Search found 24 matches
- 02 Jun 2005, 20:00
- Forum: Map Creation
- Topic: Ancient and Recent Battles and Military Maps
- Replies: 5
- Views: 1517
The heights do not need to be accurate to the meter, just put a hill where a hill is and put slopes where the slopes are located. There should be a way to create a simple square Spring map which looks sort of like the following? http://www.dean.usma.edu/history/atlases/ancient_warfare/battle_salamis...
- 02 Jun 2005, 16:09
- Forum: Map Creation
- Topic: New MAPCONV
- Replies: 37
- Views: 8853
Nitrus, Thanks for doing a good job with modifying the Map Converter code and providing extra features. I am sure many map makers will be very happy. The Map Converter is licensed under the GNU GPL ( refer to http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1344 ) Nitrus, send in your code changes ...
- 02 Jun 2005, 00:21
- Forum: Map Creation
- Topic: Ancient and Recent Battles and Military Maps
- Replies: 5
- Views: 1517
Ancient and Recent Battles and Military Maps
I find it intriguing the possibility of playing Spring using known maps of ancient and recent battles, just to see if the ground tactics are similar. Unfortunately, my map making technique is just non-existent. Perhaps someone here can make some maps based upon some of the maps located in the follow...
- 01 Jun 2005, 23:56
- Forum: Help & Bugs
- Topic: MapConv mysterious bombout
- Replies: 13
- Views: 2070
If you are running Windows XP you can try to: Enable the /3GB switch to the Boot.ini file ( try looking at http://www.microsoft.com/whdc/system/platform/server/PAE/PAEmem.mspx for more info) Be warned! If you make a mistake with your bootloader entry then your system may not boot! If you have not do...
- 01 Jun 2005, 23:34
- Forum: Engine
- Topic: Map Converter License
- Replies: 1
- Views: 986
Map Converter License
Is the MapConv program licensed under GNU GPL?
- 25 May 2005, 17:42
- Forum: Engine
- Topic: Bug hunting
- Replies: 17
- Views: 3182
After some more digging I found another small bug in ├óÔé¼┼ôCobEngine.cpp├óÔé¼┬Ø this time on line 38 when ├óÔé¼┼ôsleeping.pop()├óÔé¼┬Ø accesses the deleted element. I think the delete is applied to the const CCobThread* reference which is returned by sleeping.top() so actually the pointer still re...
- 17 May 2005, 19:41
- Forum: Engine
- Topic: Developers, introduce yourself !
- Replies: 16
- Views: 2935
- 09 May 2005, 19:57
- Forum: AI
- Topic: Operation and Task Force based AI
- Replies: 3
- Views: 2079
Operation and Task Force based AI
I don't think you have to get too detailed when building an AI. It is true that the AI must gather information about what the Human Player is doing in order to choose a battle plan. I think the easiest way to build an AI would be for the AI to organize its battle plan into sets of "Operations&q...
- 09 May 2005, 19:56
- Forum: AI
- Topic: thoughts on computer opponent
- Replies: 1
- Views: 1689
Operations and Task Forces
I don't think you have to get too detailed when building an AI. It is true that the AI must gather information about what the Human Player is doing in order to choose a battle plan. I think the easiest way to build an AI would be for the AI to organize its battle plan into sets of "Operations&q...
- 03 May 2005, 07:48
- Forum: Engine
- Topic: Request: Single solution with multiple sub-projects
- Replies: 2
- Views: 1303
Request: Single solution with multiple sub-projects
Well, given the current codebase, and all the manual effort it takes to get it to run under the debugger, can the lead developer redo the whole thing as a single solution with multiple sub-projects, within that single solution? It should be possible to create the correct build order and library link...
- 03 May 2005, 00:25
- Forum: Engine
- Topic: HOWTO: debug taspring 0.40b2 source distribution
- Replies: 43
- Views: 7019
- 02 May 2005, 21:35
- Forum: Engine
- Topic: HOWTO: debug taspring 0.40b2 source distribution
- Replies: 43
- Views: 7019
HOWTO: debug taspring 0.40b2 source distribution
Well it took some time messing around, but I think I've got a procedure which should allow you to run TaSpring in the MSVC++ .NET 2003 debugger. After you follow this procedure, you should be able to make code changes and simply hit F5 to run TaSpring and debug your code changes immediately. 1) Down...
