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by daryl
14 Feb 2022, 16:44
Forum: Lua Scripts
Topic: help with customPlayerKeys
Replies: 4
Views: 5433

Re: help with customPlayerKeys

yes... I tried, like [player1] { countrycode=Italy; [...] team=0; avatar = xx; ---<<< custom parameters othervariable = yy; ---<<< custom parameters } but nothing... also I tried using: [player1] { countrycode=Italy; [..] team0 } [customPlayerKeys1] ---<<< custom parameters player 1 { avatar=aa; } b...
by daryl
05 Feb 2022, 23:54
Forum: Lua Scripts
Topic: help with customPlayerKeys
Replies: 4
Views: 5433

Re: help with customPlayerKeys

Yes! Though I mostly use customTeamKeys, and I don't remember well but maybe there was an issue with customPlayerKeys not being transmitted. I can't receive data from customPlayerKeys wrote into the "script.txt", and I think that my code is wrong, could you please check it?: [...] [player...
by daryl
04 Feb 2022, 10:05
Forum: Lua Scripts
Topic: help with customPlayerKeys
Replies: 4
Views: 5433

help with customPlayerKeys

Hello, please can you help me about customPlayerKeys ? I see in wiki: Spring.GetPlayerInfo ( number playerID ) return: nil | string "name", bool active, bool spectator, number teamID, number allyTeamID, number pingTime, number cpuUsage, string "country", number rank, table custom...
by daryl
19 Dec 2020, 13:21
Forum: Lua Scripts
Topic: Global variable
Replies: 2
Views: 3723

Re: Global variable

Hi Ivand.. the link was helpful!!! Thank you!!!
by daryl
18 Dec 2020, 20:57
Forum: Lua Scripts
Topic: Global variable
Replies: 2
Views: 3723

Global variable

Hello, Please can you help me with a global variable? : I need to send a variable from gadget to widget but some error appear during tests: code in gadget: ---- --sync ---- function gadget:GameFrame(n) [...] SendToUnsynced("start",1,0) end [...] ---- --unsync ---- function gadget:Initializ...
by daryl
29 Oct 2019, 20:18
Forum: Lua Scripts
Topic: help about a gate
Replies: 12
Views: 9988

Re: help about a gate

FLOZi wrote: 29 Oct 2019, 17:14 Is the intended orientation north/south opening or east/west?
east/west
by daryl
28 Oct 2019, 21:04
Forum: Lua Scripts
Topic: help about a gate
Replies: 12
Views: 9988

Re: help about a gate

If the yard is "oo oo cc cc cc cc cc cc oo oo", it's either 1x20 No. Top to bottom left to right punctuated by spaces. "oo oo cc cc cc cc cc cc oo oo", is: 2 block, 2 block, 2 open, 2 open, 2 open, 2 open, 2 open, 2 open, 2 block, 2 block and yardmap of gate is correct: footprin...
by daryl
23 Oct 2019, 21:56
Forum: Lua Scripts
Topic: help about a gate
Replies: 12
Views: 9988

Re: help about a gate

in .cob script you mean?
i have this code:

Code: Select all

OpenYard()
{
	set YARD_OPEN to 1;
	while( !get YARD_OPEN )
	{
		sleep 1500;
		set YARD_OPEN to 1;
	}

}

CloseYard()
{
	set YARD_OPEN to 0;
	while( get YARD_OPEN )
	{

		sleep 1500;
		set YARD_OPEN to 0;
	}

}
by daryl
23 Oct 2019, 18:46
Forum: Lua Scripts
Topic: help about a gate
Replies: 12
Views: 9988

help about a gate

hello all,
i have a small problem about this gate : in unitdef yard map="oo oo cc cc cc cc cc cc oo oo" so you can see in the picture tha passing is open but units can't pass trought the gate.
Where i wrong?
by daryl
24 Jan 2019, 19:14
Forum: Lua Scripts
Topic: team won condition
Replies: 5
Views: 6773

Re: team won condition

so i need simple gadget that write the winner player name, at end of game, in infolog.txt

for example;

"daryl won the battle"
"sprunk won the battle"
etc.
by daryl
23 Jan 2019, 10:50
Forum: Lua Scripts
Topic: team won condition
Replies: 5
Views: 6773

Re: team won condition

I want a list of winning players only...i try as soon as possibile.
thx
by daryl
03 Jan 2019, 16:14
Forum: Lua Scripts
Topic: team won condition
Replies: 5
Views: 6773

team won condition

Hello all , I need help about a widget: I want to write a file with a list of winner teams. At the moment I do a list of loser teams (it's more easy): function widget:TeamDied(TeamID) local GetPlayerInfo = Spring.GetPlayerInfo local Echo = Spring.Echo file = io.open ("rpt.wrm","a"...
by daryl
25 Feb 2018, 11:26
Forum: Lua Scripts
Topic: Zero-K Mission editor
Replies: 1
Views: 2796

Zero-K Mission editor

hello, Can I get, via lua, the group name of a unit created via Zero-K mission editor? i would like implement my code com=Spring.CreateUnit("icucom",6900,0,11400,0,1) atlas= "get the group name setted in Zero-K mission editor" Spring.GiveOrderToUnit(atlas, CMD.LOAD_UNITS, { com }...
by daryl
20 Dec 2017, 19:33
Forum: Map Creation
Topic: info about "Space map"
Replies: 9
Views: 9386

Re: info about "Space map"

This is merely something that i put together to check the possibilities of 3d models as terrain: https://youtu.be/OdQ2tVs3aTo Uses a gadget to spawn the units, and LUS to to alter terrain height according to the unit model. Also features a modified version of the "void" gadget found in Vi...
by daryl
21 Nov 2017, 01:07
Forum: Map Creation
Topic: info about "Space map"
Replies: 9
Views: 9386

info about "Space map"

hello all, I would like make a "space map" like "AstroTurf" and i did some test: http://www.warmachinesrts.com/altri_siti/question.png So I used voidWater = true, into mapinfo.lua it's ok but I see: 1) blast on invisible water surface: it's possible to shut off water? i would lik...
by daryl
31 Oct 2017, 15:34
Forum: Lua Scripts
Topic: Unit in area -> destroy units
Replies: 10
Views: 4174

Re: Unit in area -> destroy units

hi gajop, I know ZK mission editor and work well with my game (a BA variant). But the question is: can I publish missions for my game made with ZK Mission Editor in my website? is ZK mission editor open source? also is Zero K Mission Editor protected by copiright or other and I can publish only mis...
by daryl
31 Oct 2017, 13:39
Forum: Lua Scripts
Topic: Unit in area -> destroy units
Replies: 10
Views: 4174

Re: Unit in area -> destroy units

Why not use SpringBoard or ZK's Mission editor for this? Both are primarily designed for non coders. I demonstrate something similar to what you're trying to achieve in this video: https://www.youtube.com/watch?v=DBigX19uiYA hi gajop, I know ZK mission editor and work well with my game (a BA varian...
by daryl
31 Oct 2017, 09:16
Forum: Lua Scripts
Topic: Unit in area -> destroy units
Replies: 10
Views: 4174

Re: Unit in area -> destroy units

Overall, you cannot throw words in a file and expect it to work. Programming is very strict, a single mistyped character and nothing works. The computer won't guess what you want from vague indications. You must give precise instructions. Hi zwzsg, I know that... but I don't know LUA, I wrote here ...
by daryl
29 Oct 2017, 21:35
Forum: Lua Scripts
Topic: Unit in area -> destroy units
Replies: 10
Views: 4174

Re: Unit in area -> destroy units

Spring.GetUnitsInRectangle(0,0,0,0,0) is a rectangle from 0,0 to 0,0 -> it's a degenerate rectangle, all corners are the same point! Use an actual rectangle, one with a not null area, if you hope to catch units. Spring.GetUnitsInRectangle is a function that returns the units that are in the rectang...
by daryl
29 Oct 2017, 09:27
Forum: Lua Scripts
Topic: Unit in area -> destroy units
Replies: 10
Views: 4174

Unit in area -> destroy units

Hello, please can you help me with code? I'm trying to learning LUA. I would like to do this: - When an unit of Team 0 is in the rectangle, "U" unit will be destroy I wrote this code: function gadget:GetInfo() return { name = "test minimission", desc = "Minimission", au...

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