Search found 266 matches
- 28 Dec 2012, 20:51
- Forum: XTA
- Topic: Build option layout
- Replies: 14
- Views: 4610
Re: Build option layout
Thanks for the testing and feedback Jools
- 27 Dec 2012, 02:08
- Forum: XTA
- Topic: Build option layout
- Replies: 14
- Views: 4610
Re: Build option layout
wow thats a big list. Definitely needs updating, but yes allot of stuff there is in the search of perfection.
- 17 Dec 2012, 15:32
- Forum: XTA
- Topic: Disintegrator Gun sound
- Replies: 18
- Views: 3457
Re: Disintegrator Gun sound
Bump
Any news on this?
Any news on this?
- 17 Dec 2012, 15:31
- Forum: XTA
- Topic: Build option layout
- Replies: 14
- Views: 4610
Re: Build option layout
Its here if any one wants to experiment on what i got so far. http://www.mediafire.com/?tbkh83aim40da6k DNW Kbot Lab, Adv. Kbot Lab, Krog Gantry, Vehicle Plant, Adv. Vehicle Plant, ....., Shipyard, Sub Pen, Adv. Shipyard. yeah that seems best actually imo. I think because of what it builds i placed ...
- 14 Dec 2012, 09:08
- Forum: XTA
- Topic: Build option layout
- Replies: 14
- Views: 4610
Re: Build option layout
ok, so where shall i put it then? canbuild29=core_kbot_lab; canbuild30=core_adv_kbot_lab; canbuild31=core_vehicle_plant; canbuild32=core_adv_vehicle_plant; #1 Here? Last in ground based factories canbuild33=core_aircraft_plant; canbuild34=core_adv_aircraft_plant; canbuild35=core_air_repair_pad; #2 H...
- 13 Dec 2012, 12:07
- Forum: XTA
- Topic: Build option layout
- Replies: 14
- Views: 4610
Re: Build option layout
not sure about the
now. Should it be classed as a factory or an end game object like silencer/buzz ?canbuild27=core_krogoth_gantry;
- 13 Dec 2012, 11:58
- Forum: XTA
- Topic: Build option layout
- Replies: 14
- Views: 4610
Re: Build option layout
Thanks for that, but i have done somthing like this before waaaaaay back but never actually finished it. haha. Jools "I also think we should not make decisions for noobs. Let wind be available also on no-wind maps. Trial and error is the best way to learn." Trial and error is the best and ...
- 13 Dec 2012, 01:02
- Forum: XTA
- Topic: Build option layout
- Replies: 14
- Views: 4610
Build option layout
Its messed up and difficult to learn as for the most part there's no real consistency as to the order. New players have to get used to it, where as for "us" its all learnt and natural. There for changing it will piss people off; but i think its the right choice to change it. http://img571....
- 03 Dec 2012, 01:21
- Forum: XTA
- Topic: Disintegrator Gun sound
- Replies: 18
- Views: 3457
Re: Disintegrator Gun sound
aaaaaaaaaaah! u cleaver bastard!
Ive hated the sound of the dgun being the way it is, always.
Ide appreciate it if you could write some lua magic to stop the sound from spamming please.
Ive hated the sound of the dgun being the way it is, always.
Ide appreciate it if you could write some lua magic to stop the sound from spamming please.
- 27 Nov 2012, 07:48
- Forum: XTA
- Topic: Whats right about balanace I.E dont Mod it?!
- Replies: 19
- Views: 8211
- 21 Nov 2012, 09:18
- Forum: XTA
- Topic: Vanguard Frigates can not hit underwater mex
- Replies: 5
- Views: 1446
Re: Vanguard Frigates can not hit underwater mex
any idea why? What needs to be done ?
- 29 Oct 2012, 11:32
- Forum: XTA
- Topic: Whats right about balanace I.E dont Mod it?!
- Replies: 19
- Views: 8211
Re: Whats right about balanace I.E dont Mod it?!
@PepeAmpere
All i found was stuff about food.....
And be more respectful!
@Noruas
Whats XPA?
Sheekel
You dont have to play with his additions you know ^
All i found was stuff about food.....
And be more respectful!
@Noruas
Whats XPA?
Sheekel
Such as?...gamebreaking experimental changes
You dont have to play with his additions you know ^
- 28 Oct 2012, 22:03
- Forum: XTA
- Topic: Whats right about balanace I.E dont Mod it?!
- Replies: 19
- Views: 8211
Re: Whats right about balanace I.E dont Mod it?!
eh?Noruas wrote:You should look forward to XPA. or sooner, XBA.
- 26 Oct 2012, 17:17
- Forum: XTA
- Topic: Armour groups - Test
- Replies: 5
- Views: 3270
Armour groups - Test
BUMP Just a balance discussion again... I was wondering what are the views on adding weapon armour groups to some T1 units for testing. (I know its not traditionally a balancing solution that XTA uses, especially in older version. Thats mainly due to XTAs balance is done by the way the unit is used,...
- 23 Oct 2012, 18:50
- Forum: XTA
- Topic: Whats right about balanace I.E dont Mod it?!
- Replies: 19
- Views: 8211
Re: Whats right about balanace I.E dont Mod it?!
ow man i forgot all about that, lol.
And yeah eco is good and solid
And yeah eco is good and solid
- 22 Oct 2012, 23:06
- Forum: XTA
- Topic: Whats right about balanace I.E dont Mod it?!
- Replies: 19
- Views: 8211
- 22 Oct 2012, 14:17
- Forum: XTA
- Topic: Whats right about balanace I.E dont Mod it?!
- Replies: 19
- Views: 8211
Whats right about balanace I.E dont Mod it?!
Ide just like to see what people think is really good at the moment. NOT what you dont like and want chainging. What should be LEFT ALONE? Ak -vs- Pw good? Factory build time ok? Remember, just note whats good, not whats wrong with xta please. Make another thread if you want something changed. Not b...
- 22 Oct 2012, 14:10
- Forum: XTA
- Topic: Dear mod/game developer...
- Replies: 20
- Views: 6873
Re: Dear mod/game developer...
Jools Arm should be the fast and agile one and core the strong one. +1 Otherwise there too similar Jools coordination to success ratio is leaning towards the advanced players. Its always been like that, personally ive no problem. When i started xta, i enjoyed learning all the tactics and the ui. If ...
- 15 Oct 2012, 13:17
- Forum: XTA
- Topic: Dear mod/game developer...
- Replies: 20
- Views: 6873
Re: Dear mod/game developer...
Babz, u even play anymore?
- 13 Oct 2012, 02:18
- Forum: XTA
- Topic: Dear mod/game developer...
- Replies: 20
- Views: 6873
Re: Dear mod/game developer...
six views already, seriously someone please post up ya views!