Search found 578 matches
- 04 Nov 2008, 12:35
- Forum: Off Topic Discussion
- Topic: DealExtreme (Bad -> Decent shit for cheap)
- Replies: 18
- Views: 4985
Re: DealExtreme (Bad -> Decent shit for cheap)
200Mw lasers... Something tells me an array of 10 of these would need to be licensed as a weapon. Probably eats those batteries like popcorn though.
- 11 Oct 2008, 21:34
- Forum: General Discussion
- Topic: Rotatable Buildings - yet again.
- Replies: 25
- Views: 7025
Re: Rotatable Buildings - yet again.
So, it was? Hmm, I must have missed one too many patch updates. A shame, really. I barely have the time to play long-session games nowadays.(Dwarf Fortress notwithstanding, it does not occupy either the screen or the system) I should probably check the latest version to see how it turned out... Edit...
- 11 Oct 2008, 20:13
- Forum: General Discussion
- Topic: Rotatable Buildings - yet again.
- Replies: 25
- Views: 7025
Re: Rotatable Buildings - yet again.
Activating nanosprays... Initializing resurrection subroutines... done. Target acquisition: Locked, target of type "thread", over 100% structural damage. Commence target type "thread" resurrection. ... .... Target resurrection complete. Going into standby. On a more serious note,...
- 31 Aug 2007, 13:11
- Forum: Game Development
- Topic: Nethack (Roguelike) mod?
- Replies: 23
- Views: 6666
- 23 Aug 2006, 21:22
- Forum: Game Development
- Topic: Anyone working on a TA: Independence war port?
- Replies: 7
- Views: 2539
- 03 Aug 2006, 21:23
- Forum: Engine
- Topic: Four-directional building placement.
- Replies: 87
- Views: 17395
- 01 Aug 2006, 21:52
- Forum: Engine
- Topic: Four-directional building placement.
- Replies: 87
- Views: 17395
- 01 Aug 2006, 14:47
- Forum: Engine
- Topic: Four-directional building placement.
- Replies: 87
- Views: 17395
Hacking xsize and ysize wasn't strictly necessary, but having 5 yardmaps was - it's a lot better to set the primary one to one of the secondaries at unit's creation than having to check for the direction every time a yardmap is needed. A (somewhat) better way would be to have xsize, ysize, and yardm...
- 31 Jul 2006, 15:15
- Forum: Engine
- Topic: Four-directional building placement.
- Replies: 87
- Views: 17395
- 27 Jul 2006, 21:44
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 144490
Well, I told JC to commit whatever I had uploaded so I could painlessly nuke my working copy and re-checkout, it looks like it got fudged up somehow. Then again, it might be just my PC, and/or the SmartSVN thingy, but I'll reinstall the OS as soon as it crashes again, so I hope to solve those proble...
- 24 Jul 2006, 18:35
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 144490
- 16 Jul 2006, 20:30
- Forum: Feature Requests
- Topic: Destroyable Missles
- Replies: 21
- Views: 8303
Actually, while I'm all for weapons being able to spawn units, I'd rather just have versatile weapons for normal missiles. Nukes can, and in fact should be aircraft - the russian Topol-M missiles not only can deliver six separate nuclear charges (think of it as a plane shooting a sixpack nuclear bur...
- 14 Jul 2006, 08:15
- Forum: Feature Requests
- Topic: Destroyable Missles
- Replies: 21
- Views: 8303
- 13 Jul 2006, 22:07
- Forum: Feature Requests
- Topic: 3rd resource...
- Replies: 28
- Views: 11433
- 13 Jul 2006, 18:51
- Forum: Feature Requests
- Topic: Destroyable Missles
- Replies: 21
- Views: 8303
- 13 Jul 2006, 11:51
- Forum: Feature Requests
- Topic: Destroyable Missles
- Replies: 21
- Views: 8303
- 08 Jul 2006, 17:22
- Forum: Engine
- Topic: Ok, this may seem like a lame request, but...
- Replies: 14
- Views: 3803
Lasers were done with models in SWTA for OTA. The reason we have a separate definition of a laser is because of its rendering that consists of several triangles stretched between the laser's startpoint and endpoint. I don't think there is any better way of doing it, but the laser could use some spic...
- 08 Jul 2006, 12:58
- Forum: Engine
- Topic: Ok, this may seem like a lame request, but...
- Replies: 14
- Views: 3803
Even if it's true, it's easily fixable since the UnitLoader passes many relevant parameters to the individual units, you just have to set up the needed variables and add some lines into UnitLoader to account for them. The actual changing of the variables and making them affect unit behavior (I learn...
- 04 Jul 2006, 00:08
- Forum: Off Topic Discussion
- Topic: How well known is the person above you?
- Replies: 320
- Views: 27167