is the only tactic they know so each com failed... HAHA fucking loosers lol. and btw Baladin is my fucking brother you abso...
- 30 Nov 2007, 20:42
- Forum: General Discussion
- Topic: Immaturity and attacks on games (ruining games)
- Replies: 106
- Views: 13974
- 30 Nov 2007, 20:17
- Forum: General Discussion
- Topic: Immaturity and attacks on games (ruining games)
- Replies: 106
- Views: 13974