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by eddy
05 Jan 2007, 18:55
Forum: Help & Bugs
Topic: lobby (battleroom) "Timeout assumed"
Replies: 28
Views: 3324

1 - yes

2 - yes

3 - yes (3mb)

edit:

few secunds after connacting:

[9:00:35 PM] Timeout assumed. Disconnecting ...
[9:00:35 PM] Connection to server closed!
by eddy
05 Jan 2007, 16:31
Forum: Help & Bugs
Topic: lobby (battleroom) "Timeout assumed"
Replies: 28
Views: 3324

lobby (battleroom) "Timeout assumed"

is it only me or the lobby is disconnacting every (maximum) 15 secunds, + almost impossible to connact at the start.

(my opinion) the new version makes spring suck ass.




have a nice day.
by eddy
04 Jan 2007, 22:20
Forum: Game Development
Topic: Testing version number 3 of TLLR
Replies: 12
Views: 1426

is it only me or the tips are "small"...
by eddy
04 Jan 2007, 22:16
Forum: Game Development
Topic: STOP THE MODER INFIGHTING NOW!
Replies: 84
Views: 7226

1+ sure.. maybe..
by eddy
04 Jan 2007, 22:08
Forum: Game Development
Topic: [LLTA]
Replies: 130
Views: 17676

great mod!. brilliant ideas.
by eddy
04 Jan 2007, 22:01
Forum: Game Development
Topic: Comments on modder resource thread (split from it)
Replies: 27
Views: 5130

talk to the hand! :(
by eddy
04 Jan 2007, 21:30
Forum: Game Development
Topic: TA:X mod in progress (slow progress)
Replies: 61
Views: 10261

smells like a good mod. :-)
by eddy
14 Nov 2006, 15:22
Forum: Game Development
Topic: How much move classes?
Replies: 4
Views: 728

NOiZE wrote:don't quote me on it, but i think spring only uses the actual movementclasses instead of the info in the fbi.
oops
by eddy
14 Nov 2006, 15:19
Forum: Game Development
Topic: Starfox:Annhilation (working title)
Replies: 24
Views: 3273

go alex, go!!!! :-) :o
by eddy
04 Oct 2006, 12:07
Forum: General Discussion
Topic: lasers in new spring
Replies: 22
Views: 5976

smells like spam thread. :x
by eddy
03 Oct 2006, 12:19
Forum: Game Development
Topic: 1st person shooter mod.
Replies: 41
Views: 5879

indeed

rattle wrote:There already are mods with good looking and well animated human models. Just take a look at SWTA or GINTA thread

cool, just like in quake2. :lol:

edit: quake1 <-
by eddy
03 Oct 2006, 12:08
Forum: Art & Modelling
Topic: Texture Competition 0002 - Cameo Texture
Replies: 48
Views: 8180

my opinion: i dont like camo, the olds ones was better (ota)
by eddy
30 Sep 2006, 21:29
Forum: Game Development
Topic: 1st person shooter mod.
Replies: 41
Views: 5879

HAHA

"human models" in spring? are you drunk? lol :shock:
ok mate you should forget about the human models. :roll:
by eddy
19 Sep 2006, 22:57
Forum: Game Development
Topic: aa expanded (aae)
Replies: 109
Views: 10703

Re: new mod in progress: AA:expanded (aae)

overkill wrote:its going to be a mutator for aa that adds units that me and Revenge thinks the mod is missing for example lvl 2 aa kbot and lvl 2 hovercraft.
just dont forget the lvl3 units. :mrgreen:
by eddy
19 Sep 2006, 18:30
Forum: Game Development
Topic: Make ur own AA variant!
Replies: 21
Views: 2632

lets see

Arm Furie cuz hes cool
by eddy
15 Sep 2006, 14:37
Forum: Game Development
Topic: AA/ new units
Replies: 17
Views: 2123

j5mello wrote:just to let u know Caydr is adding in lvl 2 AA kbots

Welcome to the forums!! Make sure u wear a helmet :P
correct me if im wrong but he add only 1 unit (core)
by eddy
14 Sep 2006, 16:49
Forum: Art & Modelling
Topic: Tomb King?
Replies: 1
Views: 837

Tomb King?

this little guy is cool :-) , what mod is that?

http://www.youtube.com/watch?v=50xwy5kvjU8
by eddy
13 Sep 2006, 21:36
Forum: Game Development
Topic: NEW: Unit Overload v2.01!!
Replies: 45
Views: 7950

great mod! only one problem: arm > core
by eddy
13 Sep 2006, 21:30
Forum: Game Development
Topic: AA 2.11 Persh Variant [YaRly]
Replies: 25
Views: 4923

cool

i tried it, and its not as bad as it looks on the screenshots!, you guys should try it first, seriously. :-)
by eddy
10 Sep 2006, 15:40
Forum: General Discussion
Topic: Banned question!
Replies: 20
Views: 2462

Warlord Zsinj wrote:Good to see the system is working.
:lol: lol :lol:

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