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by Wolfy
30 Nov 2005, 20:07
Forum: Engine
Topic: Models
Replies: 190
Views: 29681

Oh sweet there we go :D

I didn't know there was a working dds I could compare with, that would have saved me some time heh.
by Wolfy
30 Nov 2005, 18:53
Forum: Engine
Topic: Models
Replies: 190
Views: 29681

I've still got blue, been trying all sorts of alpha things, no change. So I decided to just upload it, see if anyone else can fix it :P http://www.unituniverse.com/wolfy/armpw.rar That's the original dds texture, so it's not vertical flipped and has the alpha chan as it should be if it were working ...
by Wolfy
30 Nov 2005, 09:10
Forum: Engine
Topic: Models
Replies: 190
Views: 29681

I've got armpw.bmp and armpw_s.bmp in basically all the locations I could think of: ./Objects3d, ./UnitTextures, ./UnitTextures/tatex

Images:

http://www.unituniverse.com/wolfy/blue_syndrome.gif
http://www.unituniverse.com/wolfy/pw_upspring.gif
by Wolfy
30 Nov 2005, 02:05
Forum: Engine
Topic: Models
Replies: 190
Views: 29681

I've got a peewee I've modelled, unwrapped, and skinned. I can get it in-game, except it's all blue :(
by Wolfy
18 Nov 2005, 00:10
Forum: General Discussion
Topic: My unbiased review of s3o
Replies: 57
Views: 6370

Caydr wrote:How do I split my objects back into the way they were before?
Switch to the element or polygon level, select the stuff that's in each object. Then simply click the Detach button. Make sure Detach To Element and Detach As Clone are NOT selected.
by Wolfy
17 Nov 2005, 05:19
Forum: General Discussion
Topic: My unbiased review of s3o
Replies: 57
Views: 6370

The attach button is your friend. Attach all objects into one Apply UVW Unwrap Unwrap the model Permanently apply the UVW modifier (collapse modifier stack) Split the single object back into multiple objects as per your animation needs Done and done. While the model is still a single object, you can...
by Wolfy
16 Nov 2005, 01:39
Forum: General Discussion
Topic: My unbiased review of s3o
Replies: 57
Views: 6370

Caydr wrote:I can't just drag a bunch of camo and treads over top of a model.
If that's how you think texturing with UV mapping is done, then I can see why you'd think it sucks.
by Wolfy
15 Nov 2005, 19:46
Forum: General Discussion
Topic: My unbiased review of s3o
Replies: 57
Views: 6370

I'm really confused as to how an equivalent pixel space broken into smaller images is more useful than a single large one. Seriously, what? I've been unwrapping models for a while, mostly for BF1942. That is, weapons with about 1500 poly's and vehicles with 3000+, and I have no idea what you're comp...
by Wolfy
01 May 2005, 10:54
Forum: Map Releases
Topic: Core Prime Industrial Area
Replies: 25
Views: 8400

Judging by the deformation in the last pic, I'd assume that theres no way to change the "hardness" of the terrain (yet ;)). Nice work again zwzsg!
The water looks good, have you experimented with an even darker (read: more black) color?
by Wolfy
21 Apr 2005, 09:54
Forum: General Discussion
Topic: Ground deformability.
Replies: 6
Views: 1868

Wouldn't that do some really weird things on say, an all metal map :?

Maybe if in the map is stored a min, max, and default value for deformability, then for metal maps you can just set all three to 0 or something very small like that.
by Wolfy
18 Apr 2005, 00:10
Forum: General Discussion
Topic: Nano particles need to move faster
Replies: 12
Views: 3078

Or best of all make it definable as per weapons. Rate per second of generation, spread, color, fit to target, speed, etc.
by Wolfy
23 Mar 2005, 10:03
Forum: Art & Modelling
Topic: Arm and Core logos
Replies: 88
Views: 23204

Was just messing around in photoshop.. I rather like how they turned out.
Don't really translate into small sizes that well tho. Mmm, green :lol:

Image Image
by Wolfy
20 Mar 2005, 09:52
Forum: Art & Modelling
Topic: 4 state alliance button
Replies: 32
Views: 10813

Pick and choose, don't use em, whatever. Up to you guys :-)

Image
by Wolfy
05 Mar 2005, 06:19
Forum: General Discussion
Topic: STUPID HAXXORZ
Replies: 5
Views: 3245

Yeah that really sucks. Don't let it get to you SY's, these little kiddies just like attention, they don't understand any thought or effort beyond "Look at me! Look at me!". Losers.
by Wolfy
11 Jan 2005, 04:55
Forum: News
Topic: Shadows in motion
Replies: 18
Views: 10675

Wow :shock:
by Wolfy
20 Nov 2004, 22:18
Forum: News
Topic: Yet another video
Replies: 13
Views: 8870

Nice! Lovin the crater too!

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