you should make a big poll with the best ones so far :)
PS : or BAR project member/leader should just go ahead and pick one. You can't pick a name that everybody will like anyway, and it's not like it matters that much ^^
Search found 368 matches
- 21 Apr 2014, 20:55
- Forum: Balanced Annihilation
- Topic: Name suggestions for the BA remake
- Replies: 283
- Views: 63533
- 21 Apr 2014, 20:51
- Forum: Balanced Annihilation
- Topic: How to atlas - Help wanted!
- Replies: 14
- Views: 7422
Re: How to atlas - Help wanted!
'can't help but think you're all crazy using my old ugly textures as a gigantic atlas
Good job nonetheless, it's good to see my work being put to good use
Good job nonetheless, it's good to see my work being put to good use
- 15 Mar 2014, 13:29
- Forum: Balanced Annihilation Reloaded
- Topic: BA:R Arm models
- Replies: 133
- Views: 103550
Re: BA:R Arm models
oh, thanks :p
- 14 Mar 2014, 23:49
- Forum: Balanced Annihilation Reloaded
- Topic: BA:R Arm models
- Replies: 133
- Views: 103550
Re: BA:R Arm models
beta ! beta ! beta ! :D
- 07 Aug 2013, 12:29
- Forum: Art & Modelling
- Topic: Random WIP 2013+
- Replies: 406
- Views: 147217
Re: Random WIP 2013+
Sweet
I'm looking forward to it
I'm looking forward to it
- 07 Aug 2013, 00:07
- Forum: Art & Modelling
- Topic: Random WIP 2013+
- Replies: 406
- Views: 147217
Re: Random WIP 2013+
Beherit > Looks cool ! I'm glad to see that some of my stuff is used. Is this a game project or something ? It's been ages since the last time I read this forum
- 04 Dec 2012, 15:47
- Forum: Art & Modelling
- Topic: Random wip 2012+
- Replies: 734
- Views: 215721
Re: Random wip 2012+
Thanks for your kind words :) Smoth : Thanks, I appreciate it. Yeah I guess skeletons would work for a jointed animation but unless you can somehow bake it from the skeleton animation data, it would be a pain in the ass to animate :mrgreen: True that skeletal animation in spring would be a huge plus...
- 03 Dec 2012, 15:55
- Forum: Art & Modelling
- Topic: Random wip 2012+
- Replies: 734
- Views: 215721
Re: Random wip 2012+
Hi guys, how you doing ? Long time no see :) I made a speed modeling/texturing last WE and I thought you guys might be interested so I released it under CC-BY license. Honnestly, I don't remember how to do the team color thing but there's the .xcf gimp source file so I'm sure you'll find a way to ha...
- 01 Jul 2011, 15:41
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1188827
Re: Random WIP
yes, a little of gimp too but mostly everything was painted directly on the texture through the 3d texture paint tool
- 01 Jul 2011, 02:34
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1188827
Re: Random WIP
Thanks,
yup, he does looks like a zombie
'will fix that :)
yup, he does looks like a zombie
'will fix that :)
- 01 Jul 2011, 01:46
- Forum: Off Topic Discussion
- Topic: Awesome songs in games
- Replies: 65
- Views: 8425
Re: Awesome songs in games
Fallout http://www.youtube.com/watch?v=qiugr3eR34Y&feature=related Q3 http://www.youtube.com/watch?v=MVpn4qLzmiY&feature=related Diablo http://www.youtube.com/watch?v=gGTUz4OnzdM some already posted but it's good so.. :) I'm curious to know what is the ratio of (total of hours I have spent o...
- 01 Jul 2011, 01:17
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1188827
- 16 Jun 2011, 13:18
- Forum: General Discussion
- Topic: Do you run spring with shadows on?
- Replies: 60
- Views: 14700
Re: Do you run spring with shadows on?
No
I used to have a 7600GT but now I have an intel gma 945 so it's even worse
I used to have a 7600GT but now I have an intel gma 945 so it's even worse
- 15 Jun 2011, 04:01
- Forum: Art & Modelling
- Topic: Cremuss's UI
- Replies: 9
- Views: 3787
Re: Cremuss's UI
I don't care, so let's say PD.Hoi wrote:What's the licence?
- 15 Jun 2011, 03:58
- Forum: Feature Requests
- Topic: Multiple UV channels, please!
- Replies: 8
- Views: 2531
Re: Multiple UV channels, please!
.fbx support multiple uv channel natively so it may be possible to add this feature with .fbx models only without tons of work. I know hard work has already been done to add support of many new model format (especially .obj but also, looking at this topic http://springrts.com/phpbb/viewtopic.php?f=...
- 11 Jun 2011, 13:56
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 218388
Re: BA model replacements
No need to apologize, we agree then :)
Multiple UV channel would be indeed great :D
Anyway I'm looking forward for future updates =)
Multiple UV channel would be indeed great :D
Anyway I'm looking forward for future updates =)
- 11 Jun 2011, 04:07
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 218388
Re: BA model replacements
Looks cool, great job :) It's the occasion for me to speak as an artist position of a feature I'd like to see in spring engine, because it's so common nowadays that I guess it would take Spring engine closer to a professional level and that it could improve, if artists are using it, the quality of t...
- 14 May 2011, 14:33
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 218388
Re: BA model replacements
Keep it up
- 06 May 2011, 14:20
- Forum: Art & Modelling
- Topic: This tool looks wonderful (Pixexix)
- Replies: 22
- Views: 4578
Re: This tool looks wonderful (Pixexix)
I agree, the site is awfu... .. great ! (asobo is watching me)
:D
Back to the topic, the tool is cool, even if it's supported internally by many softwares nowadays (blender, 3dsmax etc), but it's just not that useful.
:D
Back to the topic, the tool is cool, even if it's supported internally by many softwares nowadays (blender, 3dsmax etc), but it's just not that useful.
- 05 May 2011, 20:03
- Forum: Art & Modelling
- Topic: This tool looks wonderful (Pixexix)
- Replies: 22
- Views: 4578
Re: This tool looks wonderful (Pixexix)
pff.. :p
I guess they don't care about my life, they just want me to be good doing this job
I guess they don't care about my life, they just want me to be good doing this job