Search found 1141 matches
- 12 Oct 2014, 13:55
- Forum: Community Blog
- Topic: [engine] known (mentionable) bugs of spring 98.0
- Replies: 6
- Views: 3849
Re: [engine] known (mentionable) bugs of spring 98.0
several windows users cannot reliably get back to fullscreen if they switch window out the game ( doesn't matter if it's alt tab or lose focus due to third party programs popup windows ), the /fullscreen shortcut doesn't reliably work as in they have to try many times until it works the only workaro...
- 26 Mar 2014, 18:56
- Forum: Off Topic Discussion
- Topic: Oculus Rift RIP in peace
- Replies: 30
- Views: 8219
- 20 Jan 2014, 13:05
- Forum: General Discussion
- Topic: Springsettings optimization thread - Share and Compare
- Replies: 59
- Views: 8719
Re: Springsettings optimization thread - Share and Compare
that's not my widget, just check th author next time (i'd have to dig around if i still have it somewhere)
- 01 Nov 2013, 09:08
- Forum: Balanced Annihilation
- Topic: Quick Vision Question - Permanent Sight How?
- Replies: 2
- Views: 1609
Re: Quick Vision Question - Permanent Sight How?
Hello All, In Total Annihilation, you could remove fog of war and give permanent sight of the entire map to players. At any point you could scout over to your enemy's base and see what was up. Is this available in Balanced Annihilation and if so how might I activate it? Thank you very, very much. I...
- 16 Oct 2013, 19:02
- Forum: Lua Scripts
- Topic: About function in lua GetUnitNearestEnemy
- Replies: 5
- Views: 2190
Re: About function in lua GetUnitNearestEnemy
Code: Select all
Spring.GetUnitsInSphere(x,y,z,radius,Spring.ENEMY_UNITS)
- 08 Oct 2013, 03:20
- Forum: Engine
- Topic: make spring 95.0 a not enforced release?
- Replies: 35
- Views: 5899
Re: make spring 95.0 a not enforced release?
enforcing the version at the server leads to broken games, as most of them won't work with the new engine without change(s). that's because a single version was always enforced, imho the best of both world is have no upper bound and instead enforce a minimum version which is adjusted as necessary, ...
- 01 Sep 2013, 16:16
- Forum: Lua Scripts
- Topic: simple playerlist widget
- Replies: 28
- Views: 9317
Re: simple playerlist widget
updated to have an optional skill column (thanks bibim ), spectators white by default now
- 01 Aug 2013, 20:27
- Forum: Help & Bugs
- Topic: Pause Game
- Replies: 2
- Views: 1204
Re: Pause Game
remove the //
- 30 Jun 2013, 22:01
- Forum: Help & Bugs
- Topic: Crash on both OMP and ASIM
- Replies: 20
- Views: 6489
Re: Crash on both OMP and ASIM
BA has a widget that assigns mouse4/5 to buildspacing
i'm not sure whenever it's that, or customformations2 with the hang bug being the guilty
i'm not sure whenever it's that, or customformations2 with the hang bug being the guilty
- 15 Jun 2013, 00:29
- Forum: Balanced Annihilation
- Topic: play for me® widget!
- Replies: 9
- Views: 4266
play for me® widget!
people always complained widgets could replace a player, and i'm going to demonstrate it's possible, the following widget reimplements the playing style of various players, callable with some chat commands WARNING: this widget is completely untested, it won't necessarily work, use at your own risk f...
- 28 May 2013, 17:54
- Forum: Lua Scripts
- Topic: hybrid overhead camera widget
- Replies: 6
- Views: 2772
Re: hybrid overhead camera widget
fixed the locking problem
- 28 May 2013, 17:54
- Forum: Lua Scripts
- Topic: team stats widget fixed
- Replies: 4
- Views: 1915
team stats widget fixed
few people asked me to release my version of team stats widget, you need BOTH files for it to work ( otherwise it works similarly to normal team stats widget )
cannot be arsed to make a screenshot
cannot be arsed to make a screenshot
- 27 May 2013, 14:55
- Forum: Lua Scripts
- Topic: hybrid overhead camera widget
- Replies: 6
- Views: 2772
Re: hybrid overhead camera widget
i think you mean with ctrl, but yes, you can do it with:jK wrote:just wished alt feature would be inverted (by default scroll & only rot with alt)
/set HybridOverheadMidClickRotates 1
and reloading the widget
i also updated the widget fixing a bug in map edge clamping
- 23 May 2013, 16:04
- Forum: Infrastructure Development
- Topic: disallow renames in lobby for normal users?
- Replies: 97
- Views: 22577
Re: disallow renames in lobby for normal users?
I meant the transition process, however I agree that a single login name that doesn't change with displayed name would be nice, but I don't see that happening anytime soon unless someone steps up and extends the protocol with yet another optional flag since I suspect backwards compatibility will be ...
- 23 May 2013, 15:19
- Forum: Infrastructure Development
- Topic: disallow renames in lobby for normal users?
- Replies: 97
- Views: 22577
Re: disallow renames in lobby for normal users?
Ideally we would have a globally unique name that gets created when the user creates his account, and that should never be changed. this exists already, but it has been introduced as an aftertought and as result nearly all commands return login name instead of user id, howrever the unchanging id ex...
- 23 May 2013, 14:45
- Forum: Lua Scripts
- Topic: hybrid overhead camera widget
- Replies: 6
- Views: 2772
hybrid overhead camera widget
this is a retake on hybrid overhead camera, with muuuch better code and more functionality, while I am aware stuff like complete control camera exists, I wanted something simpler, currently supports: zoom to mouse cursor instant zoom in/out with alt camera reset with alt & ctrl & backscroll ...
- 15 May 2013, 01:26
- Forum: Balanced Annihilation
- Topic: number of missiles in antinuke silos (split from BA 7.75 thread)
- Replies: 11
- Views: 3205
Re: number of missiles in antinuke silos (split from BA 7.75
I cannot reproduce alba's problem, attached is a replay where 2 antinukes ( which aren't even equidistant from target ) fire simultaneously for those on windows that cannot watch the replay, here's some screenshots that clearly shows simultaneous anti fire ( split evenly among them ) screenshots: ht...
- 05 May 2013, 13:24
- Forum: Lua Scripts
- Topic: simple playerlist widget
- Replies: 28
- Views: 9317
Re: simple playerlist widget
added autohide players, the bug has been fixed since a while
- 23 Apr 2013, 14:10
- Forum: Lua Scripts
- Topic: GL rotating ground quad
- Replies: 9
- Views: 2713
Re: GL rotating ground quad
if you make a displaylist for all metal spots, then you should regenerate it when the ground surrounding a metal platter is deformed ( explosions, unit terraform, unit ground restore )
- 18 Apr 2013, 03:37
- Forum: Engine
- Topic: RevisionNinja has gone!!
- Replies: 18
- Views: 5976
Re: RevisionNinja has gone!!
long story short: license bullshit one of the libs that SL used to implement download was libtorrent-rasterbar ( which BSD ), that lib relied on a ssl lib to implement crypto with a weird custom license ( forgot which tbh, ), now according to some the chain of licensing and linking was not compatibl...