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by Nixa
21 Mar 2016, 08:35
Forum: Balanced Annihilation
Topic: Dead or alive
Replies: 12
Views: 2148

Re: Dead or alive

Memories
by Nixa
23 Apr 2015, 08:31
Forum: Balanced Annihilation
Topic: Whats happening with BA?
Replies: 17
Views: 2619

Re: Whats happening with BA?

>>Finally i joined after some years... welcome back! >>1- Too few people, what happened with it? zero-k users moved to their own lobby >>2- Gamers keep playing DSD.... I dont see anything bad with that. I love this map. >>3- Is BA still maintained? sure: http://imolarpg.dyndns.org/trac/balatest/tim...
by Nixa
02 Oct 2011, 04:02
Forum: Balanced Annihilation
Topic: Remember...
Replies: 19
Views: 2252

Re: Remember...

... remember when you could win 1v1's with 20 fighters...

wait no you probably don't you all have join dates after 2006 :(

But yeh I actually don't remember the pathing being better I guess it's been that long...
by Nixa
16 Sep 2011, 03:00
Forum: Zero-K
Topic: Unlocks and experienced players
Replies: 134
Views: 15170

Re: Unlocks and experienced players

Your right, I haven't played ZK since well, it was called CA (because of the unlock system). I may not remember correctly with the nuke but back then I believe at some version that was a possible situation. The rest of the post stands though (considering it has no reference to any particular units)....
by Nixa
13 Sep 2011, 09:10
Forum: Zero-K
Topic: Unlocks and experienced players
Replies: 134
Views: 15170

Re: Unlocks and experienced players

I don't really get the unlock thing. For one, if it's only 3 hours till you get 90% then noobs won't learn squat, in fact the mere fact they've unlocked something will probably make them feel it's better so they'll use it more often than core units and you'll achieve the opposite effect (until they ...
by Nixa
13 Sep 2011, 05:56
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 11730

Re: Balanced Annihilation 7.60

I honestly agree that BA should be more ground focused and less fighter spammy. I don't agree with the way this was accomplished with the massive HP nerf. The fighters in 7.60 are likely not perfect but at least it gives a stable base to work in that direction from. Btw, as a side note, fighters we...
by Nixa
11 Sep 2011, 12:23
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 11730

Re: Balanced Annihilation 7.60

I was not flaming, merely stating a fact.

BTW heres a good idea to add something useful to this conversation. Go into a BA game with random players and ask them what they'd like to see, then repeat. After a few days see what you come up with.
by Nixa
11 Sep 2011, 12:19
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 11730

Re: Balanced Annihilation 7.60

But that's what it is in my eyes (and everyone I've talked to). I'm entitled to my opinion hurrah. You don't play, and the people you get advice from are generally inactive elitests trying to hold on to the good old days which no longer exist. Hell I've been playing this game longer than even you, a...
by Nixa
11 Sep 2011, 12:14
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 11730

Re: Balanced Annihilation 7.60

Well since TFC deleted this post and PM'd me to try again I'll repost it again. Basically this changelog is just a set of random or personal grudge changes made by an inactive developer/player for an active forum group who barely play BA and whom are a complete misrepresentation of the BA community....
by Nixa
08 Sep 2011, 03:09
Forum: SPADS AutoHost
Topic: Spads for 2v2v2v2v2v2v2v2v2v2.. FFA
Replies: 11
Views: 1970

Re: Spads for 2v2v2v2v2v2v2v2v2v2.. FFA

Quite a bit of coding time went into that autohost to get it right
by Nixa
29 Aug 2011, 09:12
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 12812

Re: Balanced Annihilation 7.6alpha2

Problem with stunners is that AA is too easily stunned, wouldn't it be more logical to give them random resistance values instead? it should come down to more like 'this looks cool ill try this' and the look and feel of the unit Shiva/Razorback, just generally following my campaign of beefing up t3 ...
by Nixa
19 Aug 2011, 15:34
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 12812

Re: BA Experimental discussion thread (download inside)

Zydox wrote:Perhaps just create a widget which kills all commanders after 30-40min and declare the battle a draw :lol:
Kinda already exists in current BA, mod option, check it out :P
by Nixa
19 Aug 2011, 13:25
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 12812

Re: BA Experimental discussion thread (download inside)

And no mm nerf please. It's a "problem" only in large games on defensive maps like DSD, to have a bit different endgame in those isn't worth losing the mm option in more dynamic games. Will have effect your on your so called 'dynamic games', just go cap the mexes with t2 instead of being lazy. If y...
by Nixa
18 Aug 2011, 09:21
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 12812

Re: BA Experimental discussion thread (download inside)

well in any case, the idea still stands. In most games it becomes too much hassle/time consuming to cap mexes after the first few fusions.
by Nixa
18 Aug 2011, 03:44
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 12812

Re: BA Experimental discussion thread (download inside)

Why don't you increase the MM efficency to 1:120 (double e per m) or even 1:180. Most people that like to fight won't care as they like to expand and build MEXES. It will promote expansion and a more flowing game. That alone would get my vote no matter what other changes you make. Back in AA MM were...
by Nixa
17 Aug 2011, 01:07
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 12812

Re: BA Experimental discussion thread (download inside)

So almost all ground AA is worse against fighters but Fighters are better against Fighters? Yay bringing back fighterspam :twisted: But except for that, and maybe the bombers as a result of the fighters, and maybe the decrease in Moho Mexes (which should be an increase maybe?) I quite like most of it
by Nixa
01 Aug 2011, 08:15
Forum: Balanced Annihilation
Topic: Rocko cost 20% more compared to Storm , Why ?
Replies: 28
Views: 2913

Re: Rocko cost 20% more compared to Storm , Why ?

Watching a karganeth suddenly float up a cliff in its path in half a second is hilarious, and I hope its remodel accounts for this ability rather than being a pretty mech Also the warrior was originally a t1.5 ish unit in OTA, and since then it hasn't really had a proper role as such. You just need...
by Nixa
30 Jul 2011, 12:24
Forum: Balanced Annihilation
Topic: Rocko cost 20% more compared to Storm , Why ?
Replies: 28
Views: 2913

Re: Rocko cost 20% more compared to Storm , Why ?

Liez, Morties foreva (like this comment plz :D)
by Nixa
30 Jul 2011, 11:08
Forum: Balanced Annihilation
Topic: Rocko cost 20% more compared to Storm , Why ?
Replies: 28
Views: 2913

Re: Rocko cost 20% more compared to Storm , Why ?

Actually I was just educating the guy. I guess I could've personal attacked him though, my bad.

Btw, even the one sentence you read you get completely wrong, Mr Arrogant.

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