Search

Search found 266 matches

by [KnoX]ElementalGizmo
28 Dec 2012, 20:51
Forum: XTA
Topic: Build option layout
Replies: 14
Views: 4559

Re: Build option layout

Thanks for the testing and feedback Jools :-)
by [KnoX]ElementalGizmo
27 Dec 2012, 02:08
Forum: XTA
Topic: Build option layout
Replies: 14
Views: 4559

Re: Build option layout

wow thats a big list. Definitely needs updating, but yes allot of stuff there is in the search of perfection.
by [KnoX]ElementalGizmo
17 Dec 2012, 15:32
Forum: XTA
Topic: Disintegrator Gun sound
Replies: 18
Views: 3447

Re: Disintegrator Gun sound

Bump

Any news on this?
by [KnoX]ElementalGizmo
17 Dec 2012, 15:31
Forum: XTA
Topic: Build option layout
Replies: 14
Views: 4559

Re: Build option layout

Its here if any one wants to experiment on what i got so far. http://www.mediafire.com/?tbkh83aim40da6k DNW Kbot Lab, Adv. Kbot Lab, Krog Gantry, Vehicle Plant, Adv. Vehicle Plant, ....., Shipyard, Sub Pen, Adv. Shipyard. yeah that seems best actually imo. I think because of what it builds i placed ...
by [KnoX]ElementalGizmo
14 Dec 2012, 09:08
Forum: XTA
Topic: Build option layout
Replies: 14
Views: 4559

Re: Build option layout

ok, so where shall i put it then? canbuild29=core_kbot_lab; canbuild30=core_adv_kbot_lab; canbuild31=core_vehicle_plant; canbuild32=core_adv_vehicle_plant; #1 Here? Last in ground based factories canbuild33=core_aircraft_plant; canbuild34=core_adv_aircraft_plant; canbuild35=core_air_repair_pad; #2 H...
by [KnoX]ElementalGizmo
13 Dec 2012, 12:07
Forum: XTA
Topic: Build option layout
Replies: 14
Views: 4559

Re: Build option layout

not sure about the
canbuild27=core_krogoth_gantry;
now. Should it be classed as a factory or an end game object like silencer/buzz ?
by [KnoX]ElementalGizmo
13 Dec 2012, 11:58
Forum: XTA
Topic: Build option layout
Replies: 14
Views: 4559

Re: Build option layout

Thanks for that, but i have done somthing like this before waaaaaay back but never actually finished it. haha. Jools "I also think we should not make decisions for noobs. Let wind be available also on no-wind maps. Trial and error is the best way to learn." Trial and error is the best and ...
by [KnoX]ElementalGizmo
13 Dec 2012, 01:02
Forum: XTA
Topic: Build option layout
Replies: 14
Views: 4559

Build option layout

Its messed up and difficult to learn as for the most part there's no real consistency as to the order. New players have to get used to it, where as for "us" its all learnt and natural. There for changing it will piss people off; but i think its the right choice to change it. http://img571....
by [KnoX]ElementalGizmo
03 Dec 2012, 01:21
Forum: XTA
Topic: Disintegrator Gun sound
Replies: 18
Views: 3447

Re: Disintegrator Gun sound

aaaaaaaaaaah! u cleaver bastard! 8)

Ive hated the sound of the dgun being the way it is, always.

Ide appreciate it if you could write some lua magic to stop the sound from spamming please.
by [KnoX]ElementalGizmo
21 Nov 2012, 09:18
Forum: XTA
Topic: Vanguard Frigates can not hit underwater mex
Replies: 5
Views: 1445

Re: Vanguard Frigates can not hit underwater mex

any idea why? What needs to be done ?
by [KnoX]ElementalGizmo
29 Oct 2012, 11:32
Forum: XTA
Topic: Whats right about balanace I.E dont Mod it?!
Replies: 19
Views: 8024

Re: Whats right about balanace I.E dont Mod it?!

@PepeAmpere
All i found was stuff about food.....

And be more respectful!

@Noruas
Whats XPA?

Sheekel
gamebreaking experimental changes
Such as?...

Image

You dont have to play with his additions you know ^
by [KnoX]ElementalGizmo
28 Oct 2012, 22:03
Forum: XTA
Topic: Whats right about balanace I.E dont Mod it?!
Replies: 19
Views: 8024

Re: Whats right about balanace I.E dont Mod it?!

Noruas wrote:You should look forward to XPA. or sooner, XBA.
eh?
by [KnoX]ElementalGizmo
26 Oct 2012, 17:17
Forum: XTA
Topic: Armour groups - Test
Replies: 5
Views: 3185

Armour groups - Test

BUMP Just a balance discussion again... I was wondering what are the views on adding weapon armour groups to some T1 units for testing. (I know its not traditionally a balancing solution that XTA uses, especially in older version. Thats mainly due to XTAs balance is done by the way the unit is used,...
by [KnoX]ElementalGizmo
23 Oct 2012, 18:50
Forum: XTA
Topic: Whats right about balanace I.E dont Mod it?!
Replies: 19
Views: 8024

Re: Whats right about balanace I.E dont Mod it?!

ow man i forgot all about that, lol.

And yeah eco is good and solid
by [KnoX]ElementalGizmo
22 Oct 2012, 14:17
Forum: XTA
Topic: Whats right about balanace I.E dont Mod it?!
Replies: 19
Views: 8024

Whats right about balanace I.E dont Mod it?!

Ide just like to see what people think is really good at the moment. NOT what you dont like and want chainging. What should be LEFT ALONE? Ak -vs- Pw good? Factory build time ok? Remember, just note whats good, not whats wrong with xta please. Make another thread if you want something changed. Not b...
by [KnoX]ElementalGizmo
22 Oct 2012, 14:10
Forum: XTA
Topic: Dear mod/game developer...
Replies: 20
Views: 6799

Re: Dear mod/game developer...

Jools Arm should be the fast and agile one and core the strong one. +1 Otherwise there too similar Jools coordination to success ratio is leaning towards the advanced players. Its always been like that, personally ive no problem. When i started xta, i enjoyed learning all the tactics and the ui. If ...
by [KnoX]ElementalGizmo
15 Oct 2012, 13:17
Forum: XTA
Topic: Dear mod/game developer...
Replies: 20
Views: 6799

Re: Dear mod/game developer...

Babz, u even play anymore?
by [KnoX]ElementalGizmo
13 Oct 2012, 02:18
Forum: XTA
Topic: Dear mod/game developer...
Replies: 20
Views: 6799

Re: Dear mod/game developer...

six views already, seriously someone please post up ya views!

Go to advanced search