I put RAI in the globalAI folder but it doesn't show in the list of AI when hosting a game
what gives?
Search found 15 matches
- 27 Oct 2006, 09:15
- Forum: Off Topic Discussion
- Topic: [SPOILERS]AMAGAWD SUPCOM BETA!
- Replies: 262
- Views: 27886
anyway I think it's way overhyped right now! It's basicly TA with extra bits and bobs, and the maps look ghastly. The scale is all wrong, the maps may say 20x20km, but the maps aren't really that big, it's just the units are small! And when you zoom out enough to see the action the units are dots, b...
- 07 Oct 2006, 09:51
- Forum: AI
- Topic: TSI 0.24 beta released! (compatible with Spring 0.74b3)
- Replies: 70
- Views: 14908
- 07 Oct 2006, 02:34
- Forum: AI
- Topic: TSI 0.24 beta released! (compatible with Spring 0.74b3)
- Replies: 70
- Views: 14908
- 07 Oct 2006, 02:32
- Forum: Game Releases
- Topic: Spring: 1944 v0.01 Alpha
- Replies: 478
- Views: 52579
- 07 Oct 2006, 02:28
- Forum: Game Releases
- Topic: Spring: 1944 v0.01 Alpha
- Replies: 478
- Views: 52579
- 07 Oct 2006, 01:50
- Forum: AI
- Topic: TSI 0.24 beta released! (compatible with Spring 0.74b3)
- Replies: 70
- Views: 14908
- 07 Oct 2006, 00:57
- Forum: Game Releases
- Topic: Spring: 1944 v0.01 Alpha
- Replies: 478
- Views: 52579
- 07 Oct 2006, 00:53
- Forum: Argh's Projects
- Topic: NanoBlobs 0.61b
- Replies: 58
- Views: 22949
Soprry for being realy (I mean REALY) think, buthow do I install this mod? I just unziped everything into my mods folder... and its not showing up. AM I JUST CRAZY!?!?!? aGorm make sure it remains an .sdz file extension. Sometimes it gets renamed to a .zip etc the fact you unzipped means that's the...
- 06 Oct 2006, 12:30
- Forum: Argh's Projects
- Topic: NanoBlobs 0.61b
- Replies: 58
- Views: 22949
We shall see. Meanwhile... if anybody can beat Random Enemies on NanoArena V2 in less than 20 minutes, I wanna see a replay. My best time thus far is 21 minutes. I garantee a challenge, despite the current lack of NTAI support. how do you get into this mode or whatever? I have the mod and the map, ...
- 21 Aug 2006, 16:16
- Forum: AI
- Topic: AAI 0.70 released - Win + Linux version included
- Replies: 158
- Views: 34176
- 21 Aug 2006, 15:04
- Forum: AI
- Topic: AAI 0.70 released - Win + Linux version included
- Replies: 158
- Views: 34176
WOot! AAI finally beat NTAI on the open battle map! Not just beat it totally owned it! :shock: 8) In Absolute Annihilation 2.11 It was after a game where I played against it, which went on for quite some time. He was lobbing some big shells my way after I repulsed every attack he made with a wall of...
- 20 Aug 2006, 04:05
- Forum: AI
- Topic: AAI 0.70 released - Win + Linux version included
- Replies: 158
- Views: 34176
- 20 Aug 2006, 04:04
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 295099
Why does this AI wander all over the place, without establishing a strong base and defense? AAI and KAI own it all the time, since it wastes so much time putting up structures all over the map :-) anyway you can spot the tendencies of each AI - KAI likes to rush and put defenses on high places and r...
- 18 Aug 2006, 02:21
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 295099