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by Ling_Lover
10 May 2007, 15:35
Forum: General Discussion
Topic: HOTKEYS FOR XTA, BA and AA. Get them while they are hot!
Replies: 21
Views: 2680

General
Off Topic
Development
Features
LUA

... I count 5, when I also take into account the pulling up old threads (admittedly just from last year, but still... They were unused)...
by Ling_Lover
10 May 2007, 15:12
Forum: General Discussion
Topic: HOTKEYS FOR XTA, BA and AA. Get them while they are hot!
Replies: 21
Views: 2680

Mate, I think posting it in EVERY FORUM is a bit much...

Perhaps just the one would have been enough?
by Ling_Lover
08 May 2007, 04:08
Forum: Feature Requests
Topic: Terraintype user-defined movespeed...
Replies: 16
Views: 2035

what about if it just looked for the string in the movement class
so "tank" would still find "tank heavy"
but "heavy tank" would find "heavy tank blahblahblah"

so it's a similar way of working, just gives more flexibility
by Ling_Lover
30 Apr 2007, 13:29
Forum: Lua Scripts
Topic: Documentation
Replies: 8
Views: 1723

if you know some C++ you could look at the source? or learn enough to know what you're looking at atleast...

seems the best way, to me
by Ling_Lover
26 Apr 2007, 13:55
Forum: Map Creation
Topic: How to decompile maps?
Replies: 40
Views: 3001

Though Spring decompiles the texture like everytime you play the map *hint* And where are those images located at? Just in the RAM? And how i can access that? o_O Couldnt find anything in the spring folders. look in the source files and find where it does it? :P it'd save it in video memory i'd thi...
by Ling_Lover
25 Apr 2007, 11:23
Forum: Game Development
Topic: Spring:1944 dev and testing
Replies: 1207
Views: 116309

having the team-colour changing to some other colour could be a good way of distinguishing alive- and not-alive tanks
by Ling_Lover
23 Apr 2007, 13:16
Forum: General Discussion
Topic: How to get XTA/BA players to play non-TA mods
Replies: 193
Views: 19859

is there a plan to change that image then? so it has a new goal on it?

i dunno what to... but im sure someone can think of something!
by Ling_Lover
21 Apr 2007, 03:11
Forum: Off Topic Discussion
Topic: Hahaha, C&C3 versus Supreme Commander
Replies: 62
Views: 5416

http://en.wikipedia.org/wiki/Tsar_Bomba

guess again, it's been detonated... so half the earth wasn't destroyed :-)
by Ling_Lover
18 Apr 2007, 10:47
Forum: Lua Scripts
Topic: Pre-Selection Highlighting
Replies: 11
Views: 2066

ah, right... my bad :)

didn't notice that :-P

even cooler now that i get it!...
by Ling_Lover
18 Apr 2007, 10:34
Forum: Lua Scripts
Topic: Pre-Selection Highlighting
Replies: 11
Views: 2066

is there any reason for the number above the image? because wont the mouse always be showing only 1 unit?

other than that... cool :)
by Ling_Lover
16 Apr 2007, 14:42
Forum: General Discussion
Topic: New to Spring...where is a unit guide?
Replies: 18
Views: 1867

Hey, Depending on the mod you're playing, the units will be different (Spring is the name of the engine, the Mod's are technically seperate from it). If you just got it, presuming you havn't downloaded anything else, you will be playing XTA. This is an TA-based mod, but with some fundamental changes...
by Ling_Lover
15 Apr 2007, 12:23
Forum: Help & Bugs
Topic: Hosting a LAN game
Replies: 11
Views: 1624

Is there any way that we can play if we're on a LAN connection but we don't have access to the internet? This wasn't taught in the wiki, maybe some kind of command line? PS: cup: that comment was aimed at an idiot called FriedChicken. I'm in love with Trademark, so...yeah... you might be able to do...
by Ling_Lover
01 Apr 2007, 04:15
Forum: Off Topic Discussion
Topic: SIGBUS error... could use help... :S
Replies: 4
Views: 732

Thanks Kloot... It all makes sense after you know the answer...

and AF, yeah, I did think about doing it like that... but I rather it as a 2 dimensional array (for no particular reason, just personal preference)
by Ling_Lover
31 Mar 2007, 08:34
Forum: Game Releases
Topic: AA 3.1 (Classic)
Replies: 115
Views: 17742

http://froob.iamacup.com/media/shoockwave.avi
cool!

so, can we make the damage come when the shockwave reaches it? and blow units away? (at where the shockwave is and not inside it)
by Ling_Lover
31 Mar 2007, 08:24
Forum: Off Topic Discussion
Topic: SIGBUS error... could use help... :S
Replies: 4
Views: 732

SIGBUS error... could use help... :S

Hey, I keep getting SIGBUS errors when trying to access this variable outside it's initalising function, and have been for a while... Not sure why... Can anyone help? class square { public: int unit; int terrain; bool path; }; square** squares; void makesquares() { square** squares = new square*[x];...
by Ling_Lover
27 Mar 2007, 08:00
Forum: Feature Requests
Topic: shivering effect
Replies: 25
Views: 2887

couldn't you just have a user-set modifier amount that is modifying a mod-set screen shake amount?

with fall-off over distance of course :)
by Ling_Lover
26 Mar 2007, 14:25
Forum: Art & Modelling
Topic: standards/practices/policies/procedures
Replies: 8
Views: 1380

umm... i think, if you're working on a mod, you can work however you want :-) dds is good for textures, and obj/3ds can be converted into s3o for use in-game low-poly is better textures are usually 256x256, 512x512, or 1024x1024 (smaller is better) specifics would be dependant on the mod that you're...
by Ling_Lover
25 Mar 2007, 07:02
Forum: Help & Bugs
Topic: dynamic clouds
Replies: 3
Views: 891

that is text in the sky, right?

what does it say?

so cool :)
by Ling_Lover
19 Mar 2007, 07:30
Forum: Help & Bugs
Topic: CAN"T MAKE AI ON ONE SIDE OF THE MAP
Replies: 10
Views: 1107

you could set start position squares with Shift+Click (i think) and do 'choose in game' the bots will start in the top left of the areas you give them, and you will start wherever you choose within the area that's been my experience atleast (note: this was in the clients help menu :P ) EDIT: oh, btw...
by Ling_Lover
18 Mar 2007, 00:42
Forum: General Discussion
Topic: UF Updates Thread
Replies: 40
Views: 3989

apart from a review becoming the main description, i like it

the main description should always be by the maker i think, even if it contains no information
you could still see the user reviews if the main one had no info, so that's not a problem

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