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by SJ
31 Mar 2008, 20:53
Forum: Engine
Topic: Spring is running in SMP
Replies: 529
Views: 68383

Re: Spring is running in SMP

When stuff is properly encapsulated and tested a producer/consumer like systems with barriers Well my point was that the LOS updating system would be quite simple to turn into this sort of system given that you dont require the update to go live until the next frame. It would require a copy of losm...
by SJ
31 Mar 2008, 19:44
Forum: Engine
Topic: Spring is running in SMP
Replies: 529
Views: 68383

Re: Spring is running in SMP

For synced simulation, I'd keep that all in one thread, syncing multiple threads will be a HUGE PITA, and I mean really huge. Im not sure if that is true. The data you operate on will have to be independent from other threads anyway or you will risk data corruption that could be fatal on non synced...
by SJ
31 Mar 2008, 18:36
Forum: Engine
Topic: Optimizing Math Functions
Replies: 92
Views: 16914

Re: Optimizing Math Functions

Its true that the rendering optimization wont make that much difference if simulation is what takes all the cpu time altough in my memory rendering used to eat at least 50% cpu even during heavy battles (but then I might have had a faster CPU than opponents so they reduced simulation speed). You don...
by SJ
30 Mar 2008, 23:44
Forum: Engine
Topic: Optimizing Math Functions
Replies: 92
Views: 16914

Re: Optimizing Math Functions

Somewhat of topic but if you want to increase spring fps totals i think the correct thing to do would be to rewrite how the units are drawn. As they are now they treat each piece of the unit as a separate display list which was nice and optimal on my GF2 but probably not so good any more as it gener...
by SJ
03 Dec 2007, 19:19
Forum: Engine
Topic: Where is Trepan?
Replies: 20
Views: 4382

Bah come again when you have screenshot of hacking the legs of yeha in the oldoldold+ (well somewhat older than what is called oldoldold spring on the download page) spring :)
by SJ
21 Aug 2007, 09:49
Forum: Engine
Topic: Networking rewrite, need help
Replies: 33
Views: 5931

The first thing could be solved by defining a game wide command delay so commands are always executed a fixed time in the future, combined with removal of the NETMSG_NEWFRAME message and executing CGame::SimFrame() at current game speed as long as the commands for the frames to simulate have arrive...
by SJ
10 Jul 2007, 21:03
Forum: Engine
Topic: bonusShield is dead! Long live flankingBonus!
Replies: 124
Views: 19307

Yes its from before the current springs time. I tried to discuss it a bit early in Springs development but none seemed to care much so I just left it there. Mostly it was meant to make headlong rushing in a big clump less good and to make single super units a bad idea while still allowing higher lev...
by SJ
02 Jul 2007, 18:55
Forum: Engine
Topic: SweepFire=1;
Replies: 14
Views: 4025

Sort of I suppose, there is no well defined way for the c++ code to ask the script where the gun is pointing, so the piece rotation dir seemed the most logical thing to use. Emitsfx uses the vector between the two first vertices in the piece though iirc.
by SJ
01 Jul 2007, 22:32
Forum: Engine
Topic: SweepFire=1;
Replies: 14
Views: 4025

It depends on the Z dir of the aimpiece being directed in the guns direction, maybe thats not true for that unit ? I only ever tested it with an annihilator.
by SJ
28 Jan 2007, 10:35
Forum: Art & Modelling
Topic: Collision Sphere Problem
Replies: 12
Views: 2784

Its because aircrafts collided too much with each other midair and where hit too easily by lasers etc. So spring halfs the collision sphere for all air units since 0.5b or so.
by SJ
31 Dec 2006, 16:31
Forum: Game Development
Topic: unit fbi quest, please answer
Replies: 10
Views: 2695

The difference is (or at least was last time i looked) that bombers have a dropped (bomb/torpedo) weapon as weapon 0. But both fighters and bombers use those values for handling. They just have a bit different AI for how they try to move (bombers fly above targets fighters at them etc). Gunships (ho...
by SJ
19 Nov 2006, 01:37
Forum: Art & Modelling
Topic: Can you find high-poly renderings?
Replies: 27
Views: 6469

I started at massive in june, so I cant say I have that big part of those pictures.
by SJ
18 Nov 2006, 12:42
Forum: Art & Modelling
Topic: Can you find high-poly renderings?
Replies: 27
Views: 6469

Well not renderings and not that high poly (~8000 per tank?) but I have to do some advertisment :)
http://www.massive.se/Contents.asp?id=1310
by SJ
01 Oct 2006, 23:20
Forum: Engine
Topic: Spring + C++ question
Replies: 19
Views: 5348

Did anyone read the comments i put in the original armor.txt (and why did someone think it was important enough to save a few bytes and remove it at some point? ) You can refer damage to either the class name or one of the units that are part of the class. They are equivalent although I said that th...
by SJ
28 Aug 2006, 18:33
Forum: General Discussion
Topic: Flares
Replies: 5
Views: 1878

Someone thought it would be a good idea to cast the alpha to an integer before multiplying with 255 instead of after. Its fixed in the development version.
by SJ
18 Aug 2006, 22:50
Forum: Engine
Topic: question to devs
Replies: 7
Views: 2214

DDS should be the format of choice as long as you can stand the artifacts from it, since it will take up 4x less texture memory.
by SJ
07 Aug 2006, 19:04
Forum: Game Development
Topic: Battletech
Replies: 627
Views: 102510

Is "very nice" constructive critisism ? :) It could use some reflectivity at some parts or maybe its just the lighting not showing that.
by SJ
06 Aug 2006, 22:00
Forum: Engine
Topic: External modules
Replies: 18
Views: 3490

AF, copyright!=trademarks copyright can be enforced however spottily the copyright owner wish.
by SJ
13 Jul 2006, 22:38
Forum: Engine
Topic: Max map size for shadows
Replies: 23
Views: 4504

Its becaulse when the map get >32 the shading texture for it becomes >2048 which many cards doesnt support.
by SJ
13 Jul 2006, 10:10
Forum: Off Topic Discussion
Topic: TA:Spring run with GC2?
Replies: 76
Views: 11889

For some reason "Stor Data Fil" and "Spring Demo File" isnt quite interoperable :)

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