Search found 57 matches
- 05 Jun 2005, 05:25
- Forum: General Discussion
- Topic: Lasers
- Replies: 19
- Views: 1822
- 04 Jun 2005, 07:45
- Forum: Engine
- Topic: Game databases
- Replies: 21
- Views: 4227
Why don't they use free databases like sqlite3? I'm just wondering. They would be easier to modify and update. Also you could tumble all the data into one database(one file). What's the point in using a new file format, if you already have a (group of) much more popular one(s) that is better known ...
- 04 Jun 2005, 07:32
- Forum: General Discussion
- Topic: massive screen shots
- Replies: 19
- Views: 3832
- 04 Jun 2005, 07:14
- Forum: Off Topic Discussion
- Topic: Favourite TA Unit
- Replies: 13
- Views: 3374
Favourite TA Unit
I'm not gonna poll this, as that would be silly. But anyway, here it is; What is your favourite TA unit (ANY TA unit! custom, etc.) and why is it your favourite? A sentence or two will suffice. ;) Mine has to be the Archnano (It appears in several different spellings... Archano, etc.) from the TLL r...
- 04 Jun 2005, 04:30
- Forum: General Discussion
- Topic: Wee Spring
- Replies: 134
- Views: 12970
- 04 Jun 2005, 03:59
- Forum: General Discussion
- Topic: "area attack" option isn't working well for bomber
- Replies: 26
- Views: 3168
- 04 Jun 2005, 03:42
- Forum: General Discussion
- Topic: Wee Spring
- Replies: 134
- Views: 12970
- 04 Jun 2005, 03:40
- Forum: General Discussion
- Topic: Coop with 1 Army ?
- Replies: 2
- Views: 635
Re: Coop with 1 Army ?
Hi I've been following this project for a while now but just now registered to the forums. I don't know if I missed it or if it's possible or what but is there anyway to have two players control the same army? I ask this because of the ability to go first person and control the units and I think it...
- 04 Jun 2005, 03:36
- Forum: Engine
- Topic: Game databases
- Replies: 21
- Views: 4227
- 03 Jun 2005, 11:59
- Forum: Help & Bugs
- Topic: Only terrain shows up
- Replies: 27
- Views: 5199
- 03 Jun 2005, 11:53
- Forum: Engine
- Topic: Game databases
- Replies: 21
- Views: 4227
- 03 Jun 2005, 11:44
- Forum: Game Development
- Topic: Adrenaline Rush Key (idea) ()
- Replies: 44
- Views: 9995
- 03 Jun 2005, 04:44
- Forum: General Discussion
- Topic: New Unit Suggestions
- Replies: 24
- Views: 3516
good ideas! lol. the teleporter thing i would say uses a little less than 100% as you may as well just build the constructionyard where the reciever is, and it'd just be pointless... lol maby 20%, (and it transmitts 1 unit every 5 seconds) so then if you had a 'secure' reciving end you could slowly...
- 03 Jun 2005, 04:14
- Forum: General Discussion
- Topic: Free, licenseless mods?
- Replies: 63
- Views: 8496
- 03 Jun 2005, 03:31
- Forum: General Discussion
- Topic: New Unit Suggestions
- Replies: 24
- Views: 3516
How about a realy big fly wheel with a few Pewee's that run inside it like a hamster and they press buttons every time they take a step, and each button fire's out a shot from the cannon that is faceing forward as the time. So can only fire it when its moving. It would make for a bizzar sight, wand...
- 03 Jun 2005, 03:30
- Forum: General Discussion
- Topic: An idea for corpses
- Replies: 41
- Views: 5030
If it's possible, for K-Bots, have them break into their bits, collapse and darken. The entire mess would be treated as one wreck, but it'd look neat, as you could never tell which way the parts would land. Here's a list; K-Bots; break apart into base segments (arms, legs) defined by model, collapse...
- 03 Jun 2005, 03:22
- Forum: General Discussion
- Topic: New Unit Suggestions
- Replies: 24
- Views: 3516
Could work, but you'd have to make some kind of catch, ie; it takes a while for a unit to be transported. A really sneaky way of doing this would to; 1) Take all data from the unit at the sender 2) Save it 3) Dissassemble the unit at the sender for 100% cost 4) Send saved data to reciever 5) Recieve...
- 03 Jun 2005, 03:19
- Forum: Game Development
- Topic: The one reason why XTA isn't fun
- Replies: 36
- Views: 9516
OK, just ran that 6 Zeus vs 1 Goliath: Goliath wins, could prolly take 7 on with the health left over. 34 Zeus vs 1 Krogoth: Krogoth won, but it was close, REALLY close. The fact that it could take 2 out at distance made the difference. Might be different if run again. 34 Zeus vs 5 Goliaths: Zees g...
- 03 Jun 2005, 03:11
- Forum: Game Development
- Topic: Adrenaline Rush Key (idea) ()
- Replies: 44
- Views: 9995
I can tell you why the idea is unfeasable; 1) This is an RTS, not an FPS. Robots do not have Adrenalin 2) It doesn't really fit the situation (see above) 3) It could be abused by idiots in order to ruin a game 4) In hectic battles, unless you're a micromanagement addict, it's practically useless (it...
- 03 Jun 2005, 02:12
- Forum: AI
- Topic: What is "group AI" exactly?
- Replies: 14
- Views: 4004