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by OOmiz
06 Sep 2007, 12:36
Forum: Game Development
Topic: Lego Spring
Replies: 466
Views: 51747

I think it's dumb to remake models, there must be a program that can convert these and then make some changes(less polygons!) No! The only way to get manageable models and a polycount that doesn't make you cry is to model properly. Block modeling a lego unit really doesn't take that long. This has ...
by OOmiz
02 Sep 2007, 20:32
Forum: Game Development
Topic: Lego Spring
Replies: 466
Views: 51747

Can't wait to see some updates.

I should have some half finished models floating around here somewhere on one of the back-up disks. Sadly I cannot remember what I was working on other than that airplane. I'll try to find out.
by OOmiz
23 Aug 2007, 14:46
Forum: Game Development
Topic: Ripping Spring -> Supcom
Replies: 16
Views: 3384

Forboding Angel wrote:
zwzsg wrote:After all the Spring features that were stolen from SupCom, and all the content that was stolen from Cavedog, you're now getting worried some SupCom modders might reuse content from Spring mods? :roll:
my thoughts
+1
by OOmiz
21 Aug 2007, 12:23
Forum: Kernel Panic
Topic: Kernel Panic
Replies: 892
Views: 111219

zwzsg wrote: Thanks OOmiz. But why did you had to lock your battleroom?
Sorry. We were just fooling around trying the mod out. I think we got the hang of it. I'll be sure to leave it open next time. There will be more games... :-)

*edit* you might want to update the first post in the thread *edit*
by OOmiz
20 Aug 2007, 21:39
Forum: Kernel Panic
Topic: Kernel Panic
Replies: 892
Views: 111219

This mod is pure fun!
by OOmiz
20 Aug 2007, 09:04
Forum: Game Development
Topic: I am recruiting.
Replies: 25
Views: 2761

The general theme of the backstory is that Humanity is fighting its intelligent AI creations in the far future. There will be 19 initial units for the first public alpha- 8 ground, 4 air. I already have 7 done, and should reach 9 tonight, including the Commander. I would like to present the first a...
by OOmiz
17 Aug 2007, 11:47
Forum: Map Releases
Topic: Small Supreme Battlefield...Dry
Replies: 19
Views: 3081

Actually looks kind of fun. Will give it a run.
by OOmiz
04 Aug 2007, 14:10
Forum: Off Topic Discussion
Topic: What Game do you play most besides TA Spring?
Replies: 69
Views: 7083

Civ4, Dystopia (hl2-mod), C&C3
by OOmiz
24 May 2007, 00:20
Forum: Modelling & Texturing Tutorials & Resources
Topic: 3DS Max UV Mapping Tutorial
Replies: 33
Views: 46863

Absolutely brilliant!
by OOmiz
22 May 2007, 13:08
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 410448

Bare in mind that I'm still trying stuff out but I would say that stalling isn't the problem. It seems more related to building speed rather than running out metal/energy. Even with more starting resources the first 15 minutes of the game there is no or very little conflict and it just feels a bit s...
by OOmiz
20 May 2007, 23:31
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 410448

Tried NOTA tonight and I have to congratulate you on a fine and fun mod. Me and my friends mostly play EE but decided to try something new. It was really worth it. What strikes me first is the epic feeling. The great radar icons and the size of the units gives me the feeling of commanding a big army...
by OOmiz
24 Mar 2007, 13:21
Forum: Game Releases
Topic: EE version 0.173 Final (no more stuffs)
Replies: 721
Views: 73663

maybe for level indication one could rotate the background grid 45°? That's an interesting idea that actually may work. But a 45° rotation would only work for two lvls. As 90° equals 0°. But using the grid in some way makes sense. On the random race thing. Thats a great idea and should ...
by OOmiz
21 Mar 2007, 22:16
Forum: Game Releases
Topic: EE version 0.173 Final (no more stuffs)
Replies: 721
Views: 73663

Fanger wrote:what was the consensus on build pictures.. TA style landscape ingame backgrounds.. or keep trying with the unit on stuff..
Do NOT change them. They are the best buildpics in any spring mod I've seen so far. Easy to understand and pretty to look at.
by OOmiz
18 Mar 2007, 18:17
Forum: Map Releases
Topic: .:New Map:. EE-RiverGlade
Replies: 20
Views: 2828

It looks really nice. Will try it out in a few games tonight. More EE maps to the people!
by OOmiz
07 Mar 2007, 14:47
Forum: Game Releases
Topic: EE version 0.173 Final (no more stuffs)
Replies: 721
Views: 73663

trust me pxtl this is not my attitude.. the Ground Assault helis somewhat OP.. they need a damage/range nerf and a slight health nerf as well even with heavy AA I suspect they could get a salvo off and kill something important like a com.. I also did not like the whole rushing to those.. I'm glad t...
by OOmiz
06 Mar 2007, 12:18
Forum: Game Releases
Topic: EE version 0.173 Final (no more stuffs)
Replies: 721
Views: 73663

I agree. Making the minimap radar icons half the size would really make the minimap feel less clogged. I would also like to point out another thing that was evident in the Giant Hills game. There really isn't anything that can take care of the lvl2 GD ground attack helis. Imho they need to be nerfed...
by OOmiz
02 Mar 2007, 13:53
Forum: Off Topic Discussion
Topic: Suprime Commander
Replies: 21
Views: 2940

AF wrote: I wish spring had supcoms waypoint system.
I'll drink to that. The waypoint system is one of the best things with supcom. Coordinated attack ftw.
by OOmiz
26 Feb 2007, 12:00
Forum: Map Releases
Topic: New Map - Tropical
Replies: 89
Views: 22353

This is hands down the best map released this year. Perfect for 2on2 EE. LOVE IT! :-)
by OOmiz
21 Feb 2007, 21:39
Forum: Game Releases
Topic: EE version 0.173 Final (no more stuffs)
Replies: 721
Views: 73663

Imho the buildpics in 0.173 kick ass! But I guess I'm such a fanboy... :roll:
by OOmiz
20 Feb 2007, 21:04
Forum: Map Creation
Topic: >>...::::Map Release: InterContinental32x32::::.......
Replies: 68
Views: 8055

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