- 02 May 2005, 21:11
- Forum: Engine
- Topic: Unable to build SimpleForm.dll (taspring_0.40b2_src)
- Replies: 1
- Views: 942
work-around (taspring_0.40b2_src)
The default.dll appears to be correct but just needs to be renamed into SimpleForm.dll.
The project still needs to be fixed so that the file is renamed automatically.
The project still needs to be fixed so that the file is renamed automatically.
- 02 May 2005, 21:10
- Forum: Engine
- Topic: Unable to build SimpleForm.dll (taspring_0.40b2_src)
- Replies: 1
- Views: 942
Unable to build SimpleForm.dll (taspring_0.40b2_src)
When building the SimpleForm.dll (using the taspring_0.40b2_src\SimpleFormationAi\TestAI.sln) the output file goes into the following folder: taspring_0.40b2_src\rts\bagge\aidll But the name of the .DLL is default.dll and the output from the linker says: TestAI.exp : warning LNK4070: /OUT:Simple for...
- 29 Apr 2005, 00:55
- Forum: Engine
- Topic: Unable to build unitsync (taspring_0.40b2_src)
- Replies: 2
- Views: 1652
work-around (taspring_0.40b2_src)
I was able to get unitsync to compile and link by doing the following: 1) Copied the missing float3.h and float3.cpp from taspring_0.40b2_src\rts into taspring_0.40b2_src\unitsync 2) Added float3.h and float3.cpp into the unitsync solution tree 3) Copied the missing HpiHandler.h from taspring_0.40b2...
- 29 Apr 2005, 00:51
- Forum: Engine
- Topic: Unable to build unitsync (taspring_0.40b2_src)
- Replies: 2
- Views: 1652
Unable to build unitsync (taspring_0.40b2_src)
When attempting to build, I get the following errors: fatal error C1083: Cannot open include file: 'float3.h': No such file or directory fatal error C1083: Cannot open include file: 'HpiHandler.h': No such file or directory fatal error C1083: Cannot open include file: 'FileHandler.h': No such file o...
- 28 Apr 2005, 23:29
- Forum: Engine
- Topic: Unable to build crshrpt (taspring_0.40b2_src)
- Replies: 1
- Views: 1541
work-around (taspring_0.40b2_src)
I was able to create the crshrpt debug build by: 1) Open the crshrpt project (crshrpt.sln) in MSVC++ .NET 2003 and set the include path and lib path 1a) Open Tools|Options|Projects|VC++ Directories| then select "Include Files" in the "Show directories for:" drop down box and add ...
- 28 Apr 2005, 23:28
- Forum: Engine
- Topic: Unable to build crshrpt (taspring_0.40b2_src)
- Replies: 1
- Views: 1541
Unable to build crshrpt (taspring_0.40b2_src)
When I tried to build crshrpt project, I received the following error:
fatal error C1083: Cannot open include file: 'atlapp.h': No such file or directory
fatal error C1083: Cannot open include file: 'atlapp.h': No such file or directory
- 28 Apr 2005, 17:39
- Forum: Engine
- Topic: Unable to compile SpringServer (0.40b2_src)
- Replies: 1
- Views: 1507
SpringServer work-arounds (taspring_0.40b2_src)
I was able to create two work-arounds to get the DEBUG SpringServer project to compile and link: A) Compiling with the latest Pthreads and latest mySQL for Win32 1) Download Pthreads-win32 release 2.4.0 from http://sourceware.org/pthreads-win32 2) Extract PThreads-win32 into c:\pthreads-win32-240\ 3...
- 28 Apr 2005, 17:34
- Forum: Engine
- Topic: Unable to compile SpringServer (0.40b2_src)
- Replies: 1
- Views: 1507
Unable to compile SpringServer (0.40b2_src)
When I try to compile SpringServer project I get the following error:
error: taspring_0.40b2_src\server\Log.h(5): fatal error C1083: Cannot open include file: 'pthread.h': No such file or directory
error: taspring_0.40b2_src\server\Log.h(5): fatal error C1083: Cannot open include file: 'pthread.h': No such file or directory