For ghosts of christmas yet to come:
https://springrts.com/wiki/Gamedev:SpringABC for a 'zero' game.
Search found 6079 matches
- 09 Mar 2022, 20:54
- Forum: Game Development
- Topic: Dead links on the Wiki
- Replies: 2
- Views: 3023
- 09 Mar 2022, 20:52
- Forum: Game Development
- Topic: LuaGadgets for discrete income economy ? (I think Gundam had?)
- Replies: 9
- Views: 3122
Re: LuaGadgets for discrete income economy ? (I think Gundam had?)
For the ghosts of christmas yet to come: MCL has a discrete implementation, after a kind, hacked into metal and energy. https://github.com/SpringMCLegacy/SpringMCLegacy/blob/master/LuaRules/Gadgets/game_income.lua Deals with income, mostly through killing and damaging enemy units, as well as 'insura...
- 05 Apr 2021, 23:46
- Forum: Engine
- Topic: Keep 3do model support
- Replies: 72
- Views: 23969
Re: Keep 3do model support
It is said nobody prevents them from using the old engine.. Is it only the lobby server which tried to stimulate people to update. "stimulate people to update" is just a euphemism for the word ban Every developer is in favour of keeping 3do, apart from the game which has already deleted 3...
- 05 Apr 2021, 19:55
- Forum: Balanced Annihilation
- Topic: BA12 runs on 105 (with proof)
- Replies: 9
- Views: 7785
Re: BA12 runs on 105 (with proof)
A positive step, good stuff.
I presume it doesn't help the mac players any, mind.
I presume it doesn't help the mac players any, mind.

- 29 Mar 2021, 16:22
- Forum: Engine
- Topic: Keep 3do model support
- Replies: 72
- Views: 23969
Re: Keep 3do model support
3do and cob support ought to have been removed a decade ago.
- 27 Feb 2021, 14:39
- Forum: General Discussion
- Topic: Spring's Broken Windows
- Replies: 5
- Views: 5134
Re: Spring's Broken Windows
To address what other people have said: Everyone that moans that moderation in Spring has ever been too heavy handed should be forced to wear the hat for a few months. Could you elaborate on what the experience would be like for someone who wore the hat for a few months? In the past, constant compl...
- 23 Feb 2021, 23:03
- Forum: Art & Modelling
- Topic: Random WIP 2021
- Replies: 11
- Views: 6638
Re: Random WIP 2021
Thanks :mrgreen: It's a Land Rover with recoilless rifle, yes. Strictly speaking it is a Truck, 3/4 ton, 4x4, Rover 11 with Gun, Equipment, 120mm BAT, L6 (WOMBAT). The geometry on the next one will not be so clean, as there is no way I am pulling off https://upload.wikimedia.org/wikipedia/commons/2/...
- 22 Feb 2021, 22:20
- Forum: Art & Modelling
- Topic: Random WIP 2021
- Replies: 11
- Views: 6638
Re: Random WIP 2021
Hi https://springrts.com/phpbb/download/file.php?id=11261 https://springrts.com/phpbb/download/file.php?id=11259 https://springrts.com/phpbb/download/file.php?id=11260 EFShip_SS2.jpgEFShip_SS3.jpgEFShip_SS6.jpg :o <3 https://i.imgur.com/srvJnqu.png https://i.imgur.com/fLbiiya.png https://i.imgur.co...
- 22 Feb 2021, 09:26
- Forum: Bounty Offers
- Topic: Age of Mythology Engine
- Replies: 4
- Views: 8670
Re: Age of Mythology Engine
Highly unlikely to get anyone willing to be paid to make engine changes for you (the bounty forum never really took off and has been dead for years). However, good news is the engine already has what you want (pathfinding, multiplayer) or the facilities to implement all you need via the lua API. The...
- 19 Feb 2021, 23:18
- Forum: Art & Modelling
- Topic: Random WIP 2021
- Replies: 11
- Views: 6638
Random WIP 2021
Truly into the new decade, new thread. :regret: Live from 2004, it is TACW . For reference: https://www.lrukforums.com/attachments/13743854983_2ac1eb5266_b-jpg.140086 https://www.tanks.net/wp-content/uploads/2011/04/l6-wombat-120mm-recoilless-rifle.jpg https://springrts.com/phpbb/download/file.php?m...
- 19 Feb 2021, 13:24
- Forum: General Discussion
- Topic: Is BA Still Happening?
- Replies: 3
- Views: 3669
Re: Is BA Still Happening?
Yes, on their own lobby server which I believe is springfightclub.com. PM Ares for more info.
- 10 Feb 2021, 18:19
- Forum: Game Development
- Topic: great discussion on ballance.
- Replies: 5
- Views: 5202
Re: great discussion on ballance.
Will be watching the video later, but M-A's post has reminded me of Nemo's n00berhack mod which was basically 'balance through everything being massively OP' :mrgreen: he also made a mod where prices fluctuated according to supply and demand which was a cool idea. I have fallen for the allure of mat...
- 10 Feb 2021, 09:07
- Forum: News
- Topic: Spring 105.0 released: maintenance release
- Replies: 29
- Views: 20141
Re: Spring 105.0 released: maintenance release
Is there a way to set up repeating payments on Paypal? I think it is only possible for business accounts on the receiving end. I am hesitant to do that, don't know the implications... I'd quite happily set up a £10/month or so. I imagine there are other Springers who are now 30-somethings with a di...
- 09 Feb 2021, 10:39
- Forum: News
- Topic: Spring 105.0 released: maintenance release
- Replies: 29
- Views: 20141
Re: Spring 105.0 released: maintenance release
Sent.
Is there a way to set up repeating payments on Paypal?
Is there a way to set up repeating payments on Paypal?
- 09 Feb 2021, 10:38
- Forum: General Discussion
- Topic: Spring's Broken Windows
- Replies: 5
- Views: 5134
Re: Spring's Broken Windows
Everyone that moans that moderation in Spring has ever been too heavy handed should be forced to wear the hat for a few months.
- 08 Feb 2021, 22:09
- Forum: News
- Topic: Spring 105.0 released: maintenance release
- Replies: 29
- Views: 20141
Re: Spring 105.0 released: maintenance release
Still didn't pm me either. 

- 07 Feb 2021, 13:11
- Forum: General Discussion
- Topic: Wiki Update
- Replies: 42
- Views: 15303
Re: Wiki Update
It's not strict BNF, though I'm loathe to change it after years of it being a certain way.
- 05 Feb 2021, 15:47
- Forum: General Discussion
- Topic: Wiki Update
- Replies: 42
- Views: 15303
Re: Wiki Update
Looks good, how well does it cope with something like Spring.SetUnitBlocking number unitID, boolean isBlocking, boolean isSolidObjectCollidable, boolean isProjectileCollidable, boolean isRaySegmentCollidable, boolean crushable, boolean blockEnemyPushing, boolean blockHeightChanges or Spring.SetUnitB...
- 31 Jan 2021, 01:03
- Forum: General Discussion
- Topic: Wiki Update
- Replies: 42
- Views: 15303
Re: Wiki Update
Most of the const pages of the lua API need review . I would like to template-ize callouts as I did to callins so that each entry is an anchor e.g. https://springrts.com/wiki/Lua:Callins#GetTooltip Many callins themselves are still undocumented as to what they actually do. I did some experimentation...
- 29 Jan 2021, 09:39
- Forum: Off Topic Discussion
- Topic: War Machines RTS
- Replies: 14
- Views: 8141
Re: War Machines RTS
Just TA derived, not BA derived, from what I can see. Where do you see that? I see: same team-died messages as in BA. unitdef files as lua-files (no lua in TA) and some numbers are same as in BA Sadly BA's git history was messed up, makes it harder to compare. Just surmised from screenshots, I coul...