General
Off Topic
Development
Features
LUA
... I count 5, when I also take into account the pulling up old threads (admittedly just from last year, but still... They were unused)...
Search found 100 matches
- 10 May 2007, 15:35
- Forum: General Discussion
- Topic: HOTKEYS FOR XTA, BA and AA. Get them while they are hot!
- Replies: 21
- Views: 2680
- 10 May 2007, 15:12
- Forum: General Discussion
- Topic: HOTKEYS FOR XTA, BA and AA. Get them while they are hot!
- Replies: 21
- Views: 2680
- 08 May 2007, 04:08
- Forum: Feature Requests
- Topic: Terraintype user-defined movespeed...
- Replies: 16
- Views: 2035
- 30 Apr 2007, 13:29
- Forum: Lua Scripts
- Topic: Documentation
- Replies: 8
- Views: 1723
- 26 Apr 2007, 13:55
- Forum: Map Creation
- Topic: How to decompile maps?
- Replies: 40
- Views: 3001
Though Spring decompiles the texture like everytime you play the map *hint* And where are those images located at? Just in the RAM? And how i can access that? o_O Couldnt find anything in the spring folders. look in the source files and find where it does it? :P it'd save it in video memory i'd thi...
- 25 Apr 2007, 11:23
- Forum: Game Development
- Topic: Spring:1944 dev and testing
- Replies: 1207
- Views: 116293
- 23 Apr 2007, 13:16
- Forum: General Discussion
- Topic: How to get XTA/BA players to play non-TA mods
- Replies: 193
- Views: 19859
- 21 Apr 2007, 03:11
- Forum: Off Topic Discussion
- Topic: Hahaha, C&C3 versus Supreme Commander
- Replies: 62
- Views: 5416
http://en.wikipedia.org/wiki/Tsar_Bomba
guess again, it's been detonated... so half the earth wasn't destroyed
guess again, it's been detonated... so half the earth wasn't destroyed
- 18 Apr 2007, 10:47
- Forum: Lua Scripts
- Topic: Pre-Selection Highlighting
- Replies: 11
- Views: 2066
- 18 Apr 2007, 10:34
- Forum: Lua Scripts
- Topic: Pre-Selection Highlighting
- Replies: 11
- Views: 2066
- 16 Apr 2007, 14:42
- Forum: General Discussion
- Topic: New to Spring...where is a unit guide?
- Replies: 18
- Views: 1867
Hey, Depending on the mod you're playing, the units will be different (Spring is the name of the engine, the Mod's are technically seperate from it). If you just got it, presuming you havn't downloaded anything else, you will be playing XTA. This is an TA-based mod, but with some fundamental changes...
- 15 Apr 2007, 12:23
- Forum: Help & Bugs
- Topic: Hosting a LAN game
- Replies: 11
- Views: 1624
Is there any way that we can play if we're on a LAN connection but we don't have access to the internet? This wasn't taught in the wiki, maybe some kind of command line? PS: cup: that comment was aimed at an idiot called FriedChicken. I'm in love with Trademark, so...yeah... you might be able to do...
- 01 Apr 2007, 04:15
- Forum: Off Topic Discussion
- Topic: SIGBUS error... could use help... :S
- Replies: 4
- Views: 732
- 31 Mar 2007, 08:34
- Forum: Game Releases
- Topic: AA 3.1 (Classic)
- Replies: 115
- Views: 17742
http://froob.iamacup.com/media/shoockwave.avi
cool!
so, can we make the damage come when the shockwave reaches it? and blow units away? (at where the shockwave is and not inside it)
cool!
so, can we make the damage come when the shockwave reaches it? and blow units away? (at where the shockwave is and not inside it)
- 31 Mar 2007, 08:24
- Forum: Off Topic Discussion
- Topic: SIGBUS error... could use help... :S
- Replies: 4
- Views: 732
SIGBUS error... could use help... :S
Hey, I keep getting SIGBUS errors when trying to access this variable outside it's initalising function, and have been for a while... Not sure why... Can anyone help? class square { public: int unit; int terrain; bool path; }; square** squares; void makesquares() { square** squares = new square*[x];...
- 27 Mar 2007, 08:00
- Forum: Feature Requests
- Topic: shivering effect
- Replies: 25
- Views: 2887
- 26 Mar 2007, 14:25
- Forum: Art & Modelling
- Topic: standards/practices/policies/procedures
- Replies: 8
- Views: 1380
umm... i think, if you're working on a mod, you can work however you want :-) dds is good for textures, and obj/3ds can be converted into s3o for use in-game low-poly is better textures are usually 256x256, 512x512, or 1024x1024 (smaller is better) specifics would be dependant on the mod that you're...
- 25 Mar 2007, 07:02
- Forum: Help & Bugs
- Topic: dynamic clouds
- Replies: 3
- Views: 891
- 19 Mar 2007, 07:30
- Forum: Help & Bugs
- Topic: CAN"T MAKE AI ON ONE SIDE OF THE MAP
- Replies: 10
- Views: 1107
you could set start position squares with Shift+Click (i think) and do 'choose in game' the bots will start in the top left of the areas you give them, and you will start wherever you choose within the area that's been my experience atleast (note: this was in the clients help menu :P ) EDIT: oh, btw...
- 18 Mar 2007, 00:42
- Forum: General Discussion
- Topic: UF Updates Thread
- Replies: 40
- Views: 3989