Search found 1844 matches
- 16 May 2020, 23:36
- Forum: Help & Bugs
- Topic: [Watchdog] Hang detection triggered for Spring 104.0 on Fedora
- Replies: 6
- Views: 6089
- 05 May 2020, 19:00
- Forum: Help & Bugs
- Topic: cmake cannot find boost version 1.69.0
- Replies: 15
- Views: 10450
Re: cmake cannot find boost version 1.69.0
I used git in the terminal to get the latest stable branch
You are trying to build 104.0 from master (where CMakeLists.txt still includesCMakeLists.txt:254
Code: Select all
FIND_PACKAGE(Boost ...)
- 28 Sep 2019, 12:20
- Forum: Engine
- Topic: relayhosts & spring-dedicated
- Replies: 5
- Views: 7466
Re: relayhosts & spring-dedicated
- no
- no
- no, it has to match the network protocol version which changes once in a blue moon
Full engine-independence will never be possible.
- no
- no, it has to match the network protocol version which changes once in a blue moon
Full engine-independence will never be possible.
- 27 Aug 2019, 16:05
- Forum: Mac OS X
- Topic: Diary of an insane man
- Replies: 33
- Views: 58776
Re: Diary of an insane man
The modern info-texture (metal/los/etc) shader overlay system requires GL3, you voided your warranty.I also forced OpenGL 2.1 ... failing shaders
- 28 Jul 2019, 09:37
- Forum: General Discussion
- Topic: Total Continuity
- Replies: 21
- Views: 25137
Re: Total Continuity
In the interest of completeness, note that compared to the Lua VM Spring's COB interpreter does not perform (as much or at all): memory allocation garbage collection hashtable indexing stack management (COB copies a few ints per function call) pointer chasing While not an endorsement to use COB, for...
- 19 Jul 2019, 10:15
- Forum: General Discussion
- Topic: Mars Total Warfare - Spring similarities
- Replies: 40
- Views: 89066
Re: Mars Total Warfare - Spring similarities
Did anything come of the talk of violation flagging? I think the engine devs have the strongest case since http://total-warfare.com/cont/ likely includes everything from a spring game. It is being worked on, we have hard evidence now that the MARSTW executable is based on a fork of Spring engine co...
- 10 May 2019, 11:33
- Forum: Game Development
- Topic: 1208 Maintenance - Decloak range is not causing decloak
- Replies: 4
- Views: 5951
Re: 1208 Maintenance - Decloak range is not causing decloak
Control over (de)cloaking behavior was handed to Lua, check https://github.com/Balanced-Annihilatio ... amaged.lua for example code.
- 20 Apr 2019, 11:02
- Forum: General Discussion
- Topic: RIP BA
- Replies: 64
- Views: 54226
Re: RIP BA
Allowing ... 103 wasn't hurting anyone. It was hurting engine development. If said development ends (why would anyone want to contribute when all they see getting airtime is some old engine from N years ago?), the only reasonable expected outcome is that Spring's server will be unceremoniously shut...
- 11 Apr 2019, 15:39
- Forum: Community Blog
- Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
- Replies: 82
- Views: 74224
Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag
How some of your clients have the power to go into the office of other clients of yours and ban their customers or destroy the office itself? The BA9/PA offices were actually unoccupied, which brings me back to point 1) of https://springrts.com/phpbb/viewtopic.php?p=590653#p590653. The only reason ...
- 11 Apr 2019, 14:27
- Forum: Community Blog
- Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
- Replies: 82
- Views: 74224
Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag
You ( all of you) can either 1) stop whining and take a day or two to update PA to 104, then move on with your life, or 2) read this statement again and act on it If your goals are contradictory to the project, feel free to host your own server with any versions and/or rules you see fit. the questio...
- 11 Apr 2019, 14:11
- Forum: Community Blog
- Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
- Replies: 82
- Views: 74224
Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag
No, game developers (which BA9 and PA do not have) are our "clients". Players are theirs.RickHustle wrote:Your clients is players.
I guess you'll just have to... learn how to hustle?
- 10 Apr 2019, 18:59
- Forum: Community Blog
- Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
- Replies: 82
- Views: 74224
Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Is this "let's ban old engines" a one time thing or do the devs plan to do it regularly from now on? It may not be a regular thing, but we reserve the right. If, for example, good boy Mando the samaritan martyr finds and abuses any exploits in 104(+), as he did with 103, that would count ...
- 09 Apr 2019, 01:55
- Forum: Phoenix Annihilation
- Topic: Noticed things
- Replies: 9
- Views: 11142
Re: Noticed things
Ok, so maintainance releases are based on arbitrary commits. So release 24523 is in no way more stable than release 23435. As a game developer your only chance is to just try some engines and stick to the one that runs best for you. If you update the engine then you have the chance to get some bugf...
- 08 Apr 2019, 21:02
- Forum: Phoenix Annihilation
- Topic: Noticed things
- Replies: 9
- Views: 11142
Re: Noticed things
I expected that an engine version 104.0 would be compatible with another engine version 104.x You seem to either have attached too much value to version numbers or be dreadfully confused about what the various 104.0.1-123-gabcdef builds actually are, so allow me to clear up some details. They repre...
- 25 Mar 2019, 21:03
- Forum: Map Creation
- Topic: MapConv(NG) for Windows crash on big map sizes
- Replies: 30
- Views: 31062
Re: MapConv(NG) for Windows crash on big map sizes
JFYI, a barebones 64x64 map requires at least 8GB of RAM just for the heightmap (the engine converts it to floats, and also maintains an unsynced copy) so you can probably forget about loading one of those up.
- 23 Mar 2019, 01:29
- Forum: Engine
- Topic: When can we talk about spring's loading problems (On Windows)?
- Replies: 7
- Views: 7498
Re: When can we talk about spring's loading problems (On Windows)?
Do you disagree with the hypothesis that ignoring .git would produce significant improvements (on windows)? The underlying problem is that doing development inside an .sdd thrashes the OS disk cache, git (as opposed to no VCS) just makes it worse. Do you disagree with my assertion that it seems to ...
- 22 Mar 2019, 11:39
- Forum: Engine
- Topic: When can we talk about spring's loading problems (On Windows)?
- Replies: 7
- Views: 7498
Re: When can we talk about spring's loading problems (On Windows)?
It seems to me you have already forgotten that the solution is *not* as easy as igoring .git folders.
What more information do you need to understand the issue other than "this ain't a Linux vs Windows deal"?
What more information do you need to understand the issue other than "this ain't a Linux vs Windows deal"?
- 13 Jan 2019, 15:33
- Forum: General Discussion
- Topic: Mars Total Warfare - Spring similarities
- Replies: 40
- Views: 89066
Re: Mars Total Warfare - Spring similarities
there is no underlying "engine" Bullcrap, this is either a clean-room reimplementation of a Spring-like engine or some older fork trying very hard to hide its origins. Disassembling the binary (which has been stripped clean by the way) and comparing code sections against various spring{-m...
- 18 Dec 2018, 12:39
- Forum: Feature Requests
- Topic: suggestion: replay backward/forward
- Replies: 20
- Views: 20902
Re: suggestion: replay backward/forward
that is probably not even too difficult todo I suspect you may be in management, so here are some free tips to improve your style and relations with your underlings: If something seems easy or obvious to you but has not been done yet, assume that it is probably hard. If you want to show this assump...
- 18 Dec 2018, 12:19
- Forum: Help & Bugs
- Topic: Spring RTS, Oculus Rift, 3D!
- Replies: 9
- Views: 5163
Re: Spring RTS, Oculus Rift, 3D!
... as well as overestimating how much I care about being regaled with tales from your personal history concerning terribad early Oculus-style VR technology, which was limited in many more aspects than resolution alone. FYI since I can see tiny details matter to you: "anaglyph" being a nou...