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by FLOZi
07 Jun 2019, 18:00
Forum: SpringLobby Client
Topic: SpringLobby battlelist improvements
Replies: 51
Views: 4328

Re: SpringLobby battlelist improvements

The bronze age would like a word with you.
by FLOZi
22 Apr 2019, 11:44
Forum: Game Development
Topic: Disabling sensor calculations
Replies: 5
Views: 317

Re: Disabling sensor calculations

Why not just set globallos? I would think you would have a lot better luck by giving all units unlimited vision. Units with unlimited vision might result in areas where los darkens. I think in either case you would have to probably just make sure that L mode was always on, but that's ofc a simple t...
by FLOZi
21 Apr 2019, 22:36
Forum: Game Development
Topic: Disabling sensor calculations
Replies: 5
Views: 317

Disabling sensor calculations

Say one had a project where LOS/radar et al were not part of the gameplay. Would giving all units 0 for {sight, airSight, radar, sonar}distance in the unitdef, setting {los, airLos, radar}MipLevel to maximum in modrules.lua and setting all created units to always visible with Spring.SetUnitAlwaysVis...
by FLOZi
20 Apr 2019, 15:49
Forum: Engine
Topic: Spring 1944 using Engine 103
Replies: 11
Views: 464

Re: Spring 1944 using Engine 103

And yet no PMs ever appeared in my inbox over the past year and a half about it not working under 104. :cry:
by FLOZi
19 Apr 2019, 21:35
Forum: Engine
Topic: Spring 1944 using Engine 103
Replies: 11
Views: 464

Re: Dispensation for Spring 1944 to use Engine 103

The real question is wth S44 is being hosted on 103 when it runs fine under 104, afaik. :lol:
by FLOZi
11 Apr 2019, 21:59
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 4737

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

Locking this due to inability to face dealing with petulant teenagers during out-of-term time. If you wish to have a rational conversation, by all means do so. By a rational conversation I mean 'What can we do to fix the version of BA we wish to play for 104.0?' Because that is your only option, and...
by FLOZi
31 Mar 2019, 13:24
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 30
Views: 2773

Re: MapConv(NG) for Windows crash on big map sizes

I also have 16 gb RAM. Do you not have a 64bit OS?
by FLOZi
29 Mar 2019, 18:24
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 30
Views: 2773

Re: MapConv(NG) for Windows crash on big map sizes

Works fine for me on 104.0 :o
by FLOZi
28 Mar 2019, 18:30
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 30
Views: 2773

Re: MapConv(NG) for Windows crash on big map sizes

EpicLawn is 64 x 64 according to Springfiles? Obviously the diffuse texture is very tiled and the heightmap is totally flat.
by FLOZi
25 Mar 2019, 19:16
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 30
Views: 2773

Re: MapConv(NG) for Windows crash on big map sizes

Beherith wrote:
25 Mar 2019, 14:49
64x64 failed, 60x40 succeeded, thats all i know for now :(
That at least lets me know 64 x 64 is still too big :)
by FLOZi
21 Mar 2019, 21:10
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 30
Views: 2773

Re: MapConv(NG) for Windows crash on big map sizes

Define 'extreme'? :-) :-)

edit: You said 60 x 40 in the other thread which is impressive for a 'proper' map. Getting close to 'EpicLawn' territory at least.

Any chance of you trying to find the limit? :twisted:
by FLOZi
19 Mar 2019, 21:10
Forum: Engine
Topic: The future is here
Replies: 7
Views: 521

Re: The future is here

Monumental.
by FLOZi
15 Mar 2019, 19:02
Forum: Art & Modelling
Topic: Making game content for spring with Blender
Replies: 10
Views: 961

Re: Making game content for spring with Blender

The obj you sent me has no uvs, would explain why the texture was black :P So question becomes why does it have no UVs, how did you export it to obj?
by FLOZi
09 Mar 2019, 20:38
Forum: Ludum Dare
Topic: LD44
Replies: 16
Views: 1308

Re: LD44

gajop wrote:
09 Mar 2019, 03:18
, city-builder games
This is relevant to my interests.

Hoko thinks it would be simpler to write one's own game rather than use Spring for this. :wink:
by FLOZi
03 Feb 2019, 20:22
Forum: Art & Modelling
Topic: Making game content for spring with Blender
Replies: 10
Views: 961

Re: Making game content for spring with Blender

Just the obj should be sufficient, I don't tend to use discord but I suppose I can hop on if you don't have an alternative
by FLOZi
01 Feb 2019, 22:11
Forum: Art & Modelling
Topic: Making game content for spring with Blender
Replies: 10
Views: 961

Re: Making game content for spring with Blender

Spring is its own test environment. If you upload the .obj somewhere I will take a look at it.
by FLOZi
23 Jan 2019, 18:36
Forum: Art & Modelling
Topic: Making game content for spring with Blender
Replies: 10
Views: 961

Re: Making game content for spring with Blender

You can do all three, though with caveats on 3 in particular. You should ask Anarchid / search the forum for his blender-animation-to-lua stuff.
by FLOZi
07 Jan 2019, 18:49
Forum: Off Topic Discussion
Topic: Tabletop Annihilation
Replies: 2
Views: 853

Re: Tabletop Annihilation

Cool project :-) Seem to recall someone doing something similar in years gone by.
by FLOZi
03 Jan 2019, 19:21
Forum: General Discussion
Topic: No more Helpers Ai ?
Replies: 0
Views: 438

Re: No more Helpers Ai ?

Which menu? Which game? When was the last time you played (are you referring to the very ancient 'Group AI'?)

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