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by Vehementi
23 Aug 2006, 01:03
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 144766

Hi, I want to develop for Spring, but I don't want to read through this nine-page thread and try to assemble a working version of the game over the course of a few weeks like some other posters. Is there a definitive set of instructions to get everything working? I'd really love to help, but I just ...
by Vehementi
21 Aug 2006, 18:51
Forum: Feature Requests
Topic: Additions to statistics
Replies: 15
Views: 1690

Spring stats probably give more information than the OTA ones but I can't be the only one that finds them hard to read...
by Vehementi
21 Aug 2006, 07:00
Forum: AI
Topic: AAI 0.70 released - Win + Linux version included
Replies: 158
Views: 34176

I seem to have "trained" mine to not tech up, as I played one game against them wiht a lot of L1 stuff... So it uses some sort of cost check based on how effective it thinks the unit is, then builds the best one according to that?
by Vehementi
17 Aug 2006, 21:15
Forum: Feature Requests
Topic: Ability to assign targetting priority on the fly
Replies: 21
Views: 2618

3%? Anyone who puts in the effort to micromanage would use this feature, really. Because it would give them an advantage. Like micromanagement. I don't see how this would be a little-used feature.
by Vehementi
17 Aug 2006, 20:08
Forum: Feature Requests
Topic: Ability to assign targetting priority on the fly
Replies: 21
Views: 2618

That would be a fine way to do it. I suspect it'll be on the same level of "code complexity" as doing a full blown priority thing though.
by Vehementi
17 Aug 2006, 20:03
Forum: Feature Requests
Topic: Ability to assign targetting priority on the fly
Replies: 21
Views: 2618

In your opinion, maybe. I feel that it would in fact make the game more fun. Any change will make the code more complex, unless it's just an optimization (but then again, the optimization could make the code complex). Obviously unit control would be made more complex, as that was the goal of the sug...
by Vehementi
17 Aug 2006, 19:30
Forum: Feature Requests
Topic: Ability to assign targetting priority on the fly
Replies: 21
Views: 2618

Yeah that'd be neat.
by Vehementi
17 Aug 2006, 19:20
Forum: Feature Requests
Topic: Ability to assign targetting priority on the fly
Replies: 21
Views: 2618

I don't understand what you mean. I can tell my guy to shoot at the enemy just fine, if I want him to stop, stand still, and shoot, but that's not what I want. I want to micromanage my two zippers or whatever to dodge and weave and hide behind buildings while shooting at that mex at every possible o...
by Vehementi
17 Aug 2006, 18:41
Forum: Feature Requests
Topic: Ability to assign targetting priority on the fly
Replies: 21
Views: 2618

Ability to assign targetting priority on the fly

So one thing I frequently run into in TA is that when I'm trying to micro a unit (e.g. early harassment) by moving it around, dodging rockets, hiding behind buildings, etc. my unit will sometimes not shoot what I want it to shoot but rather some other random unit or building nearby. I'd like a way t...
by Vehementi
20 Dec 2005, 01:00
Forum: Engine
Topic: All .S3O features have flipped polygons
Replies: 22
Views: 3267

Yeah we're using .67b3
by Vehementi
19 Dec 2005, 10:33
Forum: Game Development
Topic: New Upspring version (1.2)
Replies: 111
Views: 16738

Ok, I'm going to make one of those bloody features myself and work out all the problems once and for all ;) That'll also stop me from giving incorrect information about things like backface culling... May be the wrong thread to ask for an update for this issue, but is there an update for this issue...
by Vehementi
19 Dec 2005, 02:00
Forum: Map Creation
Topic: SMD Creator v3.5
Replies: 55
Views: 18401

It doesn't read

Code: Select all

SunDir=0.398 0.334 0.534;
or

Code: Select all

DetailTex=test.jpg;
correctly in my thingy (assumes default values.)
by Vehementi
19 Dec 2005, 01:48
Forum: Engine
Topic: All .S3O features have flipped polygons
Replies: 22
Views: 3267

All .S3O features have flipped polygons

After a bunch of testing, we discovered that features, when using s3o models, have flipped polygons in game. This is only true for features and not for units. We can't determine whether this is the case with 3do features as well, since they're double-sided. Here's a big post I typed up before decidi...
by Vehementi
26 Nov 2005, 09:17
Forum: Map Creation
Topic: How to generate a correct tilemap?
Replies: 8
Views: 1063

Thanks a bunch. So, when you say that trying to use a tile map to help compression doesn't work, are you saying that Spring isn't smart enough to use a tile map as a compression method instead of having a giant texture map, or are you saying that the compression method is so good that doing that wou...
by Vehementi
26 Nov 2005, 08:56
Forum: Map Creation
Topic: How to generate a correct tilemap?
Replies: 8
Views: 1063

We know that you don't need a tile file, and we've created maps without them, just making the texture map a giant... uncompressed texture file. But all the "complete" tutorials say "use a tilemap!" then don't tell you how to generate it (or explicitely say it's a standard bitmap,...
by Vehementi
26 Nov 2005, 08:33
Forum: Map Creation
Topic: How to generate a correct tilemap?
Replies: 8
Views: 1063

How to generate a correct tilemap?

We've got a tilemap bitmap that we generated in accordance with all of the tutorials, which agree with eachother and say that it's a standard bitmap with no special formatting. MapConv.exe is finding the file, but says that it can't read it: Error opening tile file ... It's failing on line 48 of Map...
by Vehementi
09 Nov 2005, 22:28
Forum: General Discussion
Topic: how to make video
Replies: 12
Views: 1885

One of the keys brings up a video recording thing - try pressing all the keys. There should also be something in the wiki or readme.
by Vehementi
09 Nov 2005, 22:12
Forum: General Discussion
Topic: Original TA music
Replies: 14
Views: 3073

Maelstrom wrote:Monthy Topic Rotation!

Yes I know that was a bit late, but it still had to be said.
No, no it didn't need to be said.
by Vehementi
29 Oct 2005, 07:48
Forum: General Discussion
Topic: Unit Request: Lvl 2 anti-air KBot
Replies: 44
Views: 4249

They should just make the L2 rocket kbot mechwarrior thing an anti-air, if they're going to make an anti air... but yeah, I agree that K-bots are ninjas, they don't stand up to attack, they're pretty much purely offensive and guerilla defensive. At least for arm... maybe core should get something ef...
by Vehementi
29 Oct 2005, 05:51
Forum: General Discussion
Topic: Minimap idea
Replies: 125
Views: 12764

D:

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