Search found 84 matches
- 15 Nov 2008, 23:10
- Forum: AI
- Topic: Why The New Interface?
- Replies: 51
- Views: 5821
Re: Why The New Interface?
I don't understand why the C interface can bring multicompiler support when the C++ couldn't.
- 07 Nov 2008, 03:44
- Forum: AI
- Topic: Interface Redesign
- Replies: 447
- Views: 44948
Re: Interface Redesign
I'm looking forward to use the Java interface.
- 30 Dec 2007, 01:59
- Forum: General Discussion
- Topic: Spoiler tag
- Replies: 13
- Views: 1325
Re: Spoiler tag
goatse.FLOZi wrote:Why the hell does this forum need that.
- 12 Aug 2007, 18:57
- Forum: Feature Requests
- Topic: "living stuff" reclaiming ai?
- Replies: 12
- Views: 1934
Drag reclaim is a must, self-reclaim too, but I propose a more general and mod-friendly solution: I don't know if Spring already does that, or how the commands are done at all, but: In object-oriented programming terms, whenever you select something, or drag a area to select all the objects, this ac...
- 03 Dec 2006, 16:44
- Forum: Feature Requests
- Topic: Add tag "Power" to unit definitions
- Replies: 3
- Views: 815
- 03 Dec 2006, 16:32
- Forum: Off Topic Discussion
- Topic: Anti virus
- Replies: 24
- Views: 1983
- 23 Oct 2006, 05:49
- Forum: Engine
- Topic: PS3 Version
- Replies: 42
- Views: 4012
Linux will probably run in a virtualized enviroment as a guest OS of the PS3 OS/firmware. This means it won't be able to access all the parts of the hardware, specially the game running code. Thus code injection is, in theory, impossible. If you can do all the things you need with the remaining comp...
- 06 Aug 2006, 04:17
- Forum: Feature Requests
- Topic: Scrolling Maps
- Replies: 30
- Views: 4210
C'mon smoth, it's a nice AND and original idea, which truly is something that's lacking today. There's no need of bashing. If it's something the devs won't ever make because it would require a total reengineering, I'm sure everyone(ok, almost) would comprehend their decision, you and picasso include...
- 03 Aug 2006, 05:55
- Forum: Engine
- Topic: Development version?
- Replies: 35
- Views: 3057
The dev version is just the svn one. You need to install an SVN client, make it point to https://taspring.clan-sy.com/svn/spring and grab the trunk tree. Oh, latest compilation? They don't always compile, much less might work as intented; just because it's the lastest, it doesn't mean it's any bette...
- 19 Jul 2006, 05:28
- Forum: Engine
- Topic: So many options out there!
- Replies: 13
- Views: 1614
- 13 Apr 2006, 04:20
- Forum: Engine
- Topic: Delphi for Linux?
- Replies: 3
- Views: 886
- 11 Apr 2006, 06:20
- Forum: Engine
- Topic: LUA scripting?
- Replies: 10
- Views: 1967
Lua support is indeed planned, and I'm almost sure it will make to the engine. The actual problem is when. Like D45 said, it's a pain to do right now. Also there are another stuff to be solved, like the full multiplatform support, along with other things that are part of the Spring 1.0 Roadmap plan....
- 10 Apr 2006, 00:52
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 143192
- 01 Mar 2006, 06:20
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 294758
I find it impressive how much the coding improved since I last saw it many versions ago. There aren't many people in the world who keep that interested in a coding project for such a long time, specially when you start from zero. Congratulations AF, you're a genius at hard work. http://www.taunivers...
- 28 Feb 2006, 03:51
- Forum: Engine
- Topic: Better audio format for sound effects
- Replies: 16
- Views: 2881
- 24 Dec 2005, 09:50
- Forum: Engine
- Topic: Mod enhancing suggestions.
- Replies: 7
- Views: 1007
Re: Mod enhancing suggestions.
(+) Nanolathe color changing. Would also change the color of the build-up frames. (-) In addition, the ability to replace with some other effect, such as a blue flame or something to simulate welding. Sounds good. Would the colour be unit specific, or mod specific? Unit specific is better, that way...
- 23 Dec 2005, 23:20
- Forum: Engine
- Topic: The New GUI
- Replies: 300
- Views: 50055
- 23 Dec 2005, 22:07
- Forum: Map Creation
- Topic: Some number-crunching on map scales
- Replies: 13
- Views: 1731
- 23 Dec 2005, 21:31
- Forum: Engine
- Topic: The New GUI
- Replies: 300
- Views: 50055