Search found 141 matches
- 11 Nov 2010, 08:37
- Forum: Help & Bugs
- Topic: Problem with font
- Replies: 9
- Views: 1698
Re: Problem with font
I had this too. It had to do with some older lua script using the fontHandler in a (now) wrong way. Are you using inlinetip-bm by any chance?
- 06 Nov 2010, 16:40
- Forum: Lua Scripts
- Topic: Release: Picture-in-Picture
- Replies: 36
- Views: 8211
Re: Release: Picture-in-Picture
Oh, right, not transparent - didn't see that yet. First I thought the rescaling of the screenshot messed it up, but here is a plain screenshot: http://spring.develz.org/stuff/screenshots/pip_metal_2.png The map is called BarracudaBay and I tried with BA v7.19 and additionally have these slightly mod...
- 06 Nov 2010, 13:42
- Forum: Lua Scripts
- Topic: Release: Picture-in-Picture
- Replies: 36
- Views: 8211
Re: Release: Picture-in-Picture
Agreed! Very cool :)
There is some shifting of map & units at the moment. See this screenshot and compare the metal spot in the PIP to the real location on the main view: http://spring.develz.org/stuff/screensh ... _metal.png
There is some shifting of map & units at the moment. See this screenshot and compare the metal spot in the PIP to the real location on the main view: http://spring.develz.org/stuff/screensh ... _metal.png
- 06 Nov 2010, 13:27
- Forum: General Discussion
- Topic: IRC bridge for Spring lobby
- Replies: 12
- Views: 2712
Re: IRC bridge for Spring lobby
Seems there was an incompatibility with Irssi, and bibim fixed it in 2 minutes :)
Awesome! Thank you again!
Awesome! Thank you again!
- 06 Nov 2010, 12:00
- Forum: General Discussion
- Topic: IRC bridge for Spring lobby
- Replies: 12
- Views: 2712
Re: IRC bridge for Spring lobby
Sorry, I should have been clearer about this: "/away" (to un-set away) is not working. In Springlobby's /help I was told it uses "/back" instead - but yes, that could be something parsed. I am using Irssi to connect to multiple networks. When I'm away from the computer I use &quo...
- 06 Nov 2010, 11:30
- Forum: General Discussion
- Topic: IRC bridge for Spring lobby
- Replies: 12
- Views: 2712
Re: IRC bridge for Spring lobby
Could you add "/back" to be sent when the irc client sends an "/away"? I tried joining &local and tell it "back" - but that doesn't work either, I am marked as away until I reconnect. Maybe I'm doing it wrong?
Thank you!
Thank you!
- 04 Nov 2010, 19:51
- Forum: General Discussion
- Topic: IRC bridge for Spring lobby
- Replies: 12
- Views: 2712
Re: IRC bridge for Spring lobby
Awesome! Works like a charm, Bibim - thank you very much :)
About the source: Of course the need to run it on my own server is gone now, but generally I think it's a good idea to make the source public - in whatever state - just so the knowledge won't get lost one day.
Thanks again!
About the source: Of course the need to run it on my own server is gone now, but generally I think it's a good idea to make the source public - in whatever state - just so the knowledge won't get lost one day.
Thanks again!
- 01 Nov 2010, 12:14
- Forum: General Discussion
- Topic: IRC bridge for Spring lobby
- Replies: 12
- Views: 2712
Re: IRC bridge for Spring lobby
Hi Bibim, I'd really like to use your IRC bridge, but I happen to be in a network which blocks all default IRC ports. Could you allow connection on non-default ports? like maybe 9999 or 7070 or 7777? On the other hand, would you like to share your code? I would love to run it on my rented server for...
- 01 Nov 2010, 11:22
- Forum: Lua Scripts
- Topic: IceUI
- Replies: 611
- Views: 96741
Re: IceUI
The inlinetip-bm widget seems to use the old fontHandler in a wrong way and caused these graphic glitches for me too. In my locally modified version I have switched to gl.Text() which has other disadvantages, but no more glitches (as far as I can see): http://git.develz.org/?p=spring-lua.git;a=blob_...
- 29 Oct 2010, 20:55
- Forum: Lua Scripts
- Topic: Problem with Build Costs widget - (not) overlapping
- Replies: 4
- Views: 947
Re: Problem with Build Costs widget - (not) overlapping
Ahh, so obvious - but I didn't realize! Thank you, Niobium, now I got CarRepairer's inlinetip-bm.lua working again :)
- 25 Oct 2010, 13:52
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 299830
Re: Shard
True, I understand the reason to have the central point for information.
But for example I was turned off at first because the starting post of this thread neither states the license nor that the source-code is available and still gives the impression it's a windows-only AI.
But for example I was turned off at first because the starting post of this thread neither states the license nor that the source-code is available and still gives the impression it's a windows-only AI.
- 25 Oct 2010, 12:25
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 299830
Re: Shard
Hehe, well at least maybe link to one of his pages which points to github?
- 25 Oct 2010, 08:21
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 299830
Re: Shard
Hi AF - could you please add the github link to your first posting as well? Had to browse the whole thread up to page 8 to finally find it. Thanks and thank you for this AI :)
- 23 Oct 2010, 23:39
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133869
Re: Skirmish AI: E323AI 3.22.4
Very cool, aggressive and entertaining AI! It's fun to play against. Thank you very much :)
--
Chojin aka Napkin
--
Chojin aka Napkin
- 23 Oct 2010, 16:53
- Forum: Lua Scripts
- Topic: Area Mex
- Replies: 123
- Views: 24613
Re: Area Mex
Great! Thank you for your reply, Niobium!
I attached what I have so far.
Edit: Sorry, removed file:close() from cmd_area_mex, which caused an error. Re-uploaded.
I attached what I have so far.
Edit: Sorry, removed file:close() from cmd_area_mex, which caused an error. Re-uploaded.
- 23 Oct 2010, 13:53
- Forum: Lua Scripts
- Topic: Area Mex
- Replies: 123
- Views: 24613
Re: Area Mex
I was afraid I had to do it like that, but the lua profiler doesn't show much cpu usage - so I guess it's ok: local spGetActiveCommand = Spring.GetActiveCommand local spGetMapDrawMode = Spring.GetMapDrawMode local spSendCommands = Spring.SendCommands local toggledMetal function widget:DrawScreen() l...
- 23 Oct 2010, 00:59
- Forum: Lua Scripts
- Topic: Area Mex
- Replies: 123
- Views: 24613
Re: Area Mex
Cool, thanks for the tips! I managed to have it show the metal-map view and switch back to normal view once the command was given. But now I'm wondering how to disable the metal-map view when canceling the command. I searched the wiki and the source for call-ins handling this case, but couldn't find...
- 22 Oct 2010, 15:01
- Forum: Lua Scripts
- Topic: Area Mex
- Replies: 123
- Views: 24613
Re: Area Mex
I found that function, but as far as I understood the actual action of clicking the button/pressing the shortcut and doing the area selection is done outside the widget and afterward sets parameters for the widget. Maybe a function (to switch to metal-map view and back) could be attached to the Cust...
- 21 Oct 2010, 21:21
- Forum: Lua Scripts
- Topic: Area Mex
- Replies: 123
- Views: 24613
Re: Area Mex
Also.. there is no way to activate the metal-map view when the button is clicked/shortcut is pressed.. is there?
- 21 Oct 2010, 21:16
- Forum: Lua Scripts
- Topic: Area Mex
- Replies: 123
- Views: 24613
Re: Area Mex
When using BA's Red GUI (currently v7.19) and adjusting it to accept customCommands (as mk_fg suggested; thanks!), the button is shown as command no matter if you use the no_button version or not and no matter what unit is selected. I added a check to make sure a builder is selected here: function w...