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by El Capitano
14 Jun 2010, 10:26
Forum: Zero-K
Topic: where did all the pros go?
Replies: 56
Views: 11493

Re: where did all the pros go?

Protip: no game is perfect. The sort of thing I'm talking about is regret using the friendly fire mechanics to grief players on his team that he didn't like. I like the fact that FF exists, but considering that, at the time, my options were play with regret or don't play at all, I chose the latter. ...
by El Capitano
13 Jun 2010, 20:08
Forum: Zero-K
Topic: where did all the pros go?
Replies: 56
Views: 11493

Re: where did all the pros go?

Acidd_UK directed me at this thread, so I thought I'd mention why I stopped playing. I was able to work around the UI, it never got to the point (for me) that it was unplayable, although ATI's driver bugs didn't make things easy. For me, the problem was the community. Some of the things that I liked...
by El Capitano
22 Jun 2009, 15:21
Forum: General Discussion
Topic: WTF
Replies: 64
Views: 11785

Re: WTF

Protip: don't accuse everybody of being a cheater at a game you've only played once if you want to get a positive and helpful response.
by El Capitano
29 Jan 2009, 16:21
Forum: Game Development
Topic: I Am Leaving CA
Replies: 121
Views: 12131

Re: I Am Leaving CA

As if anybody will actually sue the Spring project. The file hosts you may have a point about, but all they'll need to do is delete otacontent and any copies of mods that bundle it, job done. If they actually do sue, they'll use past behaviour as evidence, in which case Spring is already tainted and...
by El Capitano
29 Jan 2009, 15:08
Forum: Game Development
Topic: I Am Leaving CA
Replies: 121
Views: 12131

Re: I Am Leaving CA

I find it interesting that a press release from 2007 is considered "recent". So, in the year and a half since that press release, what have Infogrames actually done with the TA IP to get people into yet another tizz?

Anyway, we now return you to your regular demonising of TA-based mods.
by El Capitano
23 Jan 2009, 13:01
Forum: General Discussion
Topic: limit player number to 8-10 per game.
Replies: 159
Views: 12598

Re: limit player number to 8-10 per game.

Claiming that 8v8 does not reward skill is complete bollocks. The amount of times I've played a big game and seen just one person save the day for an entire team is rather large. If you lower the player cap, I will simply be even more disinclined to play with newbies/idiots on my team because they'l...
by El Capitano
20 Jan 2009, 14:33
Forum: General Discussion
Topic: limit player number to 8-10 per game.
Replies: 159
Views: 12598

Re: limit player number to 8-10 per game.

Limit Spring to 2v2! Master and little bitch vs. Master and little bitch. Seriously, the best way to learn is to spec some fucking games and talk with the other specs to find out what's going on and why people are doing what they're doing. Therefore, everybody below star rank should be automatically...
by El Capitano
20 Jan 2009, 14:31
Forum: General Discussion
Topic: Mod name stealing
Replies: 37
Views: 4623

Re: Mod name stealing

Anybody care to post a list of his names? I need to know my options.
by El Capitano
13 Jan 2009, 14:55
Forum: General Discussion
Topic: Commentated Replay
Replies: 96
Views: 14051

Re: Commentated Replay

Are you guys taking requests? I've got some replays of some epic games that could benefit from a neutral commentary.
by El Capitano
17 Dec 2008, 10:51
Forum: General Discussion
Topic: How do you think the spring project will look in 2012?
Replies: 105
Views: 12747

Re: How do you think the spring project will look in 2012?

CA will have taken over, BA will be forgotten as a relic of the past and Gota will still be whining about mex overdrive and units being "too fast man, too fast!"
by El Capitano
06 Dec 2008, 15:01
Forum: General Discussion
Topic: Planetwars
Replies: 108
Views: 14636

Re: Planetwars

This week, I've barely been able to have 1 non-planetwars game. Every single evening, when it's been up, the PlanetWars server has been full with another 15-20 or so specs. So many people have wanted to play that we've had stalemates because of teams being hideously imbalanced but nobody on the over...
by El Capitano
06 Dec 2008, 13:58
Forum: General Discussion
Topic: Planetwars
Replies: 108
Views: 14636

Re: Planetwars

If CA is so flawed, perhaps you'd like to elabourate those flaws? So far you've said mex overdrive (which isn't a flaw) and units are too fast, leading to weird bugs in pathfinding, except that I've experienced no more pathfinding glitches with CA than I saw with BA.
by El Capitano
04 Dec 2008, 14:45
Forum: General Discussion
Topic: Planetwars
Replies: 108
Views: 14636

Re: Planetwars

I feel that CA games involve the same amount of porcing as BA does (if not more) You're welcome to your opinion, as wrong as it is. because T1 defences are pretty good Nowhere near as good as BA defences. if you spam them and you can create your own terraform for extra porc (+level 1 shield domes a...
by El Capitano
01 Dec 2008, 16:42
Forum: General Discussion
Topic: Planetwars
Replies: 108
Views: 14636

Re: Planetwars

But there is a major advantage to being on the losing side. Any battles on your home planets let you deploy buildings, for much more usefulness per build power than mobile units. There are just a couple bugs in it to get worked out; it should have been available before, and balance will change quit...
by El Capitano
01 Dec 2008, 12:53
Forum: General Discussion
Topic: Planetwars
Replies: 108
Views: 14636

Re: Planetwars

Everyone in the game now gets roughly the same amount of free units, going up over time as the game progresses. And you don't have to play 12v4 :roll:, but you do get extra commanders to help when things are almost balanced, say, 4v5. Of course you don't have to play 12v4, but take last night. A wh...
by El Capitano
01 Dec 2008, 11:15
Forum: General Discussion
Topic: Planetwars
Replies: 108
Views: 14636

Re: Planetwars

I'm really dubious about the concept of what is essentially grind. Your enemy starting with free T2 units can have a large impact on the game. There's also the serious flaw that one faction can literally zerg another out of the game. 12v4, anyone?
by El Capitano
28 Nov 2008, 15:17
Forum: Off Topic Discussion
Topic: Supreme commander 2
Replies: 97
Views: 17186

Re: Supreme commander 2

I predict that the commanders will gain unfeasibly large swords and be able to wield them as if they were ------- knives. When battle commenses, the commanders will perform attacks that look more like fireworks displays from Dubai than actual attacks. As the battle rages, a commander will use a grav...
by El Capitano
21 Nov 2008, 13:16
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 171757

Re: Complete Annihilation News

Acidd_UK wrote:Last time I checked, XBoxes were quite a lot smaller than fusion reactors / tanks / laser shooting robots...
Your memory is faulty.
by El Capitano
13 Nov 2008, 10:53
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 171757

Re: Complete Annihilation News

Making Fusions as big as an XBox would also help discourage people from spamming them. Want to spam fusions? Well, you'd better make sure you own half the map ;)
by El Capitano
09 Nov 2008, 15:45
Forum: Zero-K
Topic: CA Strategies
Replies: 121
Views: 15888

Re: CA Strategies

Scikar wrote:Do you mean something else? Levellers won't be much good against Razorbacks and Vanguards, except for the fact you could win the game with them before the first Razorback is built.
Maybe, I'm thinking core T2 arty, 4 of them did a surprisingly good job at softening up a razorback in a game I played.

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