first of all, congratulations on the release :)
...and the stacktrace:
http://pastebin.com/t4SWHZPF
it's obvious it's the driver, just putting it here before everybody else comes and complains.
Search found 3644 matches
- 08 Nov 2011, 19:21
- Forum: Help & Bugs
- Topic: ATI + bumpwater crash
- Replies: 1
- Views: 1198
- 23 Sep 2010, 00:41
- Forum: Engine
- Topic: MinGW collect2: CreateProcess: No such file or directory
- Replies: 23
- Views: 8021
Re: MinGW collect2: CreateProcess: No such file or directory
good job on reporting this, but unfortunately i believe the only real fix for now will be to split spring into at least two libraries; any fix to the toolchain will find its way into release builds in at least 6 months.
- 18 Sep 2010, 17:35
- Forum: Engine
- Topic: Big Bug thread for 0.82.2/3 - Report bugs here
- Replies: 79
- Views: 16973
Re: Big Bug thread for 0.82.2/3 - Report bugs here
bogus createprocess failures may mean several things, most often:
- command line too long (had that problem last time i tried to rebuild spring)
- path too long (there are some workarounds for that IIRC, but I don't know whether they work with mingw)
- command line too long (had that problem last time i tried to rebuild spring)
- path too long (there are some workarounds for that IIRC, but I don't know whether they work with mingw)
- 19 Aug 2010, 22:58
- Forum: Engine
- Topic: Big Bug thread for 0.82.2/3 - Report bugs here
- Replies: 79
- Views: 16973
Re: Big Bug thread for 0.82.2/3 - Report bugs here
master doesn't link (possibly only spring-multithreaded is affected) under windows, due to windows' limitations (command line length exceeded.)
possible solutions: split spring into one library per subsystem.
possible solutions: split spring into one library per subsystem.
- 20 May 2010, 11:36
- Forum: Help & Bugs
- Topic: Performance issues on Intel X4500
- Replies: 10
- Views: 4892
Re: Performance issues on Intel X4500
intel graphics. that is all.
unfortunately, the only solution is to get a real gfx card; or, to be precise, one that has working drivers.
unfortunately, the only solution is to get a real gfx card; or, to be precise, one that has working drivers.
- 26 Apr 2010, 19:20
- Forum: Engine
- Topic: IMA LEAVING thread
- Replies: 17
- Views: 6004
Re: IMA LEAVING thread
FYI the OP pretty much describes my situation too, I just haven't got around to posting about it. Finished uni, got a job, don't have much free time left.
I want to assure you all though that I'll never regret having worked on this project. I'm still proud of fixing a few particularly nasty bugs ^_^
I want to assure you all though that I'll never regret having worked on this project. I'm still proud of fixing a few particularly nasty bugs ^_^
- 17 Apr 2010, 12:37
- Forum: Help & Bugs
- Topic: Computer shut down (not restart) mid game - Fatal Error
- Replies: 6
- Views: 2177
Re: Computer shut down (not restart) mid game - Fatal Error
my bet is on overheating. pick your machine apart and remove dust from fans and radiators.
if you don't want to do that, try blowing some compressed air through the vents.
if you don't want to do that, try blowing some compressed air through the vents.
- 11 Apr 2010, 17:48
- Forum: General Discussion
- Topic: OMG STOP OVERUSING LUA
- Replies: 79
- Views: 10434
Re: OMG STOP OVERUSING LUA
and it won't.
- 31 Mar 2010, 12:36
- Forum: Engine
- Topic: control Inversion
- Replies: 1
- Views: 1241
Re: control Inversion
this is spring the rts engine, not spring the web framework forum.
- 28 Mar 2010, 14:33
- Forum: Off Topic Discussion
- Topic: Photoshop CS5 video
- Replies: 25
- Views: 5288
- 28 Mar 2010, 12:28
- Forum: Help & Bugs
- Topic: :lol: Intel problems
- Replies: 2
- Views: 1637
Re: :lol: Intel problems
intel 4500 has even worse drivers than 945/965.
- 24 Mar 2010, 20:32
- Forum: AI
- Topic: Need help - java AI
- Replies: 26
- Views: 6188
Re: Need help - java AI
check the first command in the queue.
- 24 Mar 2010, 14:12
- Forum: Feature Requests
- Topic: Horizontal takeoff
- Replies: 30
- Views: 7543
Re: Horizontal takeoff
indeed: http://springrts.com/wiki/Lua_MoveCtrl# ... e-specificyuritch wrote:cruiseAlt is a per-unitdef value afaik, not possible to change for individual units (but I tried that more than a year ago, maybe it changed since).
- 23 Mar 2010, 09:26
- Forum: AI
- Topic: C/C++ AI Beginner
- Replies: 15
- Views: 5101
Re: C/C++ AI Beginner
AF you can store your backup git repository anywhere, e.g. on your server via ftp, etc.
- 22 Mar 2010, 18:08
- Forum: Lobby Clients & Server
- Topic: Win7 64, Spring Lobby is blank
- Replies: 6
- Views: 2286
Re: Win7 64, Spring Lobby is blank
find springlobby.conf in your user directory, delete it. should help.
- 22 Mar 2010, 18:07
- Forum: AI
- Topic: C/C++ AI Beginner
- Replies: 15
- Views: 5101
Re: C/C++ AI Beginner
don't go svn->git, it'll bite your ass sooner or later. start with git and learn along the way.
- 21 Mar 2010, 15:00
- Forum: Off Topic Discussion
- Topic: Been playing RUSE beta
- Replies: 26
- Views: 6047
Re: Been playing RUSE beta
played it, won with an average apm of 5.2 and forgot about it. i can see potential, but it's not my kind of game.
- 21 Mar 2010, 14:22
- Forum: AI
- Topic: C/C++ AI Beginner
- Replies: 15
- Views: 5101
Re: C/C++ AI Beginner
error was probably Error323, the guy who makes E323AI. hoijui is the engine AI wrapper developer, so he's the definitive source of answers to certain questions. you can also post here and/or check #sy and #ai in the lobby.
AFAIK there are now two C++ wrappers, but I've only used the legacy one.
AFAIK there are now two C++ wrappers, but I've only used the legacy one.
- 21 Mar 2010, 09:03
- Forum: Feature Requests
- Topic: Pathfinding: What are the chances...
- Replies: 32
- Views: 5916
Re: Pathfinding: What are the chances...
it wouldn't be that hard to do, but it needs a dedicated developer, probably with some knowhow.
- 16 Mar 2010, 00:05
- Forum: AI
- Topic: Construction Valid Ground Slopes
- Replies: 4
- Views: 2156
Re: Construction Valid Ground Slopes
sidenote: for future reference, it's actually pretty easy to find the code you can ask the engine about - it's all in the ExternalAI/AICallback.cpp. from there, it's only a few "go to definition"s away from what you need. as for the algorithm, as long as you double-check for false positive...