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by FLOZi
12 Aug 2018, 09:41
Forum: General Discussion
Topic: Wiki: issues + quick questions/answers
Replies: 71
Views: 6487

Re: Wiki: issues + quick questions/answers

Is it OK if I go and just manually remove all the instances of the extra <pre> tags (boxes) that are still found in some places? Let me know if you (abma, FLOZi, some other wiki guru?) think it should be done differently, else I'll go ahead. Was on my todo list, I don't see any reason not to do it ...
by FLOZi
12 Aug 2018, 09:41
Forum: General Discussion
Topic: Wiki: issues + quick questions/answers
Replies: 71
Views: 6487

Re: Wiki: issues + quick questions/answers

gajop wrote:
12 Aug 2018, 04:51
Does anyone know what should be written here? https://springrts.com/wiki/Gamedev:WeaponDefs#Cannon
The entire section is a bit garbled, e.g.
weaponVelocity = √(range * g)
R = (v^2 Sin 2X) / g

=>

v = SQRT (Rg / Sin 2X)

Let X = 45deg => Sin 2X = Sin 90 = 1

.'. v = SQRT(Rg)
by FLOZi
26 May 2018, 00:12
Forum: Engine
Topic: The differences between Develop and Maintenance
Replies: 13
Views: 617

Re: The differences between Develop and Maintenance

Any chance of a 'useful guide for GL idiots' about what changes we'll have to make in the long term?
by FLOZi
10 May 2018, 21:21
Forum: General Discussion
Topic: Which is the game that best represents the Spring engine?
Replies: 7
Views: 448

Re: Which is the game that best represents the Spring engine?

Jools wrote:But we do make just a game. It's just that at some point the game was renamed to engine and the mods were renamed to games.
May have been true once upon a time, but S44 is not MCL is not Kernel Panic is not THIS is not Air Raid is not Gravitas is not fl0ve is not...
by FLOZi
02 May 2018, 22:14
Forum: Mac OS X
Topic: Move Mac OS X subforum under Development
Replies: 1
Views: 180

Re: Move Mac OS X subforum under Development

AF wrote:This subforum is pretty dev centric, we should move it over
Thought had occurred to me earlier this week to do so with Mac and Linux subforums, either under Development or Help, but figured there's little to gain from it currently.
by FLOZi
28 Apr 2018, 14:10
Forum: Game Development Tutorials & Resources
Topic: Want to start a project? Here is where you need to start.
Replies: 71
Views: 33513

Re: Want to start a project? Here is where you need to start.

No we shouldn't. Bespoke gadgets for game specific applications result in cleaner code imo.

Just look at the mess unit_morph became.
by FLOZi
09 Apr 2018, 16:07
Forum: Community Blog
Topic: [game][Evolution RTS] New Resource Bar?
Replies: 10
Views: 680

Re: [game][Evolution RTS] New Resource Bar?

gajop wrote:I'd suggest including a screenshot of the new one so we can compare them
Click on 'read more'
by FLOZi
05 Apr 2018, 10:11
Forum: Game Development Tutorials & Resources
Topic: What the the general dev environment/workflow that you use?
Replies: 6
Views: 384

Re: What the the general dev environment/workflow that you use?

S44 was never reload friendly code wise, and MCL isn't much better, so I am accustomed to reloading the game. Sometimes it is best to have a 'clean' run anyway imo.
by FLOZi
02 Apr 2018, 23:18
Forum: Ingame Community
Topic: I am officially offering my services as a lobby moderator
Replies: 5
Views: 563

Re: I am officially offering my services as a lobby moderator

Thanks for the offer, we'll get back to you. :-)
by FLOZi
29 Mar 2018, 20:17
Forum: Off Topic Discussion
Topic: List of staff
Replies: 33
Views: 1693

Re: List of staff

I visit the forum multiple times daily, even now. :roll:

I only recently became lobby moderator with the unification of lobby/forum roles, so I've never been particularly active in that role. :wink:
by FLOZi
29 Mar 2018, 17:08
Forum: Off Topic Discussion
Topic: List of staff
Replies: 33
Views: 1693

Re: List of staff

I am quite happy with my position as Spring dictator general glorious leader for life. :roll:
by FLOZi
23 Mar 2018, 17:50
Forum: Game Development
Topic: Cool Stuff Nobody Did Yet?
Replies: 12
Views: 1466

Re: Cool Stuff Nobody Did Yet?

Pretty easy, and on the todo list for MCL, though the 'self building construction' are just mines.
by FLOZi
22 Mar 2018, 18:07
Forum: Art & Modelling
Topic: Random WIP 2018
Replies: 20
Views: 1499

Re: Random WIP 2018

Looks like you are using many polygons where fewer will do (e.g. barrels & text on tank, missile cones on the jet) and too few where more would lend a sleeker look (turret, cockpit & wings)
by FLOZi
14 Mar 2018, 22:09
Forum: Game Development
Topic: SpringABC - Empty / Template Games (Again)
Replies: 24
Views: 3124

Re: SpringABC - Empty / Template Games (Again)

FLOZi wrote: What it isn't:
  • A replacement to SimpleTutorialGame (but perhaps to PTSnoop's EmptyMod, which was in turn based on the original A.sdd)
  • A repository of example units and scripts, none are included whatsoever
  • Worth waiting for
by FLOZi
10 Mar 2018, 00:16
Forum: Game Development
Topic: SpringABC - Empty / Template Games (Again)
Replies: 24
Views: 3124

Re: SpringABC - Empty / Template Games (Again)

*FLOZi necromances*

Updated, now with empty directory structure restored (fu git), and updated chili using new handler.
by FLOZi
08 Mar 2018, 18:39
Forum: General Discussion
Topic: What is the official name of this engine?
Replies: 8
Views: 529

Re: What is the official name of this engine?

I propose we rename to "Kloot Engine", having a quick glance at the github commit log. <3
by FLOZi
07 Mar 2018, 22:57
Forum: General Discussion
Topic: What is the official name of this engine?
Replies: 8
Views: 529

Re: What is the official name of this engine?

Ah the cropped version is better, couldn't find where on the screenshot it said 'Spring RTS'
by FLOZi
07 Mar 2018, 21:41
Forum: General Discussion
Topic: What is the official name of this engine?
Replies: 8
Views: 529

Re: What is the official name of this engine?

Ummmm, is that the right image attached?

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