Search found 17 matches
- 26 Mar 2006, 00:49
- Forum: Engine
- Topic: .NET hapi/zip/7z library
- Replies: 7
- Views: 1739
- 22 Jan 2006, 16:35
- Forum: General Discussion
- Topic: SD7 vs SDZ: read time
- Replies: 22
- Views: 3123
- 13 Jan 2006, 22:26
- Forum: Engine
- Topic: i cant open 3do files with 3ds max :( any help?
- Replies: 3
- Views: 1040
There's 3dsmax 3do im/exporter on http://www.clan-sy.com, but it only for version 3 and 4 (which also works with 5), any later version seems to fail.
- 11 Jan 2006, 11:48
- Forum: Engine
- Topic: .NET hapi/zip/7z library
- Replies: 7
- Views: 1739
Feel free to ask :-), it's not a very nice source, so that's why it didn't release it (yet). It's all compatible with Mono as I started the whole thing to see if I could make something portable with C# but I don't know if I can be any help as I'm quite close on my goal to create a modernized HPI Vie...
- 08 Jan 2006, 17:14
- Forum: Engine
- Topic: .NET hapi/zip/7z library
- Replies: 7
- Views: 1739
I've made some docs for you. For zip it's using the SharpZipLib, so that's done, HPI seems to be working atm. 7z works on my test files, but I won't guarantee anything else atm.
- 07 Jan 2006, 00:34
- Forum: Engine
- Topic: .NET hapi/zip/7z library
- Replies: 7
- Views: 1739
.NET hapi/zip/7z library
I'm working on an HPI editor with support for Spring's archives, which leaves me with a nice (not entirely finished) .NET library for reading/writing HAPI, zip and 7z archives. Right know it's completely undocumented and a bit of a mess, but if someone's interested I could clean it up a bit and make...
- 12 Jun 2005, 21:27
- Forum: Engine
- Topic: HPI version 3 diagram
- Replies: 56
- Views: 9682
- 12 Jun 2005, 12:09
- Forum: Engine
- Topic: HPI version 3 diagram
- Replies: 56
- Views: 9682
- 10 Jun 2005, 10:37
- Forum: Art & Modelling
- Topic: Blender + 3DO
- Replies: 14
- Views: 6996
You don't need .3ds files... You can export .3do's with the SY's plugins for 3dsmax v3 to v5, otherwise you'll have to export your model in pieces in .lwo (LightWave object) or .dfx (Autocad object) where the first one works the best. Then you can import the pieces into 3DO Builder and write them as...
- 09 Jun 2005, 16:16
- Forum: Engine
- Topic: For those guys porting Spring...
- Replies: 14
- Views: 3127
These are the changes I made so far. I'm now a bit stuck as I need to import the ported c++ libs and your libUtility doesn't really work yet... Mono-INFO: DllImport error loading library './libUtility.so: undefined symbol: _ZN10CSunParserC1Ev'. I don't know if you can do something with that :-P. Al...
- 08 Jun 2005, 22:50
- Forum: Engine
- Topic: For those guys porting Spring...
- Replies: 14
- Views: 3127
That's me connected to the real Spring server yes... I was even able to do some chatting :-) I hope though that Mono will soon come with a new version as I needed to hack around some NotImplemented Exceptions from the Winforms. C# can import native .dll or .so files with PInvoke (those [DllImport .....
- 08 Jun 2005, 13:16
- Forum: Engine
- Topic: For those guys porting Spring...
- Replies: 14
- Views: 3127
- 07 Jun 2005, 23:42
- Forum: Engine
- Topic: For those guys porting Spring...
- Replies: 14
- Views: 3127
I've been playing a bit with Mono. I just tried to build the SpringClient on Mono 1.1.7 and using the very latest System.Windows.Forms.dll (from http://mwf.mono-project.com) only the RichTextBox throws errors. It compiled fine when I replaced them with a normal TextBox. However I am working on the r...
- 07 Jun 2005, 00:36
- Forum: Engine
- Topic: For those guys porting Spring...
- Replies: 14
- Views: 3127
- 07 Jun 2005, 00:33
- Forum: Engine
- Topic: Game databases
- Replies: 21
- Views: 4251
- 05 Jun 2005, 00:43
- Forum: Engine
- Topic: For those guys porting Spring...
- Replies: 14
- Views: 3127
If you write plain C# (without windows-specific stuff), it's even more portable (using Mono) than C++ as it's JIT compiled, so you don't need to recompile for Linux.
- 27 Apr 2005, 00:53
- Forum: General Discussion
- Topic: Mirrors
- Replies: 10
- Views: 4560
